Symbol: NORTH
games/battlestar/command2.c
168
printf("Your compass points %s.\n", truedirec(NORTH, '-'));
games/battlestar/init.c
61
direction = NORTH;
games/battlestar/room.c
120
case NORTH:
games/battlestar/room.c
122
case NORTH:
games/battlestar/room.c
136
case NORTH:
games/battlestar/room.c
150
case NORTH:
games/battlestar/room.c
164
case NORTH:
games/battlestar/room.c
187
case NORTH:
games/battlestar/room.c
209
direction = NORTH;
games/battlestar/room.c
216
direction = NORTH;
games/battlestar/room.c
232
direction = NORTH;
games/battlestar/room.c
52
compass = NORTH;
games/battlestar/room.c
84
case NORTH:
games/hunt/hunt/otto.c
181
case '^': facing = NORTH; break;
games/hunt/hunt/otto.c
313
case NORTH:
games/hunt/hunt/otto.c
314
if (been_there[row - 1][col] & NORTH)
games/hunt/hunt/otto.c
328
been_there[r][col] |= NORTH;
games/hunt/hunt/otto.c
444
case NORTH: row--; break;
games/hunt/hunt/otto.c
487
case NORTH:
games/hunt/hunt/otto.c
493
else if (dir == NORTH
games/hunt/hunt/otto.c
499
else if (dir == NORTH)
games/hunt/huntd/makemaze.c
178
stat |= NORTH;
games/hunt/huntd/makemaze.c
191
case NORTH | SOUTH:
games/hunt/huntd/makemaze.c
192
case NORTH:
games/hunt/huntd/shots.c
388
dir = NORTH;
games/hunt/huntd/shots.c
407
mask |= NORTH, count++;
games/hunt/huntd/shots.c
444
if (mask & NORTH)
games/hunt/huntd/shots.c
445
mask &= ~NORTH, count--;
games/hunt/huntd/shots.c
453
if (n >= 0 && mask & NORTH)
games/hunt/huntd/shots.c
454
dir = NORTH, n--;
games/hunt/huntd/shots.c
476
case NORTH:
games/hunt/huntd/shots.c
852
dirmask |= NORTH, count++;
games/hunt/huntd/shots.c
863
dirmask |= NORTH, count++;
games/hunt/huntd/shots.c
872
dirmask |= NORTH, count++;
games/hunt/huntd/shots.c
890
dirmask |= NORTH, count++;
games/hunt/huntd/shots.c
908
else if (dirmask & NORTH)
games/hunt/huntd/shots.c
909
dirmask &= ~NORTH;
games/hunt/huntd/shots.c
931
if (dirmask & NORTH) {