root/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/*
 * Copyright 2012-2021 VMware, Inc.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 */

/*
 * svga3d_cmd.h --
 *
 *    SVGA 3d hardware cmd definitions
 */



#ifndef _SVGA3D_CMD_H_
#define _SVGA3D_CMD_H_

#include "svga3d_types.h"
#include "svga3d_limits.h"
#include "svga_reg.h"

typedef enum SVGAFifo3dCmdId {
        SVGA_3D_CMD_LEGACY_BASE = 1000,
        SVGA_3D_CMD_BASE = 1040,

        SVGA_3D_CMD_SURFACE_DEFINE = 1040,
        SVGA_3D_CMD_SURFACE_DESTROY = 1041,
        SVGA_3D_CMD_SURFACE_COPY = 1042,
        SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
        SVGA_3D_CMD_SURFACE_DMA = 1044,
        SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
        SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
        SVGA_3D_CMD_SETTRANSFORM = 1047,
        SVGA_3D_CMD_SETZRANGE = 1048,
        SVGA_3D_CMD_SETRENDERSTATE = 1049,
        SVGA_3D_CMD_SETRENDERTARGET = 1050,
        SVGA_3D_CMD_SETTEXTURESTATE = 1051,
        SVGA_3D_CMD_SETMATERIAL = 1052,
        SVGA_3D_CMD_SETLIGHTDATA = 1053,
        SVGA_3D_CMD_SETLIGHTENABLED = 1054,
        SVGA_3D_CMD_SETVIEWPORT = 1055,
        SVGA_3D_CMD_SETCLIPPLANE = 1056,
        SVGA_3D_CMD_CLEAR = 1057,
        SVGA_3D_CMD_PRESENT = 1058,
        SVGA_3D_CMD_SHADER_DEFINE = 1059,
        SVGA_3D_CMD_SHADER_DESTROY = 1060,
        SVGA_3D_CMD_SET_SHADER = 1061,
        SVGA_3D_CMD_SET_SHADER_CONST = 1062,
        SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
        SVGA_3D_CMD_SETSCISSORRECT = 1064,
        SVGA_3D_CMD_BEGIN_QUERY = 1065,
        SVGA_3D_CMD_END_QUERY = 1066,
        SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
        SVGA_3D_CMD_PRESENT_READBACK = 1068,
        SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
        SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
        SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
        SVGA_3D_CMD_DEAD4 = 1072,
        SVGA_3D_CMD_DEAD5 = 1073,
        SVGA_3D_CMD_DEAD6 = 1074,
        SVGA_3D_CMD_DEAD7 = 1075,
        SVGA_3D_CMD_DEAD8 = 1076,
        SVGA_3D_CMD_DEAD9 = 1077,
        SVGA_3D_CMD_DEAD10 = 1078,
        SVGA_3D_CMD_DEAD11 = 1079,
        SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
        SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
        SVGA_3D_CMD_SCREEN_DMA = 1082,
        SVGA_3D_CMD_DEAD1 = 1083,
        SVGA_3D_CMD_DEAD2 = 1084,

        SVGA_3D_CMD_DEAD12 = 1085,
        SVGA_3D_CMD_DEAD13 = 1086,
        SVGA_3D_CMD_DEAD14 = 1087,
        SVGA_3D_CMD_DEAD15 = 1088,
        SVGA_3D_CMD_DEAD16 = 1089,
        SVGA_3D_CMD_DEAD17 = 1090,

        SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
        SVGA_3D_CMD_READBACK_OTABLE = 1092,

        SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
        SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
        SVGA_3D_CMD_DEAD3 = 1095,
        SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,

        SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
        SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
        SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
        SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
        SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
        SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
        SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
        SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
        SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
        SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,

        SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
        SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
        SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
        SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
        SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,

        SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
        SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
        SVGA_3D_CMD_BIND_GB_SHADER = 1114,

        SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,

        SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
        SVGA_3D_CMD_END_GB_QUERY = 1117,
        SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,

        SVGA_3D_CMD_NOP = 1119,

        SVGA_3D_CMD_ENABLE_GART = 1120,
        SVGA_3D_CMD_DISABLE_GART = 1121,
        SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
        SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,

        SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
        SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
        SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
        SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,

        SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
        SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,

        SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,

        SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
        SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
        SVGA_3D_CMD_GB_MOB_FENCE = 1133,
        SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
        SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
        SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
        SVGA_3D_CMD_NOP_ERROR = 1137,

        SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
        SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
        SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
        SVGA_3D_CMD_DRAW = 1141,
        SVGA_3D_CMD_DRAW_INDEXED = 1142,

        SVGA_3D_CMD_DX_MIN = 1143,
        SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
        SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
        SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
        SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
        SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
        SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
        SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
        SVGA_3D_CMD_DX_SET_SHADER = 1150,
        SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
        SVGA_3D_CMD_DX_DRAW = 1152,
        SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
        SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
        SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
        SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
        SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
        SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
        SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
        SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
        SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
        SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
        SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
        SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
        SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
        SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
        SVGA_3D_CMD_DX_BIND_QUERY = 1167,
        SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
        SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
        SVGA_3D_CMD_DX_END_QUERY = 1170,
        SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
        SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
        SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
        SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
        SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
        SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
        SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
        SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
        SVGA_3D_CMD_DX_PRED_COPY = 1179,
        SVGA_3D_CMD_DX_PRESENTBLT = 1180,
        SVGA_3D_CMD_DX_GENMIPS = 1181,
        SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
        SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
        SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
        SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
        SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
        SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
        SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
        SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
        SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
        SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
        SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
        SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
        SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
        SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
        SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
        SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
        SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
        SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
        SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
        SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
        SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
        SVGA_3D_CMD_DX_BIND_SHADER = 1203,
        SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
        SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
        SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
        SVGA_3D_CMD_DX_SET_COTABLE = 1207,
        SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
        SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
        SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
        SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
        SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
        SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
        SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
        SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
        SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
        SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
        SVGA_3D_CMD_DX_HINT = 1218,
        SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
        SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
        SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
        SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
        SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
        SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
        SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,

        SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
        SVGA_3D_CMD_DX_MAX = 1227,

        SVGA_3D_CMD_SCREEN_COPY = 1227,

        SVGA_3D_CMD_RESERVED1 = 1228,
        SVGA_3D_CMD_RESERVED2 = 1229,
        SVGA_3D_CMD_RESERVED3 = 1230,
        SVGA_3D_CMD_RESERVED4 = 1231,
        SVGA_3D_CMD_RESERVED5 = 1232,
        SVGA_3D_CMD_RESERVED6 = 1233,
        SVGA_3D_CMD_RESERVED7 = 1234,
        SVGA_3D_CMD_RESERVED8 = 1235,

        SVGA_3D_CMD_GROW_OTABLE = 1236,
        SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
        SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,

        SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,

        SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
        SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
        SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
        SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
        SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,

        SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
        SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
        SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
        SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
        SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
        SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,

        SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
        SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
        SVGA_3D_CMD_DX_DISPATCH = 1253,
        SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,

        SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
        SVGA_3D_CMD_UPDATE_ZERO_SURFACE = 1256,
        SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
        SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,

        SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
        SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
        SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
        SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
        SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
        SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,

        SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265,

        SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266,

        SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
        SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
        SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,

        SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
        SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
        SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
        SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
        SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
        SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,

        SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_MOVE = 1278,

        SVGA_3D_CMD_DX_PRED_STAGING_COPY = 1281,
        SVGA_3D_CMD_DX_STAGING_COPY = 1282,
        SVGA_3D_CMD_DX_PRED_STAGING_COPY_REGION = 1283,
        SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_V2 = 1284,
        SVGA_3D_CMD_DX_SET_INDEX_BUFFER_V2 = 1285,
        SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_OFFSET_AND_SIZE = 1286,
        SVGA_3D_CMD_DX_SET_INDEX_BUFFER_OFFSET_AND_SIZE = 1287,
        SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 = 1288,
        SVGA_3D_CMD_DX_PRED_STAGING_CONVERT_REGION = 1289,
        SVGA_3D_CMD_DX_PRED_STAGING_CONVERT = 1290,
        SVGA_3D_CMD_DX_STAGING_BUFFER_COPY = 1291,

        SVGA_3D_CMD_MAX = 1303,
        SVGA_3D_CMD_FUTURE_MAX = 3000
} SVGAFifo3dCmdId;

