root/drivers/gpu/drm/gma500/psb_reg.h
/* SPDX-License-Identifier: GPL-2.0-only */
/**************************************************************************
 *
 * Copyright (c) (2005-2007) Imagination Technologies Limited.
 * Copyright (c) 2007, Intel Corporation.
 * All Rights Reserved.
 *
 **************************************************************************/

#ifndef _PSB_REG_H_
#define _PSB_REG_H_

#define PSB_CR_CLKGATECTL               0x0000
#define _PSB_C_CLKGATECTL_AUTO_MAN_REG          (1 << 24)
#define _PSB_C_CLKGATECTL_USE_CLKG_SHIFT        (20)
#define _PSB_C_CLKGATECTL_USE_CLKG_MASK         (0x3 << 20)
#define _PSB_C_CLKGATECTL_DPM_CLKG_SHIFT        (16)
#define _PSB_C_CLKGATECTL_DPM_CLKG_MASK         (0x3 << 16)
#define _PSB_C_CLKGATECTL_TA_CLKG_SHIFT         (12)
#define _PSB_C_CLKGATECTL_TA_CLKG_MASK          (0x3 << 12)
#define _PSB_C_CLKGATECTL_TSP_CLKG_SHIFT        (8)
#define _PSB_C_CLKGATECTL_TSP_CLKG_MASK         (0x3 << 8)
#define _PSB_C_CLKGATECTL_ISP_CLKG_SHIFT        (4)
#define _PSB_C_CLKGATECTL_ISP_CLKG_MASK         (0x3 << 4)
#define _PSB_C_CLKGATECTL_2D_CLKG_SHIFT         (0)
#define _PSB_C_CLKGATECTL_2D_CLKG_MASK          (0x3 << 0)
#define _PSB_C_CLKGATECTL_CLKG_ENABLED          (0)
#define _PSB_C_CLKGATECTL_CLKG_DISABLED         (1)
#define _PSB_C_CLKGATECTL_CLKG_AUTO             (2)

#define PSB_CR_CORE_ID                  0x0010
#define _PSB_CC_ID_ID_SHIFT                     (16)
#define _PSB_CC_ID_ID_MASK                      (0xFFFF << 16)
#define _PSB_CC_ID_CONFIG_SHIFT                 (0)
#define _PSB_CC_ID_CONFIG_MASK                  (0xFFFF << 0)

#define PSB_CR_CORE_REVISION            0x0014
#define _PSB_CC_REVISION_DESIGNER_SHIFT         (24)
#define _PSB_CC_REVISION_DESIGNER_MASK          (0xFF << 24)
#define _PSB_CC_REVISION_MAJOR_SHIFT            (16)
#define _PSB_CC_REVISION_MAJOR_MASK             (0xFF << 16)
#define _PSB_CC_REVISION_MINOR_SHIFT            (8)
#define _PSB_CC_REVISION_MINOR_MASK             (0xFF << 8)
#define _PSB_CC_REVISION_MAINTENANCE_SHIFT      (0)
#define _PSB_CC_REVISION_MAINTENANCE_MASK       (0xFF << 0)

#define PSB_CR_DESIGNER_REV_FIELD1      0x0018

#define PSB_CR_SOFT_RESET               0x0080
#define _PSB_CS_RESET_TSP_RESET         (1 << 6)
#define _PSB_CS_RESET_ISP_RESET         (1 << 5)
#define _PSB_CS_RESET_USE_RESET         (1 << 4)
#define _PSB_CS_RESET_TA_RESET          (1 << 3)
#define _PSB_CS_RESET_DPM_RESET         (1 << 2)
#define _PSB_CS_RESET_TWOD_RESET        (1 << 1)
#define _PSB_CS_RESET_BIF_RESET                 (1 << 0)

