root/drivers/gpu/drm/vc4/vc4_gem.c
/*
 * Copyright © 2014 Broadcom
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include <linux/module.h>
#include <linux/platform_device.h>
#include <linux/pm_runtime.h>
#include <linux/device.h>
#include <linux/io.h>
#include <linux/sched/signal.h>
#include <linux/dma-fence-array.h>

#include <drm/drm_exec.h>
#include <drm/drm_print.h>
#include <drm/drm_syncobj.h>

#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_regs.h"
#include "vc4_trace.h"

static void
vc4_queue_hangcheck(struct drm_device *dev)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);

        mod_timer(&vc4->hangcheck.timer,
                  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
}

struct vc4_hang_state {
        struct drm_vc4_get_hang_state user_state;

        u32 bo_count;
        struct drm_gem_object **bo;
};

static void
vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
{
        unsigned int i;

        for (i = 0; i < state->user_state.bo_count; i++)
                drm_gem_object_put(state->bo[i]);

        kfree(state);
}

int
vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
                         struct drm_file *file_priv)
{
        struct drm_vc4_get_hang_state *get_state = data;
        struct drm_vc4_get_hang_state_bo *bo_state;
        struct vc4_hang_state *kernel_state;
        struct drm_vc4_get_hang_state *state;
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        unsigned long irqflags;
        u32 i;
        int ret = 0;

        if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
                return -ENODEV;

        if (!vc4->v3d) {
                DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
                return -ENODEV;
        }

        spin_lock_irqsave(&vc4->job_lock, irqflags);
        kernel_state = vc4->hang_state;
        if (!kernel_state) {
                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
                return -ENOENT;
        }
        state = &kernel_state->user_state;

        /* If the user's array isn't big enough, just return the
         * required array size.
         */
        if (get_state->bo_count < state->bo_count) {
                get_state->bo_count = state->bo_count;
                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
                return 0;
        }

        vc4->hang_state = NULL;
        spin_unlock_irqrestore(&vc4->job_lock, irqflags);

        /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
        state->bo = get_state->bo;
        memcpy(get_state, state, sizeof(*state));

        bo_state = kzalloc_objs(*bo_state, state->bo_count);
        if (!bo_state) {
                ret = -ENOMEM;
                goto err_free;
        }

        for (i = 0; i < state->bo_count; i++) {
                struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
                u32 handle;

                ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
                                            &handle);

                if (ret) {
                        state->bo_count = i;
                        goto err_delete_handle;
                }
                bo_state[i].handle = handle;
                bo_state[i].paddr = vc4_bo->base.dma_addr;
                bo_state[i].size = vc4_bo->base.base.size;
        }

        if (copy_to_user(u64_to_user_ptr(get_state->bo),
                         bo_state,
                         state->bo_count * sizeof(*bo_state)))
                ret = -EFAULT;

err_delete_handle:
        if (ret) {
                for (i = 0; i < state->bo_count; i++)
                        drm_gem_handle_delete(file_priv, bo_state[i].handle);
        }

err_free:
        vc4_free_hang_state(dev, kernel_state);
        kfree(bo_state);

        return ret;
}

static void
vc4_save_hang_state(struct drm_device *dev)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        struct drm_vc4_get_hang_state *state;
        struct vc4_hang_state *kernel_state;
        struct vc4_exec_info *exec[2];
        struct vc4_bo *bo;
        unsigned long irqflags;
        unsigned int i, j, k, unref_list_count;

        kernel_state = kzalloc_objs(*kernel_state, 1);
        if (!kernel_state)
                return;

        state = &kernel_state->user_state;

        spin_lock_irqsave(&vc4->job_lock, irqflags);
        exec[0] = vc4_first_bin_job(vc4);
        exec[1] = vc4_first_render_job(vc4);
        if (!exec[0] && !exec[1]) {
                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
                return;
        }

        /* Get the bos from both binner and renderer into hang state. */
        state->bo_count = 0;
        for (i = 0; i < 2; i++) {
                if (!exec[i])
                        continue;

                unref_list_count = 0;
                list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
                        unref_list_count++;
                state->bo_count += exec[i]->bo_count + unref_list_count;
        }

        kernel_state->bo = kzalloc_objs(*kernel_state->bo, state->bo_count,
                                        GFP_ATOMIC);

        if (!kernel_state->bo) {
                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
                return;
        }

        k = 0;
        for (i = 0; i < 2; i++) {
                if (!exec[i])
                        continue;

                for (j = 0; j < exec[i]->bo_count; j++) {
                        bo = to_vc4_bo(exec[i]->bo[j]);

