root/usr/src/common/avl/avl.c
/*
 * CDDL HEADER START
 *
 * The contents of this file are subject to the terms of the
 * Common Development and Distribution License (the "License").
 * You may not use this file except in compliance with the License.
 *
 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
 * or http://www.opensolaris.org/os/licensing.
 * See the License for the specific language governing permissions
 * and limitations under the License.
 *
 * When distributing Covered Code, include this CDDL HEADER in each
 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
 * If applicable, add the following below this CDDL HEADER, with the
 * fields enclosed by brackets "[]" replaced with your own identifying
 * information: Portions Copyright [yyyy] [name of copyright owner]
 *
 * CDDL HEADER END
 */
/*
 * Copyright 2009 Sun Microsystems, Inc.  All rights reserved.
 * Use is subject to license terms.
 */

/*
 * Copyright 2015 Nexenta Systems, Inc.  All rights reserved.
 * Copyright (c) 2015 by Delphix. All rights reserved.
 */

/*
 * AVL - generic AVL tree implementation for kernel use
 *
 * A complete description of AVL trees can be found in many CS textbooks.
 *
 * Here is a very brief overview. An AVL tree is a binary search tree that is
 * almost perfectly balanced. By "almost" perfectly balanced, we mean that at
 * any given node, the left and right subtrees are allowed to differ in height
 * by at most 1 level.
 *
 * This relaxation from a perfectly balanced binary tree allows doing
 * insertion and deletion relatively efficiently. Searching the tree is
 * still a fast operation, roughly O(log(N)).
 *
 * The key to insertion and deletion is a set of tree manipulations called
 * rotations, which bring unbalanced subtrees back into the semi-balanced state.
 *
 * This implementation of AVL trees has the following peculiarities:
 *
 *      - The AVL specific data structures are physically embedded as fields
 *        in the "using" data structures.  To maintain generality the code
 *        must constantly translate between "avl_node_t *" and containing
 *        data structure "void *"s by adding/subtracting the avl_offset.
 *
 *      - Since the AVL data is always embedded in other structures, there is
 *        no locking or memory allocation in the AVL routines. This must be
 *        provided for by the enclosing data structure's semantics. Typically,
 *        avl_insert()/_add()/_remove()/avl_insert_here() require some kind of
 *        exclusive write lock. Other operations require a read lock.
 *
 *      - The implementation uses iteration instead of explicit recursion,
 *        since it is intended to run on limited size kernel stacks. Since
 *        there is no recursion stack present to move "up" in the tree,
 *        there is an explicit "parent" link in the avl_node_t.
 *
 *      - The left/right children pointers of a node are in an array.
 *        In the code, variables (instead of constants) are used to represent
 *        left and right indices.  The implementation is written as if it only
 *        dealt with left handed manipulations.  By changing the value assigned
 *        to "left", the code also works for right handed trees.  The
 *        following variables/terms are frequently used:
 *
 *              int left;       // 0 when dealing with left children,
 *                              // 1 for dealing with right children
 *
 *              int left_heavy; // -1 when left subtree is taller at some node,
 *                              // +1 when right subtree is taller
 *
 *              int right;      // will be the opposite of left (0 or 1)
 *              int right_heavy;// will be the opposite of left_heavy (-1 or 1)
 *
 *              int direction;  // 0 for "<" (ie. left child); 1 for ">" (right)
 *
 *        Though it is a little more confusing to read the code, the approach
 *        allows using half as much code (and hence cache footprint) for tree
 *        manipulations and eliminates many conditional branches.
 *
 *      - The avl_index_t is an opaque "cookie" used to find nodes at or
 *        adjacent to where a new value would be inserted in the tree. The value
 *        is a modified "avl_node_t *".  The bottom bit (normally 0 for a
 *        pointer) is set to indicate if that the new node has a value greater
 *        than the value of the indicated "avl_node_t *".
 *
 * Note - in addition to userland (e.g. libavl and libutil) and the kernel
 * (e.g. genunix), avl.c is compiled into ld.so and kmdb's genunix module,
 * which each have their own compilation environments and subsequent
 * requirements. Each of these environments must be considered when adding
 * dependencies from avl.c.
 */