#define PSB_CR_DESIGNER_REV_FIELD2      0x001C

#define PSB_CR_EVENT_HOST_ENABLE2       0x0110

#define PSB_CR_EVENT_STATUS2            0x0118

#define PSB_CR_EVENT_HOST_CLEAR2        0x0114
#define _PSB_CE2_BIF_REQUESTER_FAULT            (1 << 4)

#define PSB_CR_EVENT_STATUS             0x012C

#define PSB_CR_EVENT_HOST_ENABLE        0x0130

#define PSB_CR_EVENT_HOST_CLEAR         0x0134
#define _PSB_CE_MASTER_INTERRUPT                (1 << 31)
#define _PSB_CE_TA_DPM_FAULT                    (1 << 28)
#define _PSB_CE_TWOD_COMPLETE                   (1 << 27)
#define _PSB_CE_DPM_OUT_OF_MEMORY_ZLS           (1 << 25)
#define _PSB_CE_DPM_TA_MEM_FREE                 (1 << 24)
#define _PSB_CE_PIXELBE_END_RENDER              (1 << 18)
#define _PSB_CE_SW_EVENT                        (1 << 14)
#define _PSB_CE_TA_FINISHED                     (1 << 13)
#define _PSB_CE_TA_TERMINATE                    (1 << 12)
#define _PSB_CE_DPM_REACHED_MEM_THRESH          (1 << 3)
#define _PSB_CE_DPM_OUT_OF_MEMORY_GBL           (1 << 2)
#define _PSB_CE_DPM_OUT_OF_MEMORY_MT            (1 << 1)
#define _PSB_CE_DPM_3D_MEM_FREE                 (1 << 0)


#define PSB_USE_OFFSET_MASK             0x0007FFFF
#define PSB_USE_OFFSET_SIZE             (PSB_USE_OFFSET_MASK + 1)
#define PSB_CR_USE_CODE_BASE0           0x0A0C
#define PSB_CR_USE_CODE_BASE1           0x0A10
#define PSB_CR_USE_CODE_BASE2           0x0A14
#define PSB_CR_USE_CODE_BASE3           0x0A18
#define PSB_CR_USE_CODE_BASE4           0x0A1C
#define PSB_CR_USE_CODE_BASE5           0x0A20
#define PSB_CR_USE_CODE_BASE6           0x0A24
#define PSB_CR_USE_CODE_BASE7           0x0A28
#define PSB_CR_USE_CODE_BASE8           0x0A2C
#define PSB_CR_USE_CODE_BASE9           0x0A30
#define PSB_CR_USE_CODE_BASE10          0x0A34
#define PSB_CR_USE_CODE_BASE11          0x0A38
#define PSB_CR_USE_CODE_BASE12          0x0A3C
#define PSB_CR_USE_CODE_BASE13          0x0A40
#define PSB_CR_USE_CODE_BASE14          0x0A44
#define PSB_CR_USE_CODE_BASE15          0x0A48
#define PSB_CR_USE_CODE_BASE(_i)        (0x0A0C + ((_i) << 2))
#define _PSB_CUC_BASE_DM_SHIFT                  (25)
#define _PSB_CUC_BASE_DM_MASK                   (0x3 << 25)
#define _PSB_CUC_BASE_ADDR_SHIFT                (0)     /* 1024-bit aligned address? */
#define _PSB_CUC_BASE_ADDR_ALIGNSHIFT           (7)
#define _PSB_CUC_BASE_ADDR_MASK                 (0x1FFFFFF << 0)
#define _PSB_CUC_DM_VERTEX                      (0)
#define _PSB_CUC_DM_PIXEL                       (1)
#define _PSB_CUC_DM_RESERVED                    (2)
#define _PSB_CUC_DM_EDM                         (3)

#define PSB_CR_PDS_EXEC_BASE            0x0AB8
#define _PSB_CR_PDS_EXEC_BASE_ADDR_SHIFT        (20)    /* 1MB aligned address */
#define _PSB_CR_PDS_EXEC_BASE_ADDR_ALIGNSHIFT   (20)

