Symbol: gameport_read
drivers/input/gameport/gameport.c
125
for (t = 0; t < 50; t++) gameport_read(gameport);
drivers/input/gameport/gameport.c
149
for (t = 0; t < 50; t++) gameport_read(gameport);
drivers/input/gameport/gameport.c
168
j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
drivers/input/gameport/gameport.c
93
gameport_read(gameport);
drivers/input/joystick/a3d.c
65
v = gameport_read(gameport);
drivers/input/joystick/a3d.c
69
u = v; v = gameport_read(gameport);
drivers/input/joystick/adi.c
136
v = gameport_read(gameport);
drivers/input/joystick/adi.c
140
w = u ^ (v = x = gameport_read(gameport));
drivers/input/joystick/analog.c
193
this = gameport_read(gameport) & port->mask;
drivers/input/joystick/analog.c
223
u = gameport_read(port->gameport);
drivers/input/joystick/analog.c
238
while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
drivers/input/joystick/analog.c
320
gameport_read(gameport);
drivers/input/joystick/analog.c
529
t = gameport_read(gameport);
drivers/input/joystick/analog.c
531
port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
drivers/input/joystick/analog.c
545
while ((gameport_read(port->gameport) & port->mask) && (u < t))
drivers/input/joystick/analog.c
550
while ((gameport_read(port->gameport) & port->mask) && (v < t))
drivers/input/joystick/cobra.c
54
u = gameport_read(gameport);
drivers/input/joystick/cobra.c
58
v = gameport_read(gameport);
drivers/input/joystick/gf2k.c
123
while ((gameport_read(gameport) & 1) && t) t--;
drivers/input/joystick/gf2k.c
90
v = gameport_read(gameport);
drivers/input/joystick/gf2k.c
94
v = gameport_read(gameport);
drivers/input/joystick/grip.c
121
v = w = (gameport_read(gameport) >> shift) & 3;
drivers/input/joystick/grip.c
125
u = (gameport_read(gameport) >> shift) & 3;
drivers/input/joystick/grip.c
80
v = gameport_read(gameport) >> shift;
drivers/input/joystick/grip.c
84
u = v; v = (gameport_read(gameport) >> shift) & 3;
drivers/input/joystick/grip_mp.c
140
*data = gameport_read(gp);
drivers/input/joystick/grip_mp.c
176
raw_data = gameport_read(gameport);
drivers/input/joystick/grip_mp.c
181
raw_data = gameport_read(gameport);
drivers/input/joystick/grip_mp.c
186
raw_data = gameport_read(gameport);
drivers/input/joystick/grip_mp.c
247
raw_data = gameport_read(gameport);
drivers/input/joystick/grip_mp.c
271
raw_data = gameport_read(gameport);
drivers/input/joystick/guillemot.c
81
v = gameport_read(gameport);
drivers/input/joystick/guillemot.c
85
u = v; v = gameport_read(gameport);
drivers/input/joystick/interact.c
86
v = gameport_read(gameport);
drivers/input/joystick/interact.c
90
u = v; v = gameport_read(gameport);
drivers/input/joystick/joydump.c
75
u = gameport_read(gameport);
drivers/input/joystick/joydump.c
85
dump->data = gameport_read(gameport);
drivers/input/joystick/sidewinder.c
135
v = gameport_read(gameport);
drivers/input/joystick/sidewinder.c
140
v = gameport_read(gameport);
drivers/input/joystick/sidewinder.c
153
v = gameport_read(gameport);
drivers/input/joystick/sidewinder.c
234
while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */
drivers/input/joystick/tmdc.c
143
w = gameport_read(gameport) >> 4;
drivers/input/joystick/tmdc.c
147
w = gameport_read(gameport) >> 4;