root/sound/ppc/snd_ps3.h
/* SPDX-License-Identifier: GPL-2.0-only */
/*
 * Audio support for PS3
 * Copyright (C) 2007 Sony Computer Entertainment Inc.
 * All rights reserved.
 * Copyright 2006, 2007 Sony Corporation
 */

#if !defined(_SND_PS3_H_)
#define _SND_PS3_H_

#include <linux/irqreturn.h>

#define SND_PS3_DRIVER_NAME "snd_ps3"

enum snd_ps3_out_channel {
        SND_PS3_OUT_SPDIF_0,
        SND_PS3_OUT_SPDIF_1,
        SND_PS3_OUT_SERIAL_0,
        SND_PS3_OUT_DEVS
};

enum snd_ps3_dma_filltype {
        SND_PS3_DMA_FILLTYPE_FIRSTFILL,
        SND_PS3_DMA_FILLTYPE_RUNNING,
        SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL,
        SND_PS3_DMA_FILLTYPE_SILENT_RUNNING
};

enum snd_ps3_ch {
        SND_PS3_CH_L = 0,
        SND_PS3_CH_R = 1,
        SND_PS3_CH_MAX = 2
};

struct snd_ps3_avsetting_info {
        uint32_t avs_audio_ch;     /* fixed */
        uint32_t avs_audio_rate;
        uint32_t avs_audio_width;
        uint32_t avs_audio_format; /* fixed */
        uint32_t avs_audio_source; /* fixed */
        unsigned char avs_cs_info[8];
};
/*
 * PS3 audio 'card' instance
 * there should be only ONE hardware.
 */
struct snd_ps3_card_info {
        struct ps3_system_bus_device *ps3_dev;
        struct snd_card *card;

        struct snd_pcm *pcm;
        struct snd_pcm_substream *substream;

        /* hvc info */
        u64 audio_lpar_addr;
        u64 audio_lpar_size;

        /* registers */
        void __iomem *mapped_mmio_vaddr;

        /* irq */
        u64 audio_irq_outlet;
        unsigned int irq_no;

        /* remember avsetting */
        struct snd_ps3_avsetting_info avs;

        /* dma buffer management */
        spinlock_t dma_lock;
                /* dma_lock start */
                void * dma_start_vaddr[2]; /* 0 for L, 1 for R */
                dma_addr_t dma_start_bus_addr[2];
                size_t dma_buffer_size;
                void * dma_last_transfer_vaddr[2];
                void * dma_next_transfer_vaddr[2];
                int    silent;
                /* dma_lock end */

        int running;

        /* null buffer */
        void *null_buffer_start_vaddr;
        dma_addr_t null_buffer_start_dma_addr;

        /* start delay */
        unsigned int start_delay;

};


/* PS3 audio DMAC block size in bytes */
#define PS3_AUDIO_DMAC_BLOCK_SIZE (128)
/* one stage (stereo)  of audio FIFO in bytes */
#define PS3_AUDIO_FIFO_STAGE_SIZE (256)
/* how many stages the fifo have */
#define PS3_AUDIO_FIFO_STAGE_COUNT (8)
/* fifo size 128 bytes * 8 stages * stereo (2ch) */
#define PS3_AUDIO_FIFO_SIZE \
        (PS3_AUDIO_FIFO_STAGE_SIZE * PS3_AUDIO_FIFO_STAGE_COUNT)

/* PS3 audio DMAC max block count in one dma shot = 128 (0x80) blocks*/
#define PS3_AUDIO_DMAC_MAX_BLOCKS  (PS3_AUDIO_DMASIZE_BLOCKS_MASK + 1)

#define PS3_AUDIO_NORMAL_DMA_START_CH (0)
#define PS3_AUDIO_NORMAL_DMA_COUNT    (8)
#define PS3_AUDIO_NULL_DMA_START_CH \
        (PS3_AUDIO_NORMAL_DMA_START_CH + PS3_AUDIO_NORMAL_DMA_COUNT)
#define PS3_AUDIO_NULL_DMA_COUNT      (2)

#define SND_PS3_MAX_VOL (0x0F)
#define SND_PS3_MIN_VOL (0x00)
#define SND_PS3_MIN_ATT SND_PS3_MIN_VOL
#define SND_PS3_MAX_ATT SND_PS3_MAX_VOL

#define SND_PS3_PCM_PREALLOC_SIZE \
        (PS3_AUDIO_DMAC_BLOCK_SIZE * PS3_AUDIO_DMAC_MAX_BLOCKS * 4)

#define SND_PS3_DMA_REGION_SIZE \
        (SND_PS3_PCM_PREALLOC_SIZE + PAGE_SIZE)

#define PS3_AUDIO_IOID       (1UL)

#endif /* _SND_PS3_H_ */