#define PSB_CR_EVENT_KICKER             0x0AC4
#define _PSB_CE_KICKER_ADDRESS_SHIFT            (4)     /* 128-bit aligned address */

#define PSB_CR_EVENT_KICK               0x0AC8
#define _PSB_CE_KICK_NOW                        (1 << 0)

#define PSB_CR_BIF_DIR_LIST_BASE1       0x0C38

#define PSB_CR_BIF_CTRL                 0x0C00
#define _PSB_CB_CTRL_CLEAR_FAULT                (1 << 4)
#define _PSB_CB_CTRL_INVALDC                    (1 << 3)
#define _PSB_CB_CTRL_FLUSH                      (1 << 2)

#define PSB_CR_BIF_INT_STAT             0x0C04

#define PSB_CR_BIF_FAULT                0x0C08
#define _PSB_CBI_STAT_PF_N_RW                   (1 << 14)
#define _PSB_CBI_STAT_FAULT_SHIFT               (0)
#define _PSB_CBI_STAT_FAULT_MASK                (0x3FFF << 0)
#define _PSB_CBI_STAT_FAULT_CACHE               (1 << 1)
#define _PSB_CBI_STAT_FAULT_TA                  (1 << 2)
#define _PSB_CBI_STAT_FAULT_VDM                 (1 << 3)
#define _PSB_CBI_STAT_FAULT_2D                  (1 << 4)
#define _PSB_CBI_STAT_FAULT_PBE                 (1 << 5)
#define _PSB_CBI_STAT_FAULT_TSP                 (1 << 6)
#define _PSB_CBI_STAT_FAULT_ISP                 (1 << 7)
#define _PSB_CBI_STAT_FAULT_USSEPDS             (1 << 8)
#define _PSB_CBI_STAT_FAULT_HOST                (1 << 9)

#define PSB_CR_BIF_BANK0                0x0C78
#define PSB_CR_BIF_BANK1                0x0C7C
#define PSB_CR_BIF_DIR_LIST_BASE0       0x0C84
#define PSB_CR_BIF_TWOD_REQ_BASE        0x0C88
#define PSB_CR_BIF_3D_REQ_BASE          0x0CAC

#define PSB_CR_2D_SOCIF                 0x0E18
#define _PSB_C2_SOCIF_FREESPACE_SHIFT           (0)
#define _PSB_C2_SOCIF_FREESPACE_MASK            (0xFF << 0)
#define _PSB_C2_SOCIF_EMPTY                     (0x80 << 0)

#define PSB_CR_2D_BLIT_STATUS           0x0E04
#define _PSB_C2B_STATUS_BUSY                    (1 << 24)
#define _PSB_C2B_STATUS_COMPLETE_SHIFT          (0)
#define _PSB_C2B_STATUS_COMPLETE_MASK           (0xFFFFFF << 0)

/*
 * 2D defs.
 */

/*
 * 2D Slave Port Data : Block Header's Object Type
 */

#define PSB_2D_CLIP_BH                  (0x00000000)
#define PSB_2D_PAT_BH                   (0x10000000)
#define PSB_2D_CTRL_BH                  (0x20000000)
#define PSB_2D_SRC_OFF_BH               (0x30000000)
#define PSB_2D_MASK_OFF_BH              (0x40000000)
#define PSB_2D_RESERVED1_BH             (0x50000000)
#define PSB_2D_RESERVED2_BH             (0x60000000)
#define PSB_2D_FENCE_BH                 (0x70000000)
#define PSB_2D_BLIT_BH                  (0x80000000)
#define PSB_2D_SRC_SURF_BH              (0x90000000)
#define PSB_2D_DST_SURF_BH              (0xA0000000)
#define PSB_2D_PAT_SURF_BH              (0xB0000000)
#define PSB_2D_SRC_PAL_BH               (0xC0000000)
#define PSB_2D_PAT_PAL_BH               (0xD0000000)
#define PSB_2D_MASK_SURF_BH             (0xE0000000)
#define PSB_2D_FLUSH_BH                 (0xF0000000)