                        /* Retain BOs just in case they were marked purgeable.
                         * This prevents the BO from being purged before
                         * someone had a chance to dump the hang state.
                         */
                        WARN_ON(!refcount_read(&bo->usecnt));
                        refcount_inc(&bo->usecnt);
                        drm_gem_object_get(exec[i]->bo[j]);
                        kernel_state->bo[k++] = exec[i]->bo[j];
                }

                list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
                        /* No need to retain BOs coming from the ->unref_list
                         * because they are naturally unpurgeable.
                         */
                        drm_gem_object_get(&bo->base.base);
                        kernel_state->bo[k++] = &bo->base.base;
                }
        }

        WARN_ON_ONCE(k != state->bo_count);

        if (exec[0])
                state->start_bin = exec[0]->ct0ca;
        if (exec[1])
                state->start_render = exec[1]->ct1ca;

        spin_unlock_irqrestore(&vc4->job_lock, irqflags);

        state->ct0ca = V3D_READ(V3D_CTNCA(0));
        state->ct0ea = V3D_READ(V3D_CTNEA(0));

        state->ct1ca = V3D_READ(V3D_CTNCA(1));
        state->ct1ea = V3D_READ(V3D_CTNEA(1));

        state->ct0cs = V3D_READ(V3D_CTNCS(0));
        state->ct1cs = V3D_READ(V3D_CTNCS(1));

        state->ct0ra0 = V3D_READ(V3D_CT00RA0);
        state->ct1ra0 = V3D_READ(V3D_CT01RA0);

        state->bpca = V3D_READ(V3D_BPCA);
        state->bpcs = V3D_READ(V3D_BPCS);
        state->bpoa = V3D_READ(V3D_BPOA);
        state->bpos = V3D_READ(V3D_BPOS);

        state->vpmbase = V3D_READ(V3D_VPMBASE);

        state->dbge = V3D_READ(V3D_DBGE);
        state->fdbgo = V3D_READ(V3D_FDBGO);
        state->fdbgb = V3D_READ(V3D_FDBGB);
        state->fdbgr = V3D_READ(V3D_FDBGR);
        state->fdbgs = V3D_READ(V3D_FDBGS);
        state->errstat = V3D_READ(V3D_ERRSTAT);

        /* We need to turn purgeable BOs into unpurgeable ones so that
         * userspace has a chance to dump the hang state before the kernel
         * decides to purge those BOs.
         * Note that BO consistency at dump time cannot be guaranteed. For
         * example, if the owner of these BOs decides to re-use them or mark
         * them purgeable again there's nothing we can do to prevent it.
         */
        for (i = 0; i < kernel_state->user_state.bo_count; i++) {
                struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);

                if (bo->madv == __VC4_MADV_NOTSUPP)
                        continue;

                mutex_lock(&bo->madv_lock);
                if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
                        bo->madv = VC4_MADV_WILLNEED;
                refcount_dec(&bo->usecnt);
                mutex_unlock(&bo->madv_lock);
        }

        spin_lock_irqsave(&vc4->job_lock, irqflags);
        if (vc4->hang_state) {
                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
                vc4_free_hang_state(dev, kernel_state);
        } else {
                vc4->hang_state = kernel_state;
                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
        }
}

static void
vc4_reset(struct drm_device *dev)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);

        DRM_INFO("Resetting GPU.\n");

        mutex_lock(&vc4->power_lock);
        if (vc4->power_refcount) {
                /* Power the device off and back on the by dropping the
                 * reference on runtime PM.
                 */
                pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
                pm_runtime_get_sync(&vc4->v3d->pdev->dev);
        }
        mutex_unlock(&vc4->power_lock);

        vc4_irq_reset(dev);

