root/usr/src/cmd/dtrace/test/tst/common/uctf/tst.printtype.c
/*
 * This file and its contents are supplied under the terms of the
 * Common Development and Distribution License ("CDDL"), version 1.0.
 * You may only use this file in accordance with the terms of version
 * 1.0 of the CDDL.
 *
 * A full copy of the text of the CDDL should have accompanied this
 * source.  A copy of the CDDL is also available via the Internet at
 * http://www.illumos.org/license/CDDL.
 */

/*
 * Copyright 2013 (c) Joyent, Inc. All rights reserved.
 */

/*
 * The point of this is to use print() on various functions to make sure that we
 * can print basic structures. Note that we purposefully are making sure that
 * there are no pointers here.
 */
#include <unistd.h>

typedef struct final_fantasy_info {
        int ff_gameid;
        int ff_partysize;
        int ff_hassummons;
} final_fantasy_info_t;

static int
ff_getgameid(final_fantasy_info_t *f)
{
        return (0);
}

static int
ff_getpartysize(final_fantasy_info_t *f)
{
        return (0);
}

static int
ff_getsummons(final_fantasy_info_t *f)
{
        return (0);
}

int
main(void)
{
        final_fantasy_info_t ffiii, ffx, ffi;

        ffi.ff_gameid = 1;
        ffi.ff_partysize = 4;
        ffi.ff_hassummons = 0;

        ffiii.ff_gameid = 6;
        ffiii.ff_partysize = 4;
        ffiii.ff_hassummons = 1;

        ffx.ff_gameid = 10;
        ffx.ff_partysize = 3;
        ffx.ff_hassummons = 1;

        for (;;) {
                ff_getgameid(&ffi);
                ff_getpartysize(&ffx);
                ff_getsummons(&ffiii);
                sleep(1);
        }
        /*NOTREACHED*/
        return (0);
}