/*
 * Clip Definition block (PSB_2D_CLIP_BH)
 */
#define PSB_2D_CLIPCOUNT_MAX            (1)
#define PSB_2D_CLIPCOUNT_MASK           (0x00000000)
#define PSB_2D_CLIPCOUNT_CLRMASK        (0xFFFFFFFF)
#define PSB_2D_CLIPCOUNT_SHIFT          (0)
/* clip rectangle min & max */
#define PSB_2D_CLIP_XMAX_MASK           (0x00FFF000)
#define PSB_2D_CLIP_XMAX_CLRMASK        (0xFF000FFF)
#define PSB_2D_CLIP_XMAX_SHIFT          (12)
#define PSB_2D_CLIP_XMIN_MASK           (0x00000FFF)
#define PSB_2D_CLIP_XMIN_CLRMASK        (0x00FFF000)
#define PSB_2D_CLIP_XMIN_SHIFT          (0)
/* clip rectangle offset */
#define PSB_2D_CLIP_YMAX_MASK           (0x00FFF000)
#define PSB_2D_CLIP_YMAX_CLRMASK        (0xFF000FFF)
#define PSB_2D_CLIP_YMAX_SHIFT          (12)
#define PSB_2D_CLIP_YMIN_MASK           (0x00000FFF)
#define PSB_2D_CLIP_YMIN_CLRMASK        (0x00FFF000)
#define PSB_2D_CLIP_YMIN_SHIFT          (0)

/*
 * Pattern Control (PSB_2D_PAT_BH)
 */
#define PSB_2D_PAT_HEIGHT_MASK          (0x0000001F)
#define PSB_2D_PAT_HEIGHT_SHIFT         (0)
#define PSB_2D_PAT_WIDTH_MASK           (0x000003E0)
#define PSB_2D_PAT_WIDTH_SHIFT          (5)
#define PSB_2D_PAT_YSTART_MASK          (0x00007C00)
#define PSB_2D_PAT_YSTART_SHIFT         (10)
#define PSB_2D_PAT_XSTART_MASK          (0x000F8000)
#define PSB_2D_PAT_XSTART_SHIFT         (15)

/*
 * 2D Control block (PSB_2D_CTRL_BH)
 */
/* Present Flags */
#define PSB_2D_SRCCK_CTRL               (0x00000001)
#define PSB_2D_DSTCK_CTRL               (0x00000002)
#define PSB_2D_ALPHA_CTRL               (0x00000004)
/* Colour Key Colour (SRC/DST)*/
#define PSB_2D_CK_COL_MASK              (0xFFFFFFFF)
#define PSB_2D_CK_COL_CLRMASK           (0x00000000)
#define PSB_2D_CK_COL_SHIFT             (0)
/* Colour Key Mask (SRC/DST)*/
#define PSB_2D_CK_MASK_MASK             (0xFFFFFFFF)
#define PSB_2D_CK_MASK_CLRMASK          (0x00000000)
#define PSB_2D_CK_MASK_SHIFT            (0)
/* Alpha Control (Alpha/RGB)*/
#define PSB_2D_GBLALPHA_MASK            (0x000FF000)
#define PSB_2D_GBLALPHA_CLRMASK         (0xFFF00FFF)
#define PSB_2D_GBLALPHA_SHIFT           (12)
#define PSB_2D_SRCALPHA_OP_MASK         (0x00700000)
#define PSB_2D_SRCALPHA_OP_CLRMASK      (0xFF8FFFFF)
#define PSB_2D_SRCALPHA_OP_SHIFT        (20)
#define PSB_2D_SRCALPHA_OP_ONE          (0x00000000)
#define PSB_2D_SRCALPHA_OP_SRC          (0x00100000)
#define PSB_2D_SRCALPHA_OP_DST          (0x00200000)
#define PSB_2D_SRCALPHA_OP_SG           (0x00300000)
#define PSB_2D_SRCALPHA_OP_DG           (0x00400000)
#define PSB_2D_SRCALPHA_OP_GBL          (0x00500000)
#define PSB_2D_SRCALPHA_OP_ZERO         (0x00600000)
#define PSB_2D_SRCALPHA_INVERT          (0x00800000)
#define PSB_2D_SRCALPHA_INVERT_CLR      (0xFF7FFFFF)
#define PSB_2D_DSTALPHA_OP_MASK         (0x07000000)
#define PSB_2D_DSTALPHA_OP_CLRMASK      (0xF8FFFFFF)
#define PSB_2D_DSTALPHA_OP_SHIFT        (24)
#define PSB_2D_DSTALPHA_OP_ONE          (0x00000000)
#define PSB_2D_DSTALPHA_OP_SRC          (0x01000000)
#define PSB_2D_DSTALPHA_OP_DST          (0x02000000)
#define PSB_2D_DSTALPHA_OP_SG           (0x03000000)
#define PSB_2D_DSTALPHA_OP_DG           (0x04000000)
#define PSB_2D_DSTALPHA_OP_GBL          (0x05000000)
#define PSB_2D_DSTALPHA_OP_ZERO         (0x06000000)
#define PSB_2D_DSTALPHA_INVERT          (0x08000000)
#define PSB_2D_DSTALPHA_INVERT_CLR      (0xF7FFFFFF)

