VMW_DEBUG_USER
VMW_DEBUG_USER("Invalid surface layout for dirty tracking.\n");
VMW_DEBUG_USER("Unknown command causing device error.\n");
VMW_DEBUG_USER("Command buffer offset is %lu\n",
VMW_DEBUG_USER("Command \"%s\" causing device error.\n",
VMW_DEBUG_USER("Command buffer offset is %lu\n",
VMW_DEBUG_USER("Command size is %lu\n",
VMW_DEBUG_USER("DX contexts not supported by device.\n");
VMW_DEBUG_USER("Query buffer too large.\n");
VMW_DEBUG_USER("Out of fifo space for dummy query.\n");
VMW_DEBUG_USER("Invalid DMA suffix size.\n");
VMW_DEBUG_USER("Invalid DMA offset.\n");
VMW_DEBUG_USER("could not find surface for DMA.\n");
VMW_DEBUG_USER("Invalid DMA surface.\n");
VMW_DEBUG_USER("Illegal number of vertex declarations.\n");
VMW_DEBUG_USER("Illegal number of index ranges.\n");
VMW_DEBUG_USER("Illegal texture/sampler unit %u.\n",
VMW_DEBUG_USER("Illegal shader type %u.\n",
VMW_DEBUG_USER("Illegal const buffer shader %u slot %u.\n",
VMW_DEBUG_USER("Illegal const buffer slot %u.\n",
VMW_DEBUG_USER("Invalid shader binding.\n");
VMW_DEBUG_USER("Illegal shader type %u.\n",
VMW_DEBUG_USER("Could not find shader for binding.\n");
VMW_DEBUG_USER("Invalid number of vertex buffers.\n");
VMW_DEBUG_USER("Invalid DX Rendertarget binding.\n");
VMW_DEBUG_USER("Invalid surface id.\n");
VMW_DEBUG_USER("Invalid DX SO binding.\n");
VMW_DEBUG_USER("Could not find shader to bind.\n");
VMW_DEBUG_USER("Error creating resource validation node.\n");
VMW_DEBUG_USER("Invalid UAV binding.\n");
VMW_DEBUG_USER("Invalid UAV binding.\n");
VMW_DEBUG_USER("SM context is not set at %s\n", __func__); \
VMW_DEBUG_USER("Unsupported SVGA command: %u.\n", cmd_id);
VMW_DEBUG_USER("Invalid SVGA command (size mismatch): %u.\n",
VMW_DEBUG_USER("Kernel only SVGA command: %u.\n", cmd_id);
VMW_DEBUG_USER("Failed first usage context setup.\n");
VMW_DEBUG_USER("SVGA3D command: %d is too big.\n",
VMW_DEBUG_USER("SVGA3D command: %d failed with error %d\n",
VMW_DEBUG_USER("Invalid SVGA3D command: %d\n",
VMW_DEBUG_USER("Privileged SVGA3D command: %d\n",
VMW_DEBUG_USER("Deprecated (disallowed) SVGA3D command: %d\n",
VMW_DEBUG_USER("SVGA3D command: %d not supported by virtual device.\n",
VMW_DEBUG_USER("Command verifier out of sync.\n");
VMW_DEBUG_USER("Failed to allocate command bounce buffer.\n");
VMW_DEBUG_USER("Fence submission error. Syncing.\n");
VMW_DEBUG_USER("Fence copy error. Syncing.\n");
VMW_DEBUG_USER("Command buffer is too large.\n");
VMW_DEBUG_USER("Failed copying commands.\n");
VMW_DEBUG_USER("Could not find or user DX context 0x%08x.\n",
VMW_DEBUG_USER("Failed to get a fence fd.\n");
VMW_DEBUG_USER("Throttling is no longer supported.\n");
VMW_DEBUG_USER("Failed copying commands.\n");
VMW_DEBUG_USER("Fence submission error. Syncing.\n");
VMW_DEBUG_USER("Sync file create failed for fence\n");
VMW_DEBUG_USER("Can't unpin query buffer. Trying to recover.\n");
VMW_DEBUG_USER("Incorrect execbuf version.\n");
VMW_DEBUG_USER("Cannot get imported fence\n");
VMW_DEBUG_USER("Failed to allocate a resource relocation.\n");
VMW_DEBUG_USER("Illegal context invalid id.\n");
VMW_DEBUG_USER("Could not find/use resource 0x%08x.\n",
VMW_DEBUG_USER("Failed to rebind context.\n");
VMW_DEBUG_USER("Failed to rebind queries.\n");
VMW_DEBUG_USER("View not found.\n");
VMW_DEBUG_USER("Illegal render target type %u.\n",
VMW_DEBUG_USER("Illegal GET_3D_CAP argument.\n");
VMW_DEBUG_USER("Variable clips_ptr must be specified.\n");
VMW_DEBUG_USER("Invalid framebuffer id.\n");
VMW_DEBUG_USER("Argument clips_ptr must be specified.\n");
VMW_DEBUG_USER("Invalid framebuffer id.\n");
VMW_DEBUG_USER("Framebuffer not buffer backed.\n");
VMW_DEBUG_USER("Couldn't find buffer for shader creation.\n");
VMW_DEBUG_USER("Illegal buffer- or shader size.\n");
VMW_DEBUG_USER("Illegal shader type.\n");
VMW_DEBUG_USER("Invalid %s handle 0x%08lx.\n",
VMW_DEBUG_USER("Invalid type of %s handle 0x%08lx.\n",
VMW_DEBUG_USER("Illegal view create command size.\n");
VMW_DEBUG_USER("Illegal view add view id.\n");
VMW_DEBUG_USER("Illegal view remove view id.\n");
VMW_DEBUG_USER("Could not find surface to reference.\n");
VMW_DEBUG_USER("Referenced object is not a surface.\n");
VMW_DEBUG_USER("copy_to_user failed %p %u\n", user_sizes,
VMW_DEBUG_USER("SM4 surface not supported.\n");
VMW_DEBUG_USER("SM4.1 surface not supported.\n");
VMW_DEBUG_USER("SM5 surface not supported.\n");
VMW_DEBUG_USER("Invalid sample count.\n");
VMW_DEBUG_USER("Invalid mip level.\n");
VMW_DEBUG_USER("Failed to define surface.\n");
VMW_DEBUG_USER("Can't backup surface with a dumb buffer.\n");
VMW_DEBUG_USER("Surface backup buffer too small.\n");
VMW_DEBUG_USER("Invalid Screen Target surface format.");
VMW_DEBUG_USER("%ux%u\n, exceed max surface size %ux%u",
VMW_DEBUG_USER("Invalid surface format.\n");
VMW_DEBUG_USER("Invalid format %d for surface creation.\n",
VMW_DEBUG_USER("Failed to allocate a resource validation entry.\n");