physical_zone
struct physical_zone *zone;
struct physical_zone *zone;
struct physical_zone *zone = agent->duplicate.zone;
struct physical_zone *vdo_get_next_allocation_zone(struct logical_zone *zone)
struct physical_zone;
struct physical_zone *allocation_zone;
struct physical_zone * __must_check vdo_get_next_allocation_zone(struct logical_zone *zone);
struct physical_zone *zone = &zones->zones[zone_number];
struct physical_zone *zone = &zones->zones[index];
struct pbn_lock *vdo_get_physical_zone_pbn_lock(struct physical_zone *zone,
int vdo_attempt_physical_zone_pbn_lock(struct physical_zone *zone,
struct physical_zone *zone = allocation->zone;
void vdo_release_physical_zone_pbn_lock(struct physical_zone *zone,
void vdo_dump_physical_zone(const struct physical_zone *zone)
int __must_check vdo_attempt_physical_zone_pbn_lock(struct physical_zone *zone,
void vdo_release_physical_zone_pbn_lock(struct physical_zone *zone,
void vdo_dump_physical_zone(const struct physical_zone *zone);
struct physical_zone *next;
struct physical_zone zones[];
struct pbn_lock * __must_check vdo_get_physical_zone_pbn_lock(struct physical_zone *zone,
zone_count_t physical_zone, const char *name)
vdo->thread_config.physical_threads[physical_zone]),
struct physical_zone **zone_ptr)
void vdo_assert_on_physical_zone_thread(const struct vdo *vdo, zone_count_t physical_zone,
struct physical_zone **zone_ptr);