gpu_buddy_free_list
EXPORT_SYMBOL(gpu_buddy_free_list);
gpu_buddy_free_list(mm, &vres->blocks, 0);
gpu_buddy_free_list(mm, &vres->blocks, vres->flags);
gpu_buddy_free_list(&mgr->mm, &rsv->allocated, 0);
gpu_buddy_free_list(mm, &bman_res->blocks, 0);
gpu_buddy_free_list(&bman->mm, &bman_res->blocks, 0);
gpu_buddy_free_list(mm, &bman->reserved, 0);
gpu_buddy_free_list(mm, &mock_res->blocks, 0);
gpu_buddy_free_list(mm, &mock_res->blocks, 0);
gpu_buddy_free_list(mm, &vres->blocks, 0);
gpu_buddy_free_list(&mm, &allocated, GPU_BUDDY_CLEARED);
gpu_buddy_free_list(&mm, &middle, 0);
gpu_buddy_free_list(&mm, &right, 0);
gpu_buddy_free_list(&mm, &left, 0);
gpu_buddy_free_list(&mm, &allocated, 0);
gpu_buddy_free_list(&mm, &holes, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &allocated, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &allocated, 0);
gpu_buddy_free_list(&mm, &freed, 0);
gpu_buddy_free_list(&mm, &allocated, 0);
gpu_buddy_free_list(&mm, &clear_list, GPU_BUDDY_CLEARED);
gpu_buddy_free_list(&mm, &dirty_list, 0);
gpu_buddy_free_list(&mm, &test_blocks, 0);
gpu_buddy_free_list(&mm, &free_list, GPU_BUDDY_CLEARED);
gpu_buddy_free_list(&mm, &reverse_list, GPU_BUDDY_CLEARED);
gpu_buddy_free_list(&mm, &tmp, 0);
gpu_buddy_free_list(&mm, &tmp, 0);
gpu_buddy_free_list(&mm, &tmp, 0);
gpu_buddy_free_list(&mm, &allocated, 0);
gpu_buddy_free_list(&mm, &allocated, 0);
gpu_buddy_free_list(&mm, &allocated, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &blocks, 0);
gpu_buddy_free_list(&mm, &allocated, GPU_BUDDY_CLEARED);
gpu_buddy_free_list(&mm, &clean, GPU_BUDDY_CLEARED);
gpu_buddy_free_list(&mm, &clean, GPU_BUDDY_CLEARED);
gpu_buddy_free_list(&mm, &dirty, 0);
gpu_buddy_free_list(&mm, &clean, GPU_BUDDY_CLEARED);
gpu_buddy_free_list(&mm, &dirty, 0);
gpu_buddy_free_list(&mm, &allocated[i], 0);
gpu_buddy_free_list(&mm, &allocated, 0);
gpu_buddy_free_list(&mm, &allocated, GPU_BUDDY_CLEARED);
gpu_buddy_free_list(&mm, &allocated, GPU_BUDDY_CLEARED);
void gpu_buddy_free_list(struct gpu_buddy *mm,