#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)

#pragma pack(push, 1)
typedef struct {
        uint32 id;
        uint32 size;
} SVGA3dCmdHeader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 numMipLevels;
} SVGA3dSurfaceFace;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 sid;
        SVGA3dSurface1Flags surfaceFlags;
        SVGA3dSurfaceFormat format;

        SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];

} SVGA3dCmdDefineSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 sid;
        SVGA3dSurface1Flags surfaceFlags;
        SVGA3dSurfaceFormat format;

        SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
        uint32 multisampleCount;
        SVGA3dTextureFilter autogenFilter;

} SVGA3dCmdDefineSurface_v2;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 sid;
} SVGA3dCmdDestroySurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
} SVGA3dCmdDefineContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
} SVGA3dCmdDestroyContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dClearFlag clearFlag;
        uint32 color;
        float depth;
        uint32 stencil;

} SVGA3dCmdClear;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGA3dLightType type;
        SVGA3dBool inWorldSpace;
        float diffuse[4];
        float specular[4];
        float ambient[4];
        float position[4];
        float direction[4];
        float range;
        float falloff;
        float attenuation0;
        float attenuation1;
        float attenuation2;
        float theta;
        float phi;
} SVGA3dLightData;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 sid;

} SVGA3dCmdPresent;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGA3dRenderStateName state;
        union {
                uint32 uintValue;
                float floatValue;
        };
} SVGA3dRenderState;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;

} SVGA3dCmdSetRenderState;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dRenderTargetType type;
        SVGA3dSurfaceImageId target;
} SVGA3dCmdSetRenderTarget;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGA3dSurfaceImageId src;
        SVGA3dSurfaceImageId dest;

} SVGA3dCmdSurfaceCopy;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGA3dSurfaceImageId surface;
        SVGA3dCopyBox box;
} SVGA3dCmdIntraSurfaceCopy;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 srcSid;
        uint32 destSid;
} SVGA3dCmdWholeSurfaceCopy;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGA3dSurfaceImageId src;
        SVGA3dSurfaceImageId dest;
        SVGA3dBox boxSrc;
        SVGA3dBox boxDest;
} SVGA3dCmdSurfaceStretchBltNonMSToMS;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGA3dSurfaceImageId src;
        SVGA3dSurfaceImageId dest;
        SVGA3dBox boxSrc;
        SVGA3dBox boxDest;
        SVGA3dStretchBltMode mode;
} SVGA3dCmdSurfaceStretchBlt;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 discard : 1;

        uint32 unsynchronized : 1;

        uint32 reserved : 30;
} SVGA3dSurfaceDMAFlags;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGAGuestImage guest;
        SVGA3dSurfaceImageId host;
        SVGA3dTransferType transfer;

} SVGA3dCmdSurfaceDMA;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 suffixSize;

        uint32 maximumOffset;

        SVGA3dSurfaceDMAFlags flags;
} SVGA3dCmdSurfaceDMASuffix;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 first;
        uint32 last;
} SVGA3dArrayRangeHint;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 surfaceId;
        uint32 offset;
        uint32 stride;
} SVGA3dArray;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGA3dDeclType type;
        SVGA3dDeclMethod method;
        SVGA3dDeclUsage usage;
        uint32 usageIndex;
} SVGA3dVertexArrayIdentity;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dVertexDecl {
        SVGA3dVertexArrayIdentity identity;
        SVGA3dArray array;
        SVGA3dArrayRangeHint rangeHint;
} SVGA3dVertexDecl;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dPrimitiveRange {
        SVGA3dPrimitiveType primType;
        uint32 primitiveCount;

        SVGA3dArray indexArray;
        uint32 indexWidth;

        int32 indexBias;
} SVGA3dPrimitiveRange;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        uint32 numVertexDecls;
        uint32 numRanges;

} SVGA3dCmdDrawPrimitives;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;

        uint32 primitiveCount;
        uint32 startVertexLocation;

        uint8 primitiveType;
        uint8 padding[3];
} SVGA3dCmdDraw;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;

        uint8 primitiveType;

        uint32 indexBufferSid;
        uint32 indexBufferOffset;

        uint8 indexBufferStride;

        int32 baseVertexLocation;

        uint32 primitiveCount;
        uint32 pad0;
        uint16 pad1;
} SVGA3dCmdDrawIndexed;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint16 streamOffset;
        uint8 stream;
        uint8 type;
        uint8 method;
        uint8 usage;
        uint8 usageIndex;
        uint8 padding;

