V3D_CSD
case V3D_CSD: return "csd";
case V3D_CSD:
v3d_irq_signal_fence(v3d, V3D_CSD, trace_v3d_csd_irq);
v3d->queue[V3D_CSD].active_job = NULL;
v3d->queue[V3D_CSD].active_job = &job->base;
fence = v3d_fence_create(v3d, V3D_CSD);
v3d_job_start_stats(&job->base, V3D_CSD);
return v3d_gpu_reset_for_timeout(v3d, sched_job, V3D_CSD);
ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
v3d_job_free, args->in_sync, se, V3D_CSD);