OBJ_LOADED
if (prog->obj->state >= OBJ_LOADED)
obj->state = OBJ_LOADED;
if (obj->state >= OBJ_LOADED) {
obj->state = OBJ_LOADED; /* doesn't matter if successfully or not */
if (obj->state < OBJ_LOADED) {
if (obj->state >= OBJ_LOADED)
if (prog->obj->state >= OBJ_LOADED)
if (prog->obj->state >= OBJ_LOADED)
if (prog->obj->state >= OBJ_LOADED)
if (prog->obj->state >= OBJ_LOADED)
if (prog->obj->state >= OBJ_LOADED)
if (prog->obj->state >= OBJ_LOADED)
if (prog->obj->state >= OBJ_LOADED)