root/drivers/gpu/drm/v3d/v3d_perfmon.c
// SPDX-License-Identifier: GPL-2.0
/*
 * Copyright (C) 2021 Raspberry Pi
 */

#include "v3d_drv.h"
#include "v3d_regs.h"

#define V3D_PERFMONID_MIN       1
#define V3D_PERFMONID_MAX       U32_MAX

static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
        {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
        {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
        {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
        {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
        {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
        {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
        {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
        {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
        {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
        {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
        {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
        {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
        {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
        {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
        {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
        {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
        {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
        {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
        {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
        {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
        {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
        {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
        {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
        {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
        {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
        {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
        {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
        {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
        {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
        {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
        {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
        {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
        {"CORE", "cycle-count", "[CORE] Cycle counter"},
        {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
        {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
        {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
        {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
        {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
        {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
        {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
        {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
        {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
        {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
        {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
        {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
        {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
        {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
        {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
        {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
        {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
        {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
        {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
        {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
        {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
        {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
        {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
        {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
        {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
        {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
        {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
        {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
        {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
        {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
        {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
        {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
        {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
        {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
        {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
        {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
        {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
        {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
        {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
        {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
        {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
        {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
        {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
        {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
        {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
        {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
        {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
        {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
        {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
        {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
        {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
        {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
        {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
        {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
};

static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
        {"CORE", "cycle-count", "[CORE] Cycle counter"},
        {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
        {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
        {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
        {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
        {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
        {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
        {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
        {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
        {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
        {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
        {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
        {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
        {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
        {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
        {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
        {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
        {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
        {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
        {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
        {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
        {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
        {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
        {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
        {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
        {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
        {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
        {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
        {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
        {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
        {"L2T", "L2T-local", "[L2T] Local mode access"},
        {"L2T", "L2T-writeback", "[L2T] Writeback"},
        {"L2T", "L2T-zero", "[L2T] Zero"},
        {"L2T", "L2T-merge", "[L2T] Merge"},
        {"L2T", "L2T-fill", "[L2T] Fill"},
        {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
        {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
        {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
        {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
        {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
        {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
        {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
        {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
        {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
        {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
        {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
        {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
        {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
        {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
        {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
        {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
        {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
        {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
        {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
        {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
        {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
        {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
        {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
        {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
        {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
        {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
        {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
        {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
        {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
        {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
        {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
        {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
        {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
        {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
        {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
        {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
        {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
        {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
        {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
        {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
        {"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
        {"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
        {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
        {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
        {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
        {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
        {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
        {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
        {"QPU", "QPU-active", "[QPU] Executed shader instruction"},
        {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
        {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
        {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
        {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
        {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
        {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
        {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
        {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
        {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
};

void v3d_perfmon_init(struct v3d_dev *v3d)
{
        const struct v3d_perf_counter_desc *counters = NULL;
        unsigned int max = 0;

        if (v3d->ver >= V3D_GEN_71) {
                counters = v3d_v71_performance_counters;
                max = ARRAY_SIZE(v3d_v71_performance_counters);
        } else if (v3d->ver >= V3D_GEN_42) {
                counters = v3d_v42_performance_counters;
                max = ARRAY_SIZE(v3d_v42_performance_counters);
        }

        v3d->perfmon_info.max_counters = max;
        v3d->perfmon_info.counters = counters;
}

void v3d_perfmon_get(struct v3d_perfmon *perfmon)
{
        if (perfmon)
                refcount_inc(&perfmon->refcnt);
}

void v3d_perfmon_put(struct v3d_perfmon *perfmon)
{
        if (perfmon && refcount_dec_and_test(&perfmon->refcnt)) {
                mutex_destroy(&perfmon->lock);
                kfree(perfmon);
        }
}

void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
{
        unsigned int i;
        u32 mask;
        u8 ncounters;

        if (WARN_ON_ONCE(!perfmon || v3d->active_perfmon))
                return;