} SVGA3dVertexElement;
#pragma pack(pop)

#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;

        uint32 numElements;

} SVGA3dCmdSetVertexDecls;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 sid;
        uint32 stride;
        uint32 offset;
} SVGA3dVertexStream;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;

        uint32 numStreams;

} SVGA3dCmdSetVertexStreams;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        uint32 numDivisors;
} SVGA3dCmdSetVertexDivisors;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 stage;
        SVGA3dTextureStateName name;
        union {
                uint32 value;
                float floatValue;
        };
} SVGA3dTextureState;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;

} SVGA3dCmdSetTextureState;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dTransformType type;
        float matrix[16];
} SVGA3dCmdSetTransform;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        float min;
        float max;
} SVGA3dZRange;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dZRange zRange;
} SVGA3dCmdSetZRange;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        float diffuse[4];
        float ambient[4];
        float specular[4];
        float emissive[4];
        float shininess;
} SVGA3dMaterial;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dFace face;
        SVGA3dMaterial material;
} SVGA3dCmdSetMaterial;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        uint32 index;
        SVGA3dLightData data;
} SVGA3dCmdSetLightData;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        uint32 index;
        uint32 enabled;
} SVGA3dCmdSetLightEnabled;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dRect rect;
} SVGA3dCmdSetViewport;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dRect rect;
} SVGA3dCmdSetScissorRect;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        uint32 index;
        float plane[4];
} SVGA3dCmdSetClipPlane;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        uint32 shid;
        SVGA3dShaderType type;

} SVGA3dCmdDefineShader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        uint32 shid;
        SVGA3dShaderType type;
} SVGA3dCmdDestroyShader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        uint32 reg;
        SVGA3dShaderType type;
        SVGA3dShaderConstType ctype;
        uint32 values[4];

} SVGA3dCmdSetShaderConst;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dShaderType type;
        uint32 shid;
} SVGA3dCmdSetShader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dQueryType type;
} SVGA3dCmdBeginQuery;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dQueryType type;
        SVGAGuestPtr guestResult;
} SVGA3dCmdEndQuery;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dQueryType type;
        SVGAGuestPtr guestResult;
} SVGA3dCmdWaitForQuery;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 totalSize;
        SVGA3dQueryState state;
        union {
                uint32 result32;
                uint32 queryCookie;
        };
} SVGA3dQueryResult;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGA3dSurfaceImageId srcImage;
        SVGASignedRect srcRect;
        uint32 destScreenId;
        SVGASignedRect destRect;

} SVGA3dCmdBlitSurfaceToScreen;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 sid;
        SVGA3dTextureFilter filter;
} SVGA3dCmdGenerateMipmaps;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 sid;
} SVGA3dCmdActivateSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 sid;
} SVGA3dCmdDeactivateSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdScreenDMA {
        uint32 screenId;
        SVGAGuestImage refBuffer;
        SVGAGuestImage destBuffer;
        SVGAGuestImage changeMap;
} SVGA3dCmdScreenDMA;
#pragma pack(pop)

#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)

#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsBitBlt {
        SVGA3dSurfaceImageId src;
        SVGA3dSurfaceImageId dst;
        SVGA3dLogicOp logicOp;
        SVGA3dLogicOpRop3 logicOpRop3;

} SVGA3dCmdLogicOpsBitBlt;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsTransBlt {
        SVGA3dSurfaceImageId src;
        SVGA3dSurfaceImageId dst;
        uint32 color;
        uint32 flags;
        SVGA3dBox srcBox;
        SVGA3dSignedBox dstBox;
        SVGA3dBox clipBox;
} SVGA3dCmdLogicOpsTransBlt;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsStretchBlt {
        SVGA3dSurfaceImageId src;
        SVGA3dSurfaceImageId dst;
        uint16 mode;
        uint16 flags;
        SVGA3dBox srcBox;
        SVGA3dSignedBox dstBox;
        SVGA3dBox clipBox;
} SVGA3dCmdLogicOpsStretchBlt;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsColorFill {
        SVGA3dSurfaceImageId dst;
        uint32 color;
        SVGA3dLogicOp logicOp;
        SVGA3dLogicOpRop3 logicOpRop3;

