V3D_INT_OUTOMEM
if (intsts & V3D_INT_OUTOMEM) {
#define V3D_CORE_IRQS(ver) ((u32)(V3D_INT_OUTOMEM | \
V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
if (intctl & V3D_INT_OUTOMEM) {
V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM);
#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);