#define PSB_2D_PRE_MULTIPLICATION_ENABLE        (0x10000000)
#define PSB_2D_PRE_MULTIPLICATION_CLRMASK       (0xEFFFFFFF)
#define PSB_2D_ZERO_SOURCE_ALPHA_ENABLE         (0x20000000)
#define PSB_2D_ZERO_SOURCE_ALPHA_CLRMASK        (0xDFFFFFFF)

/*
 *Source Offset (PSB_2D_SRC_OFF_BH)
 */
#define PSB_2D_SRCOFF_XSTART_MASK       ((0x00000FFF) << 12)
#define PSB_2D_SRCOFF_XSTART_SHIFT      (12)
#define PSB_2D_SRCOFF_YSTART_MASK       (0x00000FFF)
#define PSB_2D_SRCOFF_YSTART_SHIFT      (0)

/*
 * Mask Offset (PSB_2D_MASK_OFF_BH)
 */
#define PSB_2D_MASKOFF_XSTART_MASK      ((0x00000FFF) << 12)
#define PSB_2D_MASKOFF_XSTART_SHIFT     (12)
#define PSB_2D_MASKOFF_YSTART_MASK      (0x00000FFF)
#define PSB_2D_MASKOFF_YSTART_SHIFT     (0)

/*
 * 2D Fence (see PSB_2D_FENCE_BH): bits 0:27 are ignored
 */

/*
 *Blit Rectangle (PSB_2D_BLIT_BH)
 */

#define PSB_2D_ROT_MASK                 (3 << 25)
#define PSB_2D_ROT_CLRMASK              (~PSB_2D_ROT_MASK)
#define PSB_2D_ROT_NONE                 (0 << 25)
#define PSB_2D_ROT_90DEGS               (1 << 25)
#define PSB_2D_ROT_180DEGS              (2 << 25)
#define PSB_2D_ROT_270DEGS              (3 << 25)

#define PSB_2D_COPYORDER_MASK           (3 << 23)
#define PSB_2D_COPYORDER_CLRMASK        (~PSB_2D_COPYORDER_MASK)
#define PSB_2D_COPYORDER_TL2BR          (0 << 23)
#define PSB_2D_COPYORDER_BR2TL          (1 << 23)
#define PSB_2D_COPYORDER_TR2BL          (2 << 23)
#define PSB_2D_COPYORDER_BL2TR          (3 << 23)