        ncounters = perfmon->ncounters;
        mask = GENMASK(ncounters - 1, 0);

        for (i = 0; i < ncounters; i++) {
                u32 source = i / 4;
                u32 channel = V3D_SET_FIELD_VER(perfmon->counters[i], V3D_PCTR_S0,
                                                v3d->ver);

                i++;
                channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
                                             V3D_PCTR_S1, v3d->ver);
                i++;
                channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
                                             V3D_PCTR_S2, v3d->ver);
                i++;
                channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
                                             V3D_PCTR_S3, v3d->ver);
                V3D_CORE_WRITE(0, V3D_V4_PCTR_0_SRC_X(source), channel);
        }

        V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask);
        V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask);
        V3D_CORE_WRITE(0, V3D_PCTR_0_OVERFLOW, mask);

        v3d->active_perfmon = perfmon;
}

void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
                      bool capture)
{
        unsigned int i;

        if (!perfmon || !v3d->active_perfmon)
                return;

        mutex_lock(&perfmon->lock);
        if (perfmon != v3d->active_perfmon) {
                mutex_unlock(&perfmon->lock);
                return;
        }

        if (capture)
                for (i = 0; i < perfmon->ncounters; i++)
                        perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i));

        V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0);

        v3d->active_perfmon = NULL;
        mutex_unlock(&perfmon->lock);
}

struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id)
{
        struct v3d_perfmon *perfmon;

        mutex_lock(&v3d_priv->perfmon.lock);
        perfmon = idr_find(&v3d_priv->perfmon.idr, id);
        v3d_perfmon_get(perfmon);
        mutex_unlock(&v3d_priv->perfmon.lock);

        return perfmon;
}

void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv)
{
        mutex_init(&v3d_priv->perfmon.lock);
        idr_init_base(&v3d_priv->perfmon.idr, 1);
}

static int v3d_perfmon_idr_del(int id, void *elem, void *data)
{
        struct v3d_perfmon *perfmon = elem;
        struct v3d_dev *v3d = (struct v3d_dev *)data;

        /* If the active perfmon is being destroyed, stop it first */
        if (perfmon == v3d->active_perfmon)
                v3d_perfmon_stop(v3d, perfmon, false);

        /* If the global perfmon is being destroyed, set it to NULL */
        cmpxchg(&v3d->global_perfmon, perfmon, NULL);

        v3d_perfmon_put(perfmon);

        return 0;
}

void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv)
{
        struct v3d_dev *v3d = v3d_priv->v3d;

        mutex_lock(&v3d_priv->perfmon.lock);
        idr_for_each(&v3d_priv->perfmon.idr, v3d_perfmon_idr_del, v3d);
        idr_destroy(&v3d_priv->perfmon.idr);
        mutex_unlock(&v3d_priv->perfmon.lock);
        mutex_destroy(&v3d_priv->perfmon.lock);
}

int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
                             struct drm_file *file_priv)
{
        struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
        struct drm_v3d_perfmon_create *req = data;
        struct v3d_dev *v3d = v3d_priv->v3d;
        struct v3d_perfmon *perfmon;
        unsigned int i;
        int ret;

        /* Number of monitored counters cannot exceed HW limits. */
        if (req->ncounters > DRM_V3D_MAX_PERF_COUNTERS ||
            !req->ncounters)
                return -EINVAL;

