signal_pending_state
if (signal_pending_state(TASK_INTERRUPTIBLE, current))
if (signal_pending_state(state, current)) {
if (signal_pending_state(state, current))
if (signal_pending_state(state, current)) {
if (signal_pending_state(task_state, current)) {
if (signal_pending_state(task_state, current)) {
if (signal_pending_state(state, current))
if (signal_pending_state(mode, current))
if (signal_pending_state(TASK_KILLABLE, current)) {
if (signal_pending_state(mode, current))
if (signal_pending_state(state, current)) { \
if (signal_pending_state(state, current)) {
if (signal_pending_state(state, current)) {
if (signal_pending_state(state, current)) {
if (signal_pending_state(state, current))
signal_pending_state(state, current)
if (signal_pending_state(state, current))
if (signal_pending_state(state, current)) {
if (signal_pending_state(task_state, p)) {
if (signal_pending_state(state, current)) {
if (signal_pending_state(state, current)) {
if (signal_pending_state(mode, current))
if (signal_pending_state(mode, current))
if (signal_pending_state(mode, current))
if (signal_pending_state(state, current))
if (signal_pending_state(TASK_UNINTERRUPTIBLE, current))
if (signal_pending_state(mode, current))