NO_ROOM
monster->trow = NO_ROOM;
big_room = ((party_room != NO_ROOM) && rand_percent(1));
rooms[i].doors[j].oth_room = NO_ROOM;
party_room = NO_ROOM;
r_de = NO_ROOM;
if (r_de != NO_ROOM) {
if (rooms[target_room].doors[door_dir/2].oth_room != NO_ROOM) {
short party_room = NO_ROOM;
monster->trow = NO_ROOM;
monster->trow = NO_ROOM;
} else if (monster->trow != NO_ROOM) {
if ((monster->trow == NO_ROOM) &&
monster->trow = NO_ROOM;
(monster->trow == NO_ROOM)) {
monster->trow = NO_ROOM;
if (rn == NO_ROOM)
if (rooms[rn].doors[d].oth_room != NO_ROOM) {
if ( (rn != NO_ROOM) &&
if (cur_room == NO_ROOM)
if (party_room != NO_ROOM) {
} while ((rn == NO_ROOM) ||
return(NO_ROOM);
monster->trow = NO_ROOM;
if (rn == NO_ROOM)
monster->trow = NO_ROOM;
if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
monster->trow = NO_ROOM;
if ((i == 0) && (party_room != NO_ROOM)) {