        /* Rearm the hangcheck -- another job might have been waiting
         * for our hung one to get kicked off, and vc4_irq_reset()
         * would have started it.
         */
        vc4_queue_hangcheck(dev);
}

static void
vc4_reset_work(struct work_struct *work)
{
        struct vc4_dev *vc4 =
                container_of(work, struct vc4_dev, hangcheck.reset_work);

        vc4_save_hang_state(&vc4->base);

        vc4_reset(&vc4->base);
}

static void
vc4_hangcheck_elapsed(struct timer_list *t)
{
        struct vc4_dev *vc4 = timer_container_of(vc4, t, hangcheck.timer);
        struct drm_device *dev = &vc4->base;
        uint32_t ct0ca, ct1ca;
        unsigned long irqflags;
        struct vc4_exec_info *bin_exec, *render_exec;

        spin_lock_irqsave(&vc4->job_lock, irqflags);

        bin_exec = vc4_first_bin_job(vc4);
        render_exec = vc4_first_render_job(vc4);

        /* If idle, we can stop watching for hangs. */
        if (!bin_exec && !render_exec) {
                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
                return;
        }

        ct0ca = V3D_READ(V3D_CTNCA(0));
        ct1ca = V3D_READ(V3D_CTNCA(1));

        /* If we've made any progress in execution, rearm the timer
         * and wait.
         */
        if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
            (render_exec && ct1ca != render_exec->last_ct1ca)) {
                if (bin_exec)
                        bin_exec->last_ct0ca = ct0ca;
                if (render_exec)
                        render_exec->last_ct1ca = ct1ca;
                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
                vc4_queue_hangcheck(dev);
                return;
        }

        spin_unlock_irqrestore(&vc4->job_lock, irqflags);

        /* We've gone too long with no progress, reset.  This has to
         * be done from a work struct, since resetting can sleep and
         * this timer hook isn't allowed to.
         */
        schedule_work(&vc4->hangcheck.reset_work);
}

static void
submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);

        /* Set the current and end address of the control list.
         * Writing the end register is what starts the job.
         */
        V3D_WRITE(V3D_CTNCA(thread), start);
        V3D_WRITE(V3D_CTNEA(thread), end);
}

int
vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
                   bool interruptible)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        int ret = 0;
        unsigned long timeout_expire;
        DEFINE_WAIT(wait);

        if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
                return -ENODEV;

        if (vc4->finished_seqno >= seqno)
                return 0;

        if (timeout_ns == 0)
                return -ETIME;

        timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);

        trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
        for (;;) {
                prepare_to_wait(&vc4->job_wait_queue, &wait,
                                interruptible ? TASK_INTERRUPTIBLE :
                                TASK_UNINTERRUPTIBLE);

                if (interruptible && signal_pending(current)) {
                        ret = -ERESTARTSYS;
                        break;
                }

                if (vc4->finished_seqno >= seqno)
                        break;

                if (timeout_ns != ~0ull) {
                        if (time_after_eq(jiffies, timeout_expire)) {
                                ret = -ETIME;
                                break;
                        }
                        schedule_timeout(timeout_expire - jiffies);
                } else {
                        schedule();
                }
        }

        finish_wait(&vc4->job_wait_queue, &wait);
        trace_vc4_wait_for_seqno_end(dev, seqno);

        return ret;
}

static void
vc4_flush_caches(struct drm_device *dev)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);

        /* Flush the GPU L2 caches.  These caches sit on top of system
         * L3 (the 128kb or so shared with the CPU), and are
         * non-allocating in the L3.
         */
        V3D_WRITE(V3D_L2CACTL,
                  V3D_L2CACTL_L2CCLR);

        V3D_WRITE(V3D_SLCACTL,
                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
                  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
                  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}

static void
vc4_flush_texture_caches(struct drm_device *dev)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);

        V3D_WRITE(V3D_L2CACTL,
                  V3D_L2CACTL_L2CCLR);

        V3D_WRITE(V3D_SLCACTL,
                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
}

/* Sets the registers for the next job to be actually be executed in
 * the hardware.
 *
 * The job_lock should be held during this.
 */
void
vc4_submit_next_bin_job(struct drm_device *dev)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        struct vc4_exec_info *exec;

        if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
                return;

again:
        exec = vc4_first_bin_job(vc4);
        if (!exec)
                return;

        vc4_flush_caches(dev);

        /* Only start the perfmon if it was not already started by a previous
         * job.
         */
        if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
                vc4_perfmon_start(vc4, exec->perfmon);

        /* Either put the job in the binner if it uses the binner, or
         * immediately move it to the to-be-rendered queue.
         */
        if (exec->ct0ca != exec->ct0ea) {
                trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca,
                                    exec->ct0ea);
                submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
        } else {
                struct vc4_exec_info *next;

                vc4_move_job_to_render(dev, exec);
                next = vc4_first_bin_job(vc4);

                /* We can't start the next bin job if the previous job had a
                 * different perfmon instance attached to it. The same goes
                 * if one of them had a perfmon attached to it and the other
                 * one doesn't.
                 */
                if (next && next->perfmon == exec->perfmon)
                        goto again;
        }
}

void
vc4_submit_next_render_job(struct drm_device *dev)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        struct vc4_exec_info *exec = vc4_first_render_job(vc4);

        if (!exec)
                return;

        if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
                return;

        /* A previous RCL may have written to one of our textures, and
         * our full cache flush at bin time may have occurred before
         * that RCL completed.  Flush the texture cache now, but not
         * the instructions or uniforms (since we don't write those
         * from an RCL).
         */
        vc4_flush_texture_caches(dev);

        trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea);
        submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
}

void
vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        bool was_empty = list_empty(&vc4->render_job_list);

        if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
                return;

        list_move_tail(&exec->head, &vc4->render_job_list);
        if (was_empty)
                vc4_submit_next_render_job(dev);
}

static void
vc4_attach_fences(struct vc4_exec_info *exec)
{
        struct vc4_bo *bo;
        unsigned i;

        for (i = 0; i < exec->bo_count; i++) {
                bo = to_vc4_bo(exec->bo[i]);
                dma_resv_add_fence(bo->base.base.resv, exec->fence,
                                   DMA_RESV_USAGE_READ);
        }

        for (i = 0; i < exec->rcl_write_bo_count; i++) {
                bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
                dma_resv_add_fence(bo->base.base.resv, exec->fence,
                                   DMA_RESV_USAGE_WRITE);
        }
}

/* Takes the reservation lock on all the BOs being referenced, so that
 * at queue submit time we can update the reservations.
 *
 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
 * (all of which are on exec->unref_list).  They're entirely private
 * to vc4, so we don't attach dma-buf fences to them.
 */
static int
vc4_lock_bo_reservations(struct vc4_exec_info *exec,
                         struct drm_exec *exec_ctx)
{
        int ret;

        /* Reserve space for our shared (read-only) fence references,
         * before we commit the CL to the hardware.
         */
        drm_exec_init(exec_ctx, DRM_EXEC_INTERRUPTIBLE_WAIT, exec->bo_count);
        drm_exec_until_all_locked(exec_ctx) {
                ret = drm_exec_prepare_array(exec_ctx, exec->bo,
                                             exec->bo_count, 1);
        }

        if (ret) {
                drm_exec_fini(exec_ctx);
                return ret;
        }

        return 0;
}

/* Queues a struct vc4_exec_info for execution.  If no job is
 * currently executing, then submits it.
 *
 * Unlike most GPUs, our hardware only handles one command list at a
 * time.  To queue multiple jobs at once, we'd need to edit the
 * previous command list to have a jump to the new one at the end, and
 * then bump the end address.  That's a change for a later date,
 * though.
 */
static int
vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
                 struct drm_exec *exec_ctx,
                 struct drm_syncobj *out_sync)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        struct vc4_exec_info *renderjob;
        uint64_t seqno;
        unsigned long irqflags;
        struct vc4_fence *fence;

        fence = kzalloc_obj(*fence);
        if (!fence)
                return -ENOMEM;
        fence->dev = dev;

        spin_lock_irqsave(&vc4->job_lock, irqflags);

        seqno = ++vc4->emit_seqno;
        exec->seqno = seqno;

        dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
                       vc4->dma_fence_context, exec->seqno);
        fence->seqno = exec->seqno;
        exec->fence = &fence->base;

        if (out_sync)
                drm_syncobj_replace_fence(out_sync, exec->fence);

        vc4_attach_fences(exec);

        drm_exec_fini(exec_ctx);

        list_add_tail(&exec->head, &vc4->bin_job_list);

