BACKLIGHT_PLATFORM
.type = BACKLIGHT_PLATFORM,
.type = BACKLIGHT_PLATFORM,
ctx->bl->props.type = BACKLIGHT_PLATFORM;
.type = BACKLIGHT_PLATFORM,
.type = BACKLIGHT_PLATFORM,
.type = BACKLIGHT_PLATFORM,
props.type = BACKLIGHT_PLATFORM;
bd = backlight_device_get_by_type(BACKLIGHT_PLATFORM);
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
.type = BACKLIGHT_PLATFORM
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props->type = BACKLIGHT_PLATFORM;
[BACKLIGHT_PLATFORM] = "platform",
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
props.type = BACKLIGHT_PLATFORM;
.type = BACKLIGHT_PLATFORM,