#define PSB_2D_DSTCK_CLRMASK            (0xFF9FFFFF)
#define PSB_2D_DSTCK_DISABLE            (0x00000000)
#define PSB_2D_DSTCK_PASS               (0x00200000)
#define PSB_2D_DSTCK_REJECT             (0x00400000)

#define PSB_2D_SRCCK_CLRMASK            (0xFFE7FFFF)
#define PSB_2D_SRCCK_DISABLE            (0x00000000)
#define PSB_2D_SRCCK_PASS               (0x00080000)
#define PSB_2D_SRCCK_REJECT             (0x00100000)

#define PSB_2D_CLIP_ENABLE              (0x00040000)

#define PSB_2D_ALPHA_ENABLE             (0x00020000)

#define PSB_2D_PAT_CLRMASK              (0xFFFEFFFF)
#define PSB_2D_PAT_MASK                 (0x00010000)
#define PSB_2D_USE_PAT                  (0x00010000)
#define PSB_2D_USE_FILL                 (0x00000000)
/*
 * Tungsten Graphics note on rop codes: If rop A and rop B are
 * identical, the mask surface will not be read and need not be
 * set up.
 */

#define PSB_2D_ROP3B_MASK               (0x0000FF00)
#define PSB_2D_ROP3B_CLRMASK            (0xFFFF00FF)
#define PSB_2D_ROP3B_SHIFT              (8)
/* rop code A */
#define PSB_2D_ROP3A_MASK               (0x000000FF)
#define PSB_2D_ROP3A_CLRMASK            (0xFFFFFF00)
#define PSB_2D_ROP3A_SHIFT              (0)

#define PSB_2D_ROP4_MASK                (0x0000FFFF)
/*
 *      DWORD0: (Only pass if Pattern control == Use Fill Colour)
 *      Fill Colour RGBA8888
 */
#define PSB_2D_FILLCOLOUR_MASK          (0xFFFFFFFF)
#define PSB_2D_FILLCOLOUR_SHIFT         (0)
/*
 *      DWORD1: (Always Present)
 *      X Start (Dest)
 *      Y Start (Dest)
 */
#define PSB_2D_DST_XSTART_MASK          (0x00FFF000)
#define PSB_2D_DST_XSTART_CLRMASK       (0xFF000FFF)
#define PSB_2D_DST_XSTART_SHIFT         (12)
#define PSB_2D_DST_YSTART_MASK          (0x00000FFF)
#define PSB_2D_DST_YSTART_CLRMASK       (0xFFFFF000)
#define PSB_2D_DST_YSTART_SHIFT         (0)
/*
 *      DWORD2: (Always Present)
 *      X Size (Dest)
 *      Y Size (Dest)
 */
#define PSB_2D_DST_XSIZE_MASK           (0x00FFF000)
#define PSB_2D_DST_XSIZE_CLRMASK        (0xFF000FFF)
#define PSB_2D_DST_XSIZE_SHIFT          (12)
#define PSB_2D_DST_YSIZE_MASK           (0x00000FFF)
#define PSB_2D_DST_YSIZE_CLRMASK        (0xFFFFF000)
#define PSB_2D_DST_YSIZE_SHIFT          (0)