        /* If no bin job was executing and if the render job (if any) has the
         * same perfmon as our job attached to it (or if both jobs don't have
         * perfmon activated), then kick ours off.  Otherwise, it'll get
         * started when the previous job's flush/render done interrupt occurs.
         */
        renderjob = vc4_first_render_job(vc4);
        if (vc4_first_bin_job(vc4) == exec &&
            (!renderjob || renderjob->perfmon == exec->perfmon)) {
                vc4_submit_next_bin_job(dev);
                vc4_queue_hangcheck(dev);
        }

        spin_unlock_irqrestore(&vc4->job_lock, irqflags);

        return 0;
}

/**
 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
 * referenced by the job.
 * @dev: DRM device
 * @file_priv: DRM file for this fd
 * @exec: V3D job being set up
 *
 * The command validator needs to reference BOs by their index within
 * the submitted job's BO list.  This does the validation of the job's
 * BO list and reference counting for the lifetime of the job.
 */
static int
vc4_cl_lookup_bos(struct drm_device *dev,
                  struct drm_file *file_priv,
                  struct vc4_exec_info *exec)
{
        struct drm_vc4_submit_cl *args = exec->args;
        int ret = 0;
        int i;

        exec->bo_count = args->bo_handle_count;

        if (!exec->bo_count) {
                /* See comment on bo_index for why we have to check
                 * this.
                 */
                DRM_DEBUG("Rendering requires BOs to validate\n");
                return -EINVAL;
        }

        ret = drm_gem_objects_lookup(file_priv, u64_to_user_ptr(args->bo_handles),
                                     exec->bo_count, &exec->bo);

        if (ret)
                goto fail_put_bo;

        for (i = 0; i < exec->bo_count; i++) {
                ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i]));
                if (ret)
                        goto fail_dec_usecnt;
        }

        return 0;

fail_dec_usecnt:
        /* Decrease usecnt on acquired objects.
         * We cannot rely on  vc4_complete_exec() to release resources here,
         * because vc4_complete_exec() has no information about which BO has
         * had its ->usecnt incremented.
         * To make things easier we just free everything explicitly and set
         * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
         * step.
         */
        for (i-- ; i >= 0; i--)
                vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i]));

fail_put_bo:
        /* Release any reference to acquired objects. */
        for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
                drm_gem_object_put(exec->bo[i]);

        kvfree(exec->bo);
        exec->bo = NULL;
        return ret;
}

static int
vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
        struct drm_vc4_submit_cl *args = exec->args;
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        void *temp = NULL;
        void *bin;
        int ret = 0;
        uint32_t bin_offset = 0;
        uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
                                             16);
        uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
        uint32_t exec_size = uniforms_offset + args->uniforms_size;
        uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
                                          args->shader_rec_count);
        struct vc4_bo *bo;

        if (shader_rec_offset < args->bin_cl_size ||
            uniforms_offset < shader_rec_offset ||
            exec_size < uniforms_offset ||
            args->shader_rec_count >= (UINT_MAX /
                                          sizeof(struct vc4_shader_state)) ||
            temp_size < exec_size) {
                DRM_DEBUG("overflow in exec arguments\n");
                ret = -EINVAL;
                goto fail;
        }

        /* Allocate space where we'll store the copied in user command lists
         * and shader records.
         *
         * We don't just copy directly into the BOs because we need to
         * read the contents back for validation, and I think the
         * bo->vaddr is uncached access.
         */
        temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
        if (!temp) {
                drm_err(dev, "Failed to allocate storage for copying "
                        "in bin/render CLs.\n");
                ret = -ENOMEM;
                goto fail;
        }
        bin = temp + bin_offset;
        exec->shader_rec_u = temp + shader_rec_offset;
        exec->uniforms_u = temp + uniforms_offset;
        exec->shader_state = temp + exec_size;
        exec->shader_state_size = args->shader_rec_count;

        if (copy_from_user(bin,
                           u64_to_user_ptr(args->bin_cl),
                           args->bin_cl_size)) {
                ret = -EFAULT;
                goto fail;
        }

        if (copy_from_user(exec->shader_rec_u,
                           u64_to_user_ptr(args->shader_rec),
                           args->shader_rec_size)) {
                ret = -EFAULT;
                goto fail;
        }

