V3D_CORE_READ
V3D_CORE_READ(core, def->reg));
V3D_CORE_READ(core, def->reg));
ident0 = V3D_CORE_READ(core, V3D_CTL_IDENT0);
ident1 = V3D_CORE_READ(core, V3D_CTL_IDENT1);
ident2 = V3D_CORE_READ(core, V3D_CTL_IDENT2);
misccfg = V3D_CORE_READ(core, V3D_CTL_MISCCFG);
cycles = V3D_CORE_READ(core, V3D_PCTR_0_PCTR0);
args->value = V3D_CORE_READ(0, offset);
drm_err(dev, "V3D_ERR_STAT: 0x%08x\n", V3D_CORE_READ(0, V3D_ERR_STAT));
if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS(v3d->ver)) &
intsts = V3D_CORE_READ(0, V3D_CTL_INT_STS);
perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i));
u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));