BTF_MAGIC
if (hdr->magic != BTF_MAGIC) {
hdr->magic = BTF_MAGIC;
if (magic != BTF_MAGIC && magic != bswap_16(BTF_MAGIC)) {
if (hdr->magic == bswap_16(BTF_MAGIC)) {
} else if (hdr->magic != BTF_MAGIC) {
bool is_native = h->magic == BTF_MAGIC;
if (hdr->magic == bswap_16(BTF_MAGIC)) {
} else if (hdr->magic != BTF_MAGIC) {
.magic = BTF_MAGIC,
.magic = BTF_MAGIC,
hdr->magic = BTF_MAGIC;
.magic = BTF_MAGIC,
.magic = BTF_MAGIC,
ASSERT_EQ(bswap_16(hdr->magic), BTF_MAGIC, "btf_magic_swapped");
ASSERT_EQ(hdr->magic, BTF_MAGIC, "btf_magic_native");
.magic = BTF_MAGIC,
.magic = BTF_MAGIC,
.magic = BTF_MAGIC,
.magic = BTF_MAGIC,
.magic = BTF_MAGIC,