Symbol: NO_ROOM
games/rogue/hit.c
75
monster->trow = NO_ROOM;
games/rogue/level.c
161
big_room = ((party_room != NO_ROOM) && rand_percent(1));
games/rogue/level.c
374
rooms[i].doors[j].oth_room = NO_ROOM;
games/rogue/level.c
388
party_room = NO_ROOM;
games/rogue/level.c
520
r_de = NO_ROOM;
games/rogue/level.c
529
if (r_de != NO_ROOM) {
games/rogue/level.c
567
if (rooms[target_room].doors[door_dir/2].oth_room != NO_ROOM) {
games/rogue/level.c
80
short party_room = NO_ROOM;
games/rogue/monster.c
185
monster->trow = NO_ROOM;
games/rogue/monster.c
369
monster->trow = NO_ROOM;
games/rogue/monster.c
370
} else if (monster->trow != NO_ROOM) {
games/rogue/monster.c
441
if ((monster->trow == NO_ROOM) &&
games/rogue/monster.c
446
monster->trow = NO_ROOM;
games/rogue/monster.c
541
(monster->trow == NO_ROOM)) {
games/rogue/monster.c
582
monster->trow = NO_ROOM;
games/rogue/monster.c
735
if (rn == NO_ROOM)
games/rogue/monster.c
741
if (rooms[rn].doors[d].oth_room != NO_ROOM) {
games/rogue/monster.c
870
if ( (rn != NO_ROOM) &&
games/rogue/move.c
114
if (cur_room == NO_ROOM)
games/rogue/object.c
189
if (party_room != NO_ROOM) {
games/rogue/room.c
262
} while ((rn == NO_ROOM) ||
games/rogue/room.c
329
return(NO_ROOM);
games/rogue/room.c
431
monster->trow = NO_ROOM;
games/rogue/room.c
457
if (rn == NO_ROOM)
games/rogue/room.c
484
monster->trow = NO_ROOM;
games/rogue/room.c
486
if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
games/rogue/room.c
487
monster->trow = NO_ROOM;
games/rogue/trap.c
166
if ((i == 0) && (party_room != NO_ROOM)) {