} SVGA3dCmdLogicOpsColorFill;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsAlphaBlend {
        SVGA3dSurfaceImageId src;
        SVGA3dSurfaceImageId dst;
        uint32 alphaVal;
        uint32 flags;
        SVGA3dBox srcBox;
        SVGA3dSignedBox dstBox;
        SVGA3dBox clipBox;
} SVGA3dCmdLogicOpsAlphaBlend;
#pragma pack(pop)

#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF

#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16

#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsClearTypeBlend {
        SVGA3dSurfaceImageId tmp;
        SVGA3dSurfaceImageId dst;
        SVGA3dSurfaceImageId gammaSurf;
        SVGA3dSurfaceImageId alphaSurf;
        uint32 gamma;
        uint32 color;
        uint32 color2;
        int32 alphaOffsetX;
        int32 alphaOffsetY;

} SVGA3dCmdLogicOpsClearTypeBlend;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGAMobFormat ptDepth;
        uint32 sizeInBytes;
        PPN64 base;
} SVGAOTableMobEntry;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGA3dSurfaceFormat format;
        SVGA3dSurface1Flags surface1Flags;
        uint32 numMipLevels;
        uint32 multisampleCount;
        SVGA3dTextureFilter autogenFilter;
        SVGA3dSize size;
        SVGAMobId mobid;
        uint32 arraySize;
        uint32 mobPitch;
        SVGA3dSurface2Flags surface2Flags;
        uint8 multisamplePattern;
        uint8 qualityLevel;
        uint16 bufferByteStride;
        float minLOD;
        uint32 pad0[2];
} SVGAOTableSurfaceEntry;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGAMobId mobid;
} SVGAOTableContextEntry;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGA3dShaderType type;
        uint32 sizeInBytes;
        uint32 offsetInBytes;
        SVGAMobId mobid;
} SVGAOTableShaderEntry;
#pragma pack(pop)

#define SVGA_STFLAG_PRIMARY (1 << 0)
#define SVGA_STFLAG_RESERVED (1 << 1)
typedef uint32 SVGAScreenTargetFlags;

#pragma pack(push, 1)
typedef struct {
        SVGA3dSurfaceImageId image;
        uint32 width;
        uint32 height;
        int32 xRoot;
        int32 yRoot;
        SVGAScreenTargetFlags flags;
        uint32 dpi;
        uint32 pad[7];
} SVGAOTableScreenTargetEntry;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        float value[4];
} SVGA3dShaderConstFloat;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        int32 value[4];
} SVGA3dShaderConstInt;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 value;
} SVGA3dShaderConstBool;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint16 streamOffset;
        uint8 stream;
        uint8 type;
        uint8 methodUsage;
        uint8 usageIndex;
} SVGAGBVertexElement;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 sid;
        uint16 stride;
        uint32 offset;
} SVGAGBVertexStream;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
        SVGA3dRect viewport;
        SVGA3dRect scissorRect;
        SVGA3dZRange zRange;

        SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
        SVGAGBVertexElement decl1[4];

        uint32 renderStates[SVGA3D_RS_MAX];
        SVGAGBVertexElement decl2[18];
        uint32 pad0[2];

        struct {
                SVGA3dFace face;
                SVGA3dMaterial material;
        } material;

        float clipPlanes[SVGA3D_MAX_CLIP_PLANES][4];
        float matrices[SVGA3D_TRANSFORM_MAX][16];

        SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
        SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];

        uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
        SVGAGBVertexElement decl3[10];
        uint32 pad1[3];

        uint32 occQueryActive;
        uint32 occQueryValue;

        SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
        SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
        uint16 pShaderBValues;
        uint16 vShaderBValues;

        SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
        SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
        uint32 numVertexDecls;
        uint32 numVertexStreams;
        uint32 numVertexDivisors;
        uint32 pad2[30];

        uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
        uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
        uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];

        SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
        SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
} SVGAGBContextData;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGAOTableType type;
        PPN32 baseAddress;
        uint32 sizeInBytes;
        uint32 validSizeInBytes;
        SVGAMobFormat ptDepth;
} SVGA3dCmdSetOTableBase;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGAOTableType type;
        PPN64 baseAddress;
        uint32 sizeInBytes;
        uint32 validSizeInBytes;
        SVGAMobFormat ptDepth;
} SVGA3dCmdSetOTableBase64;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGAOTableType type;
        PPN64 baseAddress;
        uint32 sizeInBytes;
        uint32 validSizeInBytes;
        SVGAMobFormat ptDepth;
} SVGA3dCmdGrowOTable;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGAOTableType type;
} SVGA3dCmdReadbackOTable;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBMob {
        SVGAMobId mobid;
        SVGAMobFormat ptDepth;
        PPN32 base;
        uint32 sizeInBytes;
} SVGA3dCmdDefineGBMob;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDestroyGBMob {
        SVGAMobId mobid;
} SVGA3dCmdDestroyGBMob;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBMob64 {
        SVGAMobId mobid;
        SVGAMobFormat ptDepth;
        PPN64 base;
        uint32 sizeInBytes;
} SVGA3dCmdDefineGBMob64;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdRedefineGBMob64 {
        SVGAMobId mobid;
        SVGAMobFormat ptDepth;
        PPN64 base;
        uint32 sizeInBytes;
} SVGA3dCmdRedefineGBMob64;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdUpdateGBMobMapping {
        SVGAMobId mobid;
} SVGA3dCmdUpdateGBMobMapping;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBSurface {
        uint32 sid;
        SVGA3dSurface1Flags surfaceFlags;
        SVGA3dSurfaceFormat format;
        uint32 numMipLevels;
        uint32 multisampleCount;
        SVGA3dTextureFilter autogenFilter;
        SVGA3dSize size;
} SVGA3dCmdDefineGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBSurface_v2 {
        uint32 sid;
        SVGA3dSurface1Flags surfaceFlags;
        SVGA3dSurfaceFormat format;
        uint32 numMipLevels;
        uint32 multisampleCount;
        SVGA3dTextureFilter autogenFilter;
        SVGA3dSize size;
        uint32 arraySize;
        uint32 pad;
} SVGA3dCmdDefineGBSurface_v2;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBSurface_v3 {
        uint32 sid;
        SVGA3dSurfaceAllFlags surfaceFlags;
        SVGA3dSurfaceFormat format;
        uint32 numMipLevels;
        uint32 multisampleCount;
        SVGA3dMSPattern multisamplePattern;
        SVGA3dMSQualityLevel qualityLevel;
        SVGA3dTextureFilter autogenFilter;
        SVGA3dSize size;
        uint32 arraySize;
} SVGA3dCmdDefineGBSurface_v3;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBSurface_v4 {
        uint32 sid;
        SVGA3dSurfaceAllFlags surfaceFlags;
        SVGA3dSurfaceFormat format;
        uint32 numMipLevels;
        uint32 multisampleCount;
        SVGA3dMSPattern multisamplePattern;
        SVGA3dMSQualityLevel qualityLevel;
        SVGA3dTextureFilter autogenFilter;
        SVGA3dSize size;
        uint32 arraySize;
        uint32 bufferByteStride;
} SVGA3dCmdDefineGBSurface_v4;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDestroyGBSurface {
        uint32 sid;
} SVGA3dCmdDestroyGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdBindGBSurface {
        uint32 sid;
        SVGAMobId mobid;
} SVGA3dCmdBindGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdBindGBSurfaceWithPitch {
        uint32 sid;
        SVGAMobId mobid;
        uint32 baseLevelPitch;
} SVGA3dCmdBindGBSurfaceWithPitch;
#pragma pack(pop)

#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)