        if (copy_from_user(exec->uniforms_u,
                           u64_to_user_ptr(args->uniforms),
                           args->uniforms_size)) {
                ret = -EFAULT;
                goto fail;
        }

        bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
        if (IS_ERR(bo)) {
                drm_err(dev, "Couldn't allocate BO for binning\n");
                ret = PTR_ERR(bo);
                goto fail;
        }
        exec->exec_bo = &bo->base;

        list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
                      &exec->unref_list);

        exec->ct0ca = exec->exec_bo->dma_addr + bin_offset;

        exec->bin_u = bin;

        exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
        exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset;
        exec->shader_rec_size = args->shader_rec_size;

        exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
        exec->uniforms_p = exec->exec_bo->dma_addr + uniforms_offset;
        exec->uniforms_size = args->uniforms_size;

        ret = vc4_validate_bin_cl(dev,
                                  exec->exec_bo->vaddr + bin_offset,
                                  bin,
                                  exec);
        if (ret)
                goto fail;

        ret = vc4_validate_shader_recs(dev, exec);
        if (ret)
                goto fail;

        if (exec->found_tile_binning_mode_config_packet) {
                ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
                if (ret)
                        goto fail;
        }

fail:
        kvfree(temp);
        return ret;
}

static void
vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        unsigned long irqflags;
        unsigned i;

        /* If we got force-completed because of GPU reset rather than
         * through our IRQ handler, signal the fence now.
         */
        if (exec->fence) {
                dma_fence_signal(exec->fence);
                dma_fence_put(exec->fence);
        }

        if (exec->bo) {
                for (i = 0; i < exec->bo_count; i++) {
                        struct vc4_bo *bo = to_vc4_bo(exec->bo[i]);

                        vc4_bo_dec_usecnt(bo);
                        drm_gem_object_put(exec->bo[i]);
                }
                kvfree(exec->bo);
        }

        while (!list_empty(&exec->unref_list)) {
                struct vc4_bo *bo = list_first_entry(&exec->unref_list,
                                                     struct vc4_bo, unref_head);
                list_del(&bo->unref_head);
                drm_gem_object_put(&bo->base.base);
        }

        /* Free up the allocation of any bin slots we used. */
        spin_lock_irqsave(&vc4->job_lock, irqflags);
        vc4->bin_alloc_used &= ~exec->bin_slots;
        spin_unlock_irqrestore(&vc4->job_lock, irqflags);

        /* Release the reference on the binner BO if needed. */
        if (exec->bin_bo_used)
                vc4_v3d_bin_bo_put(vc4);

        /* Release the reference we had on the perf monitor. */
        vc4_perfmon_put(exec->perfmon);

        vc4_v3d_pm_put(vc4);

        kfree(exec);
}

void
vc4_job_handle_completed(struct vc4_dev *vc4)
{
        unsigned long irqflags;

        if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
                return;

        spin_lock_irqsave(&vc4->job_lock, irqflags);
        while (!list_empty(&vc4->job_done_list)) {
                struct vc4_exec_info *exec =
                        list_first_entry(&vc4->job_done_list,
                                         struct vc4_exec_info, head);
                list_del(&exec->head);

                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
                vc4_complete_exec(&vc4->base, exec);
                spin_lock_irqsave(&vc4->job_lock, irqflags);
        }

        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}

/* Scheduled when any job has been completed, this walks the list of
 * jobs that had completed and unrefs their BOs and frees their exec
 * structs.
 */
static void
vc4_job_done_work(struct work_struct *work)
{
        struct vc4_dev *vc4 =
                container_of(work, struct vc4_dev, job_done_work);

        vc4_job_handle_completed(vc4);
}

static int
vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
                                uint64_t seqno,
                                uint64_t *timeout_ns)
{
        unsigned long start = jiffies;
        int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);

        if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
                uint64_t delta = jiffies_to_nsecs(jiffies - start);

                if (*timeout_ns >= delta)
                        *timeout_ns -= delta;
        }

        return ret;
}

int
vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
                     struct drm_file *file_priv)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        struct drm_vc4_wait_seqno *args = data;

        if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
                return -ENODEV;

        return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
                                               &args->timeout_ns);
}

int
vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
                  struct drm_file *file_priv)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        int ret;
        struct drm_vc4_wait_bo *args = data;
        unsigned long timeout_jiffies =
                usecs_to_jiffies(div_u64(args->timeout_ns, 1000));
        ktime_t start = ktime_get();
        u64 delta_ns;

        if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
                return -ENODEV;

        if (args->pad != 0)
                return -EINVAL;

        ret = drm_gem_dma_resv_wait(file_priv, args->handle,
                                    true, timeout_jiffies);

