HARMONY_GAIN_IN
HARMONY_GAIN_RI_SHIFT, HARMONY_GAIN_IN, 0),
#define HARMONY_GAIN_LI_MASK (HARMONY_GAIN_IN << HARMONY_GAIN_LI_SHIFT)
#define HARMONY_GAIN_RI_MASK (HARMONY_GAIN_IN << HARMONY_GAIN_RI_SHIFT)