FB_BLANK_VSYNC_SUSPEND
case FB_BLANK_VSYNC_SUSPEND:
ivtvfb_blank(FB_BLANK_VSYNC_SUSPEND, &oi->ivtvfb_info);
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND: /* VESA blank (vsync off) */
case FB_BLANK_VSYNC_SUSPEND: /* VESA blank (vsync off) */
case FB_BLANK_VSYNC_SUSPEND: /* VESA blank (vsync off) */
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND: /* vsync off */
case FB_BLANK_VSYNC_SUSPEND: /* VESA blank (vsync off) */
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND: /* VESA blank (vsync off) */
case FB_BLANK_VSYNC_SUSPEND: seq = 0x20; crtc = 0x10; break;
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND: /* vsync off */
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND: /* VESA blank (vsync off) */
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
#ifndef FB_BLANK_VSYNC_SUSPEND
case FB_BLANK_VSYNC_SUSPEND: /* no vsync */
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND: /* VESA blank (vsync off) */
case FB_BLANK_VSYNC_SUSPEND: /* Screen: Off; HSync: On, VSync: Off */
case FB_BLANK_VSYNC_SUSPEND: /* VESA blank (vsync off) */
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
if (mode & FB_BLANK_VSYNC_SUSPEND) {
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND: