root/fs/ntfs3/lib/decompress_common.c
// SPDX-License-Identifier: GPL-2.0-or-later
/*
 * decompress_common.c - Code shared by the XPRESS and LZX decompressors
 *
 * Copyright (C) 2015 Eric Biggers
 */

#include "decompress_common.h"

/*
 * make_huffman_decode_table() -
 *
 * Build a decoding table for a canonical prefix code, or "Huffman code".
 *
 * This is an internal function, not part of the library API!
 *
 * This takes as input the length of the codeword for each symbol in the
 * alphabet and produces as output a table that can be used for fast
 * decoding of prefix-encoded symbols using read_huffsym().
 *
 * Strictly speaking, a canonical prefix code might not be a Huffman
 * code.  But this algorithm will work either way; and in fact, since
 * Huffman codes are defined in terms of symbol frequencies, there is no
 * way for the decompressor to know whether the code is a true Huffman
 * code or not until all symbols have been decoded.
 *
 * Because the prefix code is assumed to be "canonical", it can be
 * reconstructed directly from the codeword lengths.  A prefix code is
 * canonical if and only if a longer codeword never lexicographically
 * precedes a shorter codeword, and the lexicographic ordering of
 * codewords of the same length is the same as the lexicographic ordering
 * of the corresponding symbols.  Consequently, we can sort the symbols
 * primarily by codeword length and secondarily by symbol value, then
 * reconstruct the prefix code by generating codewords lexicographically
 * in that order.
 *
 * This function does not, however, generate the prefix code explicitly.
 * Instead, it directly builds a table for decoding symbols using the
 * code.  The basic idea is this: given the next 'max_codeword_len' bits
 * in the input, we can look up the decoded symbol by indexing a table
 * containing 2**max_codeword_len entries.  A codeword with length
 * 'max_codeword_len' will have exactly one entry in this table, whereas
 * a codeword shorter than 'max_codeword_len' will have multiple entries
 * in this table.  Precisely, a codeword of length n will be represented
 * by 2**(max_codeword_len - n) entries in this table.  The 0-based index
 * of each such entry will contain the corresponding codeword as a prefix
 * when zero-padded on the left to 'max_codeword_len' binary digits.
 *
 * That's the basic idea, but we implement two optimizations regarding
 * the format of the decode table itself:
 *
 * - For many compression formats, the maximum codeword length is too
 *   long for it to be efficient to build the full decoding table
 *   whenever a new prefix code is used.  Instead, we can build the table
 *   using only 2**table_bits entries, where 'table_bits' is some number
 *   less than or equal to 'max_codeword_len'.  Then, only codewords of
 *   length 'table_bits' and shorter can be directly looked up.  For
 *   longer codewords, the direct lookup instead produces the root of a
 *   binary tree.  Using this tree, the decoder can do traditional
 *   bit-by-bit decoding of the remainder of the codeword.  Child nodes
 *   are allocated in extra entries at the end of the table; leaf nodes
 *   contain symbols.  Note that the long-codeword case is, in general,
 *   not performance critical, since in Huffman codes the most frequently
 *   used symbols are assigned the shortest codeword lengths.
 *
 * - When we decode a symbol using a direct lookup of the table, we still
 *   need to know its length so that the bitstream can be advanced by the
 *   appropriate number of bits.  The simple solution is to simply retain
 *   the 'lens' array and use the decoded symbol as an index into it.
 *   However, this requires two separate array accesses in the fast path.
 *   The optimization is to store the length directly in the decode
 *   table.  We use the bottom 11 bits for the symbol and the top 5 bits
 *   for the length.  In addition, to combine this optimization with the
 *   previous one, we introduce a special case where the top 2 bits of
 *   the length are both set if the entry is actually the root of a
 *   binary tree.
 *
 * @decode_table:
 *      The array in which to create the decoding table.  This must have
 *      a length of at least ((2**table_bits) + 2 * num_syms) entries.
 *
 * @num_syms:
 *      The number of symbols in the alphabet; also, the length of the
 *      'lens' array.  Must be less than or equal to 2048.
 *
 * @table_bits:
 *      The order of the decode table size, as explained above.  Must be
 *      less than or equal to 13.
 *
 * @lens:
 *      An array of length @num_syms, indexable by symbol, that gives the
 *      length of the codeword, in bits, for that symbol.  The length can
 *      be 0, which means that the symbol does not have a codeword
 *      assigned.
 *
 * @max_codeword_len:
 *      The longest codeword length allowed in the compression format.
 *      All entries in 'lens' must be less than or equal to this value.
 *      This must be less than or equal to 23.
 *
 * @working_space
 *      A temporary array of length '2 * (max_codeword_len + 1) +
 *      num_syms'.
 *
 * Returns 0 on success, or -1 if the lengths do not form a valid prefix
 * code.
 */
int make_huffman_decode_table(u16 decode_table[], const u32 num_syms,
                              const u32 table_bits, const u8 lens[],
                              const u32 max_codeword_len,
                              u16 working_space[])
{
        const u32 table_num_entries = 1 << table_bits;
        u16 * const len_counts = &working_space[0];
        u16 * const offsets = &working_space[1 * (max_codeword_len + 1)];
        u16 * const sorted_syms = &working_space[2 * (max_codeword_len + 1)];
        int left;
        void *decode_table_ptr;
        u32 sym_idx;
        u32 codeword_len;
        u32 stores_per_loop;
        u32 decode_table_pos;
        u32 len;
        u32 sym;

        /* Count how many symbols have each possible codeword length.
         * Note that a length of 0 indicates the corresponding symbol is not
         * used in the code and therefore does not have a codeword.
         */
        for (len = 0; len <= max_codeword_len; len++)
                len_counts[len] = 0;
        for (sym = 0; sym < num_syms; sym++)
                len_counts[lens[sym]]++;

        /* We can assume all lengths are <= max_codeword_len, but we
         * cannot assume they form a valid prefix code.  A codeword of
         * length n should require a proportion of the codespace equaling
         * (1/2)^n.  The code is valid if and only if the codespace is
         * exactly filled by the lengths, by this measure.
         */
        left = 1;
        for (len = 1; len <= max_codeword_len; len++) {
                left <<= 1;
                left -= len_counts[len];
                if (left < 0) {
                        /* The lengths overflow the codespace; that is, the code
                         * is over-subscribed.
                         */
                        return -1;
                }
        }

        if (left) {
                /* The lengths do not fill the codespace; that is, they form an
                 * incomplete set.
                 */
                if (left == (1 << max_codeword_len)) {
                        /* The code is completely empty.  This is arguably
                         * invalid, but in fact it is valid in LZX and XPRESS,
                         * so we must allow it.  By definition, no symbols can
                         * be decoded with an empty code.  Consequently, we
                         * technically don't even need to fill in the decode
                         * table.  However, to avoid accessing uninitialized
                         * memory if the algorithm nevertheless attempts to
                         * decode symbols using such a code, we zero out the
                         * decode table.
                         */
                        memset(decode_table, 0,
                               table_num_entries * sizeof(decode_table[0]));
                        return 0;
                }
                return -1;
        }

        /* Sort the symbols primarily by length and secondarily by symbol order.
         */

        /* Initialize 'offsets' so that offsets[len] for 1 <= len <=
         * max_codeword_len is the number of codewords shorter than 'len' bits.
         */
        offsets[1] = 0;
        for (len = 1; len < max_codeword_len; len++)
                offsets[len + 1] = offsets[len] + len_counts[len];

        /* Use the 'offsets' array to sort the symbols.  Note that we do not
         * include symbols that are not used in the code.  Consequently, fewer
         * than 'num_syms' entries in 'sorted_syms' may be filled.
         */
        for (sym = 0; sym < num_syms; sym++)
                if (lens[sym])
                        sorted_syms[offsets[lens[sym]]++] = sym;