        /* Decrement the user's timeout, in case we got interrupted
         * such that the ioctl will be restarted.
         */
        delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
        if (delta_ns < args->timeout_ns)
                args->timeout_ns -= delta_ns;
        else
                args->timeout_ns = 0;

        return ret;
}

/**
 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
 * @dev: DRM device
 * @data: ioctl argument
 * @file_priv: DRM file for this fd
 *
 * This is the main entrypoint for userspace to submit a 3D frame to
 * the GPU.  Userspace provides the binner command list (if
 * applicable), and the kernel sets up the render command list to draw
 * to the framebuffer described in the ioctl, using the command lists
 * that the 3D engine's binner will produce.
 */
int
vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
                    struct drm_file *file_priv)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        struct vc4_file *vc4file = file_priv->driver_priv;
        struct drm_vc4_submit_cl *args = data;
        struct drm_syncobj *out_sync = NULL;
        struct vc4_exec_info *exec;
        struct drm_exec exec_ctx;
        struct dma_fence *in_fence;
        int ret = 0;

        trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size,
                                  args->shader_rec_size,
                                  args->bo_handle_count);

        if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
                return -ENODEV;

        if (!vc4->v3d) {
                DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
                return -ENODEV;
        }

        if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
                             VC4_SUBMIT_CL_FIXED_RCL_ORDER |
                             VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
                             VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
                DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
                return -EINVAL;
        }

        if (args->pad2 != 0) {
                DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
                return -EINVAL;
        }

        exec = kzalloc_objs(*exec, 1);
        if (!exec)
                return -ENOMEM;

        exec->dev = vc4;

        ret = vc4_v3d_pm_get(vc4);
        if (ret) {
                kfree(exec);
                return ret;
        }

        exec->args = args;
        INIT_LIST_HEAD(&exec->unref_list);

        ret = vc4_cl_lookup_bos(dev, file_priv, exec);
        if (ret)
                goto fail;

        if (args->perfmonid) {
                exec->perfmon = vc4_perfmon_find(vc4file,
                                                 args->perfmonid);
                if (!exec->perfmon) {
                        ret = -ENOENT;
                        goto fail;
                }
        }

        if (args->in_sync) {
                ret = drm_syncobj_find_fence(file_priv, args->in_sync,
                                             0, 0, &in_fence);
                if (ret)
                        goto fail;

                /* When the fence (or fence array) is exclusively from our
                 * context we can skip the wait since jobs are executed in
                 * order of their submission through this ioctl and this can
                 * only have fences from a prior job.
                 */
                if (!dma_fence_match_context(in_fence,
                                             vc4->dma_fence_context)) {
                        ret = dma_fence_wait(in_fence, true);
                        if (ret) {
                                dma_fence_put(in_fence);
                                goto fail;
                        }
                }

                dma_fence_put(in_fence);
        }

        if (exec->args->bin_cl_size != 0) {
                ret = vc4_get_bcl(dev, exec);
                if (ret)
                        goto fail;
        } else {
                exec->ct0ca = 0;
                exec->ct0ea = 0;
        }

        ret = vc4_get_rcl(dev, exec);
        if (ret)
                goto fail;

        ret = vc4_lock_bo_reservations(exec, &exec_ctx);
        if (ret)
                goto fail;

        if (args->out_sync) {
                out_sync = drm_syncobj_find(file_priv, args->out_sync);
                if (!out_sync) {
                        ret = -EINVAL;
                        goto fail_unreserve;
                }

                /* We replace the fence in out_sync in vc4_queue_submit since
                 * the render job could execute immediately after that call.
                 * If it finishes before our ioctl processing resumes the
                 * render job fence could already have been freed.
                 */
        }

        /* Clear this out of the struct we'll be putting in the queue,
         * since it's part of our stack.
         */
        exec->args = NULL;

        ret = vc4_queue_submit(dev, exec, &exec_ctx, out_sync);

