GPU_HDP_FLUSH_DONE__CP6_MASK
*ref_and_mask = GPU_HDP_FLUSH_DONE__CP6_MASK << ring->pipe;
*ref_and_mask = GPU_HDP_FLUSH_DONE__CP6_MASK << ring->pipe;
.ref_and_mask_cp6 = GPU_HDP_FLUSH_DONE__CP6_MASK,
.ref_and_mask_cp6 = GPU_HDP_FLUSH_DONE__CP6_MASK,