        /* Make sure all counters are valid. */
        for (i = 0; i < req->ncounters; i++) {
                if (req->counters[i] >= v3d->perfmon_info.max_counters)
                        return -EINVAL;
        }

        perfmon = kzalloc_flex(*perfmon, values, req->ncounters);
        if (!perfmon)
                return -ENOMEM;

        for (i = 0; i < req->ncounters; i++)
                perfmon->counters[i] = req->counters[i];

        perfmon->ncounters = req->ncounters;

        refcount_set(&perfmon->refcnt, 1);
        mutex_init(&perfmon->lock);

        mutex_lock(&v3d_priv->perfmon.lock);
        ret = idr_alloc(&v3d_priv->perfmon.idr, perfmon, V3D_PERFMONID_MIN,
                        V3D_PERFMONID_MAX, GFP_KERNEL);
        mutex_unlock(&v3d_priv->perfmon.lock);

        if (ret < 0) {
                mutex_destroy(&perfmon->lock);
                kfree(perfmon);
                return ret;
        }

        req->id = ret;

        return 0;
}

int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
                              struct drm_file *file_priv)
{
        struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
        struct drm_v3d_perfmon_destroy *req = data;
        struct v3d_dev *v3d = v3d_priv->v3d;
        struct v3d_perfmon *perfmon;

        mutex_lock(&v3d_priv->perfmon.lock);
        perfmon = idr_remove(&v3d_priv->perfmon.idr, req->id);
        mutex_unlock(&v3d_priv->perfmon.lock);

        if (!perfmon)
                return -EINVAL;

        /* If the active perfmon is being destroyed, stop it first */
        if (perfmon == v3d->active_perfmon)
                v3d_perfmon_stop(v3d, perfmon, false);

        /* If the global perfmon is being destroyed, set it to NULL */
        cmpxchg(&v3d->global_perfmon, perfmon, NULL);

        v3d_perfmon_put(perfmon);

        return 0;
}

int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
                                 struct drm_file *file_priv)
{
        struct v3d_dev *v3d = to_v3d_dev(dev);
        struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
        struct drm_v3d_perfmon_get_values *req = data;
        struct v3d_perfmon *perfmon;
        int ret = 0;

        if (req->pad != 0)
                return -EINVAL;

        perfmon = v3d_perfmon_find(v3d_priv, req->id);
        if (!perfmon)
                return -EINVAL;

        v3d_perfmon_stop(v3d, perfmon, true);

        if (copy_to_user(u64_to_user_ptr(req->values_ptr), perfmon->values,
                         perfmon->ncounters * sizeof(u64)))
                ret = -EFAULT;

        v3d_perfmon_put(perfmon);

        return ret;
}

int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
                                  struct drm_file *file_priv)
{
        struct drm_v3d_perfmon_get_counter *req = data;
        struct v3d_dev *v3d = to_v3d_dev(dev);
        const struct v3d_perf_counter_desc *counter;

        for (int i = 0; i < ARRAY_SIZE(req->reserved); i++) {
                if (req->reserved[i] != 0)
                        return -EINVAL;
        }

        if (!v3d->perfmon_info.max_counters)
                return -EOPNOTSUPP;

        /* Make sure that the counter ID is valid */
        if (req->counter >= v3d->perfmon_info.max_counters)
                return -EINVAL;

        counter = &v3d->perfmon_info.counters[req->counter];

        strscpy(req->name, counter->name, sizeof(req->name));
        strscpy(req->category, counter->category, sizeof(req->category));
        strscpy(req->description, counter->description, sizeof(req->description));

        return 0;
}

int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data,
                                 struct drm_file *file_priv)
{
        struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
        struct drm_v3d_perfmon_set_global *req = data;
        struct v3d_dev *v3d = to_v3d_dev(dev);
        struct v3d_perfmon *perfmon;

        if (req->flags & ~DRM_V3D_PERFMON_CLEAR_GLOBAL)
                return -EINVAL;

        perfmon = v3d_perfmon_find(v3d_priv, req->id);
        if (!perfmon)
                return -EINVAL;

        /* If the request is to clear the global performance monitor */
        if (req->flags & DRM_V3D_PERFMON_CLEAR_GLOBAL) {
                if (!v3d->global_perfmon)
                        return -EINVAL;

                xchg(&v3d->global_perfmon, NULL);

                return 0;
        }

        if (cmpxchg(&v3d->global_perfmon, NULL, perfmon))
                return -EBUSY;

        return 0;
}