/*
 * Source Surface (PSB_2D_SRC_SURF_BH)
 */
/*
 * WORD 0
 */

#define PSB_2D_SRC_FORMAT_MASK          (0x00078000)
#define PSB_2D_SRC_1_PAL                (0x00000000)
#define PSB_2D_SRC_2_PAL                (0x00008000)
#define PSB_2D_SRC_4_PAL                (0x00010000)
#define PSB_2D_SRC_8_PAL                (0x00018000)
#define PSB_2D_SRC_8_ALPHA              (0x00020000)
#define PSB_2D_SRC_4_ALPHA              (0x00028000)
#define PSB_2D_SRC_332RGB               (0x00030000)
#define PSB_2D_SRC_4444ARGB             (0x00038000)
#define PSB_2D_SRC_555RGB               (0x00040000)
#define PSB_2D_SRC_1555ARGB             (0x00048000)
#define PSB_2D_SRC_565RGB               (0x00050000)
#define PSB_2D_SRC_0888ARGB             (0x00058000)
#define PSB_2D_SRC_8888ARGB             (0x00060000)
#define PSB_2D_SRC_8888UYVY             (0x00068000)
#define PSB_2D_SRC_RESERVED             (0x00070000)
#define PSB_2D_SRC_1555ARGB_LOOKUP      (0x00078000)


#define PSB_2D_SRC_STRIDE_MASK          (0x00007FFF)
#define PSB_2D_SRC_STRIDE_CLRMASK       (0xFFFF8000)
#define PSB_2D_SRC_STRIDE_SHIFT         (0)
/*
 *  WORD 1 - Base Address
 */
#define PSB_2D_SRC_ADDR_MASK            (0x0FFFFFFC)
#define PSB_2D_SRC_ADDR_CLRMASK         (0x00000003)
#define PSB_2D_SRC_ADDR_SHIFT           (2)
#define PSB_2D_SRC_ADDR_ALIGNSHIFT      (2)

/*
 * Pattern Surface (PSB_2D_PAT_SURF_BH)
 */
/*
 *  WORD 0
 */

#define PSB_2D_PAT_FORMAT_MASK          (0x00078000)
#define PSB_2D_PAT_1_PAL                (0x00000000)
#define PSB_2D_PAT_2_PAL                (0x00008000)
#define PSB_2D_PAT_4_PAL                (0x00010000)
#define PSB_2D_PAT_8_PAL                (0x00018000)
#define PSB_2D_PAT_8_ALPHA              (0x00020000)
#define PSB_2D_PAT_4_ALPHA              (0x00028000)
#define PSB_2D_PAT_332RGB               (0x00030000)
#define PSB_2D_PAT_4444ARGB             (0x00038000)
#define PSB_2D_PAT_555RGB               (0x00040000)
#define PSB_2D_PAT_1555ARGB             (0x00048000)
#define PSB_2D_PAT_565RGB               (0x00050000)
#define PSB_2D_PAT_0888ARGB             (0x00058000)
#define PSB_2D_PAT_8888ARGB             (0x00060000)

#define PSB_2D_PAT_STRIDE_MASK          (0x00007FFF)
#define PSB_2D_PAT_STRIDE_CLRMASK       (0xFFFF8000)
#define PSB_2D_PAT_STRIDE_SHIFT         (0)
/*
 *  WORD 1 - Base Address
 */
#define PSB_2D_PAT_ADDR_MASK            (0x0FFFFFFC)
#define PSB_2D_PAT_ADDR_CLRMASK         (0x00000003)
#define PSB_2D_PAT_ADDR_SHIFT           (2)
#define PSB_2D_PAT_ADDR_ALIGNSHIFT      (2)

/*
 * Destination Surface (PSB_2D_DST_SURF_BH)
 */
/*
 * WORD 0
 */

#define PSB_2D_DST_FORMAT_MASK          (0x00078000)
#define PSB_2D_DST_332RGB               (0x00030000)
#define PSB_2D_DST_4444ARGB             (0x00038000)
#define PSB_2D_DST_555RGB               (0x00040000)
#define PSB_2D_DST_1555ARGB             (0x00048000)
#define PSB_2D_DST_565RGB               (0x00050000)
#define PSB_2D_DST_0888ARGB             (0x00058000)
#define PSB_2D_DST_8888ARGB             (0x00060000)
#define PSB_2D_DST_8888AYUV             (0x00070000)