        /* Fill entries for codewords with length <= table_bits
         * --- that is, those short enough for a direct mapping.
         *
         * The table will start with entries for the shortest codeword(s), which
         * have the most entries.  From there, the number of entries per
         * codeword will decrease.
         */
        decode_table_ptr = decode_table;
        sym_idx = 0;
        codeword_len = 1;
        stores_per_loop = (1 << (table_bits - codeword_len));
        for (; stores_per_loop != 0; codeword_len++, stores_per_loop >>= 1) {
                u32 end_sym_idx = sym_idx + len_counts[codeword_len];

                for (; sym_idx < end_sym_idx; sym_idx++) {
                        u16 entry;
                        u16 *p;
                        u32 n;

                        entry = ((u32)codeword_len << 11) | sorted_syms[sym_idx];
                        p = (u16 *)decode_table_ptr;
                        n = stores_per_loop;

                        do {
                                *p++ = entry;
                        } while (--n);

                        decode_table_ptr = p;
                }
        }

        /* If we've filled in the entire table, we are done.  Otherwise,
         * there are codewords longer than table_bits for which we must
         * generate binary trees.
         */
        decode_table_pos = (u16 *)decode_table_ptr - decode_table;
        if (decode_table_pos != table_num_entries) {
                u32 j;
                u32 next_free_tree_slot;
                u32 cur_codeword;

                /* First, zero out the remaining entries.  This is
                 * necessary so that these entries appear as
                 * "unallocated" in the next part.  Each of these entries
                 * will eventually be filled with the representation of
                 * the root node of a binary tree.
                 */
                j = decode_table_pos;
                do {
                        decode_table[j] = 0;
                } while (++j != table_num_entries);

                /* We allocate child nodes starting at the end of the
                 * direct lookup table.  Note that there should be
                 * 2*num_syms extra entries for this purpose, although
                 * fewer than this may actually be needed.
                 */
                next_free_tree_slot = table_num_entries;

                /* Iterate through each codeword with length greater than
                 * 'table_bits', primarily in order of codeword length
                 * and secondarily in order of symbol.
                 */
                for (cur_codeword = decode_table_pos << 1;
                     codeword_len <= max_codeword_len;
                     codeword_len++, cur_codeword <<= 1) {
                        u32 end_sym_idx = sym_idx + len_counts[codeword_len];

                        for (; sym_idx < end_sym_idx; sym_idx++, cur_codeword++) {
                                /* 'sorted_sym' is the symbol represented by the
                                 * codeword.
                                 */
                                u32 sorted_sym = sorted_syms[sym_idx];
                                u32 extra_bits = codeword_len - table_bits;
                                u32 node_idx = cur_codeword >> extra_bits;

                                /* Go through each bit of the current codeword
                                 * beyond the prefix of length @table_bits and
                                 * walk the appropriate binary tree, allocating
                                 * any slots that have not yet been allocated.
                                 *
                                 * Note that the 'pointer' entry to the binary
                                 * tree, which is stored in the direct lookup
                                 * portion of the table, is represented
                                 * identically to other internal (non-leaf)
                                 * nodes of the binary tree; it can be thought
                                 * of as simply the root of the tree.  The
                                 * representation of these internal nodes is
                                 * simply the index of the left child combined
                                 * with the special bits 0xC000 to distinguish
                                 * the entry from direct mapping and leaf node
                                 * entries.
                                 */
                                do {
                                        /* At least one bit remains in the
                                         * codeword, but the current node is an
                                         * unallocated leaf.  Change it to an
                                         * internal node.
                                         */
                                        if (decode_table[node_idx] == 0) {
                                                decode_table[node_idx] =
                                                        next_free_tree_slot | 0xC000;
                                                decode_table[next_free_tree_slot++] = 0;
                                                decode_table[next_free_tree_slot++] = 0;
                                        }

                                        /* Go to the left child if the next bit
                                         * in the codeword is 0; otherwise go to
                                         * the right child.
                                         */
                                        node_idx = decode_table[node_idx] & 0x3FFF;
                                        --extra_bits;
                                        node_idx += (cur_codeword >> extra_bits) & 1;
                                } while (extra_bits != 0);

                                /* We've traversed the tree using the entire
                                 * codeword, and we're now at the entry where
                                 * the actual symbol will be stored.  This is
                                 * distinguished from internal nodes by not
                                 * having its high two bits set.
                                 */
                                decode_table[node_idx] = sorted_sym;
                        }
                }
        }
        return 0;
}