node_distance
return node_distance(cpu_to_node(from), cpu_to_node(to));
pr_cont("%2d ", node_distance(row, col));
if (node_distance(N + k, N + l) !=
node_distance(N + l, N + k))
return node_distance(i, j);
d += node_distance(i, j);
d += node_distance(j, i);
int d = node_distance(from, to);
return node_distance(early_cpu_to_node(from), early_cpu_to_node(to));
i ? " " : "", node_distance(nid, i));
res->distance = node_distance(dev_node, node);
props->weight = node_distance(id_from, id_to);
distance = node_distance(node, ns->ctrl->numa_node);
#ifndef node_distance
int dist = node_distance(nid, node);
dist = env.dist = node_distance(env.src_nid, env.dst_nid);
dist = node_distance(env.src_nid, env.dst_nid);
if (node_distance(a, b) < dist) {
dist = node_distance(src_nid, dst_nid);
printk(KERN_CONT "(%02d) ", node_distance(i,j));
printk(KERN_CONT " %02d ", node_distance(i,j));
if (distance == node_distance(0, 0))
if (node_distance(a, b) < n)
if (node_distance(a, c) < n &&
node_distance(b, c) < n) {
return node_distance(i, j);
if (node_distance(nid, i) > node_reclaim_distance)
distance = node_distance(node, target);
dist = node_distance(node, n);
dist = node_distance(node, n);
node_distance(i, j);
return node_distance(zone_to_nid(local_zone), zone_to_nid(zone)) <=
val = node_distance(node, n);
if (node_distance(local_node, node) !=
node_distance(local_node, prev_node))
if (node_distance(actual_node, node) > LOCAL_DISTANCE)