#define PSB_2D_DST_STRIDE_MASK          (0x00007FFF)
#define PSB_2D_DST_STRIDE_CLRMASK       (0xFFFF8000)
#define PSB_2D_DST_STRIDE_SHIFT         (0)
/*
 * WORD 1 - Base Address
 */
#define PSB_2D_DST_ADDR_MASK            (0x0FFFFFFC)
#define PSB_2D_DST_ADDR_CLRMASK         (0x00000003)
#define PSB_2D_DST_ADDR_SHIFT           (2)
#define PSB_2D_DST_ADDR_ALIGNSHIFT      (2)

/*
 * Mask Surface (PSB_2D_MASK_SURF_BH)
 */
/*
 * WORD 0
 */
#define PSB_2D_MASK_STRIDE_MASK         (0x00007FFF)
#define PSB_2D_MASK_STRIDE_CLRMASK      (0xFFFF8000)
#define PSB_2D_MASK_STRIDE_SHIFT        (0)
/*
 *  WORD 1 - Base Address
 */
#define PSB_2D_MASK_ADDR_MASK           (0x0FFFFFFC)
#define PSB_2D_MASK_ADDR_CLRMASK        (0x00000003)
#define PSB_2D_MASK_ADDR_SHIFT          (2)
#define PSB_2D_MASK_ADDR_ALIGNSHIFT     (2)

/*
 * Source Palette (PSB_2D_SRC_PAL_BH)
 */

#define PSB_2D_SRCPAL_ADDR_SHIFT        (0)
#define PSB_2D_SRCPAL_ADDR_CLRMASK      (0xF0000007)
#define PSB_2D_SRCPAL_ADDR_MASK         (0x0FFFFFF8)
#define PSB_2D_SRCPAL_BYTEALIGN         (1024)

/*
 * Pattern Palette (PSB_2D_PAT_PAL_BH)
 */

#define PSB_2D_PATPAL_ADDR_SHIFT        (0)
#define PSB_2D_PATPAL_ADDR_CLRMASK      (0xF0000007)
#define PSB_2D_PATPAL_ADDR_MASK         (0x0FFFFFF8)
#define PSB_2D_PATPAL_BYTEALIGN         (1024)

/*
 * Rop3 Codes (2 LS bytes)
 */

#define PSB_2D_ROP3_SRCCOPY             (0xCCCC)
#define PSB_2D_ROP3_PATCOPY             (0xF0F0)
#define PSB_2D_ROP3_WHITENESS           (0xFFFF)
#define PSB_2D_ROP3_BLACKNESS           (0x0000)
#define PSB_2D_ROP3_SRC                 (0xCC)
#define PSB_2D_ROP3_PAT                 (0xF0)
#define PSB_2D_ROP3_DST                 (0xAA)

/*
 * Sizes.
 */

#define PSB_SCENE_HW_COOKIE_SIZE        16
#define PSB_TA_MEM_HW_COOKIE_SIZE       16

/*
 * Scene stuff.
 */

#define PSB_NUM_HW_SCENES               2

/*
 * Scheduler completion actions.
 */

#define PSB_RASTER_BLOCK                0
#define PSB_RASTER                      1
#define PSB_RETURN                      2
#define PSB_TA                          3

/* Power management */
#define PSB_PUNIT_PORT                  0x04
#define PSB_OSPMBA                      0x78
#define PSB_APMBA                       0x7a
#define PSB_APM_CMD                     0x0
#define PSB_APM_STS                     0x04
#define PSB_PWRGT_VID_ENC_MASK          0x30
#define PSB_PWRGT_VID_DEC_MASK          0xc
#define PSB_PWRGT_GL3_MASK              0xc0

#define PSB_PM_SSC                      0x20
#define PSB_PM_SSS                      0x30
#define PSB_PWRGT_DISPLAY_MASK          0xc /*on a different BA than video/gfx*/
/* Display SSS register bits are different in A0 vs. B0 */
#define PSB_PWRGT_GFX_MASK              0x3
#define PSB_PWRGT_GFX_MASK_B0           0xc3
#endif