#pragma pack(push, 1)
typedef struct SVGA3dCmdCondBindGBSurface {
        uint32 sid;
        SVGAMobId testMobid;
        SVGAMobId mobid;
        uint32 flags;
} SVGA3dCmdCondBindGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdUpdateGBImage {
        SVGA3dSurfaceImageId image;
        SVGA3dBox box;
} SVGA3dCmdUpdateGBImage;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdUpdateGBSurface {
        uint32 sid;
} SVGA3dCmdUpdateGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdReadbackGBImage {
        SVGA3dSurfaceImageId image;
} SVGA3dCmdReadbackGBImage;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdReadbackGBSurface {
        uint32 sid;
} SVGA3dCmdReadbackGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdReadbackGBImagePartial {
        SVGA3dSurfaceImageId image;
        SVGA3dBox box;
        uint32 invertBox;
} SVGA3dCmdReadbackGBImagePartial;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdInvalidateGBImage {
        SVGA3dSurfaceImageId image;
} SVGA3dCmdInvalidateGBImage;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdInvalidateGBSurface {
        uint32 sid;
} SVGA3dCmdInvalidateGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdInvalidateGBImagePartial {
        SVGA3dSurfaceImageId image;
        SVGA3dBox box;
        uint32 invertBox;
} SVGA3dCmdInvalidateGBImagePartial;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBContext {
        uint32 cid;
} SVGA3dCmdDefineGBContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDestroyGBContext {
        uint32 cid;
} SVGA3dCmdDestroyGBContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdBindGBContext {
        uint32 cid;
        SVGAMobId mobid;
        uint32 validContents;
} SVGA3dCmdBindGBContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdReadbackGBContext {
        uint32 cid;
} SVGA3dCmdReadbackGBContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdInvalidateGBContext {
        uint32 cid;
} SVGA3dCmdInvalidateGBContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBShader {
        uint32 shid;
        SVGA3dShaderType type;
        uint32 sizeInBytes;
} SVGA3dCmdDefineGBShader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdBindGBShader {
        uint32 shid;
        SVGAMobId mobid;
        uint32 offsetInBytes;
} SVGA3dCmdBindGBShader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDestroyGBShader {
        uint32 shid;
} SVGA3dCmdDestroyGBShader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        uint32 regStart;
        SVGA3dShaderType shaderType;
        SVGA3dShaderConstType constType;

} SVGA3dCmdSetGBShaderConstInline;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dQueryType type;
} SVGA3dCmdBeginGBQuery;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dQueryType type;
        SVGAMobId mobid;
        uint32 offset;
} SVGA3dCmdEndGBQuery;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 cid;
        SVGA3dQueryType type;
        SVGAMobId mobid;
        uint32 offset;
} SVGA3dCmdWaitForGBQuery;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGAMobId mobid;
        uint32 mustBeZero;
        uint32 initialized;
} SVGA3dCmdEnableGart;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        SVGAMobId mobid;
        uint32 gartOffset;
} SVGA3dCmdMapMobIntoGart;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 gartOffset;
        uint32 numPages;
} SVGA3dCmdUnmapGartRange;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 stid;
        uint32 width;
        uint32 height;
        int32 xRoot;
        int32 yRoot;
        SVGAScreenTargetFlags flags;

        uint32 dpi;
} SVGA3dCmdDefineGBScreenTarget;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 stid;
} SVGA3dCmdDestroyGBScreenTarget;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 stid;
        SVGA3dSurfaceImageId image;
} SVGA3dCmdBindGBScreenTarget;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 stid;
        SVGA3dRect rect;
} SVGA3dCmdUpdateGBScreenTarget;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 stid;
        SVGA3dRect rect;
        SVGA3dFrameUpdateType type;
} SVGA3dCmdUpdateGBScreenTarget_v2;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 stid;
        SVGA3dRect rect;
        SVGA3dFrameUpdateType type;
        SVGAUnsignedPoint srcPoint;
} SVGA3dCmdUpdateGBScreenTargetMove;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdGBScreenDMA {
        uint32 screenId;
        uint32 dead;
        SVGAMobId destMobID;
        uint32 destPitch;
        SVGAMobId changeMapMobID;
} SVGA3dCmdGBScreenDMA;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 value;
        uint32 mobId;
        uint32 mobOffset;
} SVGA3dCmdGBMobFence;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 stid;
        SVGA3dSurfaceImageId dest;

        uint32 statusMobId;
        uint32 statusMobOffset;

        uint32 mustBeInvalidId;
        uint32 mustBeZero;
} SVGA3dCmdScreenCopy;
#pragma pack(pop)

#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF

#pragma pack(push, 1)
typedef struct {
        uint32 sid;
} SVGA3dCmdWriteZeroSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
        uint32 sid;
} SVGA3dCmdUpdateZeroSurface;
#pragma pack(pop)

#endif