QBB_MAP_EMPTY
memset(wildfire_hard_qbb_map, QBB_MAP_EMPTY, WILDFIRE_MAX_QBB);
memset(wildfire_soft_qbb_map, QBB_MAP_EMPTY, WILDFIRE_MAX_QBB);
if (wildfire_hard_qbb_map[i] == QBB_MAP_EMPTY)
if (wildfire_soft_qbb_map[i] == QBB_MAP_EMPTY)