V3D_TFU
case V3D_TFU: return "tfu";
case V3D_TFU:
v3d_irq_signal_fence(v3d, V3D_TFU, trace_v3d_tfu_irq);
v3d->queue[V3D_TFU].active_job = NULL;
v3d->queue[V3D_TFU].active_job = &job->base;
fence = v3d_fence_create(v3d, V3D_TFU);
v3d_job_start_stats(&job->base, V3D_TFU);
return v3d_gpu_reset_for_timeout(job->v3d, sched_job, V3D_TFU);
ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
v3d_job_free, args->in_sync, &se, V3D_TFU);