        /* The syncobj isn't part of the exec data and we need to free our
         * reference even if job submission failed.
         */
        if (out_sync)
                drm_syncobj_put(out_sync);

        if (ret)
                goto fail_unreserve;

        /* Return the seqno for our job. */
        args->seqno = vc4->emit_seqno;

        return 0;

fail_unreserve:
        drm_exec_fini(&exec_ctx);
fail:
        vc4_complete_exec(&vc4->base, exec);

        return ret;
}

static void vc4_gem_destroy(struct drm_device *dev, void *unused);
int vc4_gem_init(struct drm_device *dev)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        int ret;

        if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
                return -ENODEV;

        vc4->dma_fence_context = dma_fence_context_alloc(1);

        INIT_LIST_HEAD(&vc4->bin_job_list);
        INIT_LIST_HEAD(&vc4->render_job_list);
        INIT_LIST_HEAD(&vc4->job_done_list);
        spin_lock_init(&vc4->job_lock);

        INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
        timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);

        INIT_WORK(&vc4->job_done_work, vc4_job_done_work);

        ret = drmm_mutex_init(dev, &vc4->power_lock);
        if (ret)
                return ret;

        INIT_LIST_HEAD(&vc4->purgeable.list);

        ret = drmm_mutex_init(dev, &vc4->purgeable.lock);
        if (ret)
                return ret;

        return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL);
}

static void vc4_gem_destroy(struct drm_device *dev, void *unused)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);

        /* Waiting for exec to finish would need to be done before
         * unregistering V3D.
         */
        WARN_ON(vc4->emit_seqno != vc4->finished_seqno);

        /* V3D should already have disabled its interrupt and cleared
         * the overflow allocation registers.  Now free the object.
         */
        if (vc4->bin_bo) {
                drm_gem_object_put(&vc4->bin_bo->base.base);
                vc4->bin_bo = NULL;
        }

        if (vc4->hang_state)
                vc4_free_hang_state(dev, vc4->hang_state);
}

int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
                          struct drm_file *file_priv)
{
        struct vc4_dev *vc4 = to_vc4_dev(dev);
        struct drm_vc4_gem_madvise *args = data;
        struct drm_gem_object *gem_obj;
        struct vc4_bo *bo;
        int ret;

        if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
                return -ENODEV;

        switch (args->madv) {
        case VC4_MADV_DONTNEED:
        case VC4_MADV_WILLNEED:
                break;
        default:
                return -EINVAL;
        }

        if (args->pad != 0)
                return -EINVAL;

        gem_obj = drm_gem_object_lookup(file_priv, args->handle);
        if (!gem_obj) {
                DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
                return -ENOENT;
        }

        bo = to_vc4_bo(gem_obj);

        /* Only BOs exposed to userspace can be purged. */
        if (bo->madv == __VC4_MADV_NOTSUPP) {
                DRM_DEBUG("madvise not supported on this BO\n");
                ret = -EINVAL;
                goto out_put_gem;
        }

        /* Not sure it's safe to purge imported BOs. Let's just assume it's
         * not until proven otherwise.
         */
        if (gem_obj->import_attach) {
                DRM_DEBUG("madvise not supported on imported BOs\n");
                ret = -EINVAL;
                goto out_put_gem;
        }

        mutex_lock(&bo->madv_lock);

        if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
            !refcount_read(&bo->usecnt)) {
                /* If the BO is about to be marked as purgeable, is not used
                 * and is not already purgeable or purged, add it to the
                 * purgeable list.
                 */
                vc4_bo_add_to_purgeable_pool(bo);
        } else if (args->madv == VC4_MADV_WILLNEED &&
                   bo->madv == VC4_MADV_DONTNEED &&
                   !refcount_read(&bo->usecnt)) {
                /* The BO has not been purged yet, just remove it from
                 * the purgeable list.
                 */
                vc4_bo_remove_from_purgeable_pool(bo);
        }

        /* Save the purged state. */
        args->retained = bo->madv != __VC4_MADV_PURGED;

        /* Update internal madv state only if the bo was not purged. */
        if (bo->madv != __VC4_MADV_PURGED)
                bo->madv = args->madv;

        mutex_unlock(&bo->madv_lock);

        ret = 0;

out_put_gem:
        drm_gem_object_put(gem_obj);

        return ret;
}