#include <sys/types.h>
#include <sys/param.h>
#include <sys/debug.h>
#include <sys/avl.h>
#include <sys/cmn_err.h>

/*
 * Walk from one node to the previous valued node (ie. an infix walk
 * towards the left). At any given node we do one of 2 things:
 *
 * - If there is a left child, go to it, then to it's rightmost descendant.
 *
 * - otherwise we return through parent nodes until we've come from a right
 *   child.
 *
 * Return Value:
 * NULL - if at the end of the nodes
 * otherwise next node
 */
void *
avl_walk(avl_tree_t *tree, void *oldnode, int left)
{
        size_t off = tree->avl_offset;
        avl_node_t *node = AVL_DATA2NODE(oldnode, off);
        int right = 1 - left;
        int was_child;


        /*
         * nowhere to walk to if tree is empty
         */
        if (node == NULL)
                return (NULL);

        /*
         * Visit the previous valued node. There are two possibilities:
         *
         * If this node has a left child, go down one left, then all
         * the way right.
         */
        if (node->avl_child[left] != NULL) {
                for (node = node->avl_child[left];
                    node->avl_child[right] != NULL;
                    node = node->avl_child[right])
                        ;
        /*
         * Otherwise, return thru left children as far as we can.
         */
        } else {
                for (;;) {
                        was_child = AVL_XCHILD(node);
                        node = AVL_XPARENT(node);
                        if (node == NULL)
                                return (NULL);
                        if (was_child == right)
                                break;
                }
        }

        return (AVL_NODE2DATA(node, off));
}

/*
 * Return the lowest valued node in a tree or NULL.
 * (leftmost child from root of tree)
 */
void *
avl_first(avl_tree_t *tree)
{
        avl_node_t *node;
        avl_node_t *prev = NULL;
        size_t off = tree->avl_offset;

        for (node = tree->avl_root; node != NULL; node = node->avl_child[0])
                prev = node;

        if (prev != NULL)
                return (AVL_NODE2DATA(prev, off));
        return (NULL);
}

/*
 * Return the highest valued node in a tree or NULL.
 * (rightmost child from root of tree)
 */
void *
avl_last(avl_tree_t *tree)
{
        avl_node_t *node;
        avl_node_t *prev = NULL;
        size_t off = tree->avl_offset;

        for (node = tree->avl_root; node != NULL; node = node->avl_child[1])
                prev = node;

        if (prev != NULL)
                return (AVL_NODE2DATA(prev, off));
        return (NULL);
}

/*
 * Access the node immediately before or after an insertion point.
 *
 * "avl_index_t" is a (avl_node_t *) with the bottom bit indicating a child
 *
 * Return value:
 *      NULL: no node in the given direction
 *      "void *"  of the found tree node
 */
void *
avl_nearest(avl_tree_t *tree, avl_index_t where, int direction)
{
        int child = AVL_INDEX2CHILD(where);
        avl_node_t *node = AVL_INDEX2NODE(where);
        void *data;
        size_t off = tree->avl_offset;

        if (node == NULL) {
                ASSERT(tree->avl_root == NULL);
                return (NULL);
        }
        data = AVL_NODE2DATA(node, off);
        if (child != direction)
                return (data);

        return (avl_walk(tree, data, direction));
}


/*
 * Search for the node which contains "value".  The algorithm is a
 * simple binary tree search.
 *
 * return value:
 *      NULL: the value is not in the AVL tree
 *              *where (if not NULL)  is set to indicate the insertion point
 *      "void *"  of the found tree node
 */
void *
avl_find(avl_tree_t *tree, const void *value, avl_index_t *where)
{
        avl_node_t *node;
        avl_node_t *prev = NULL;
        int child = 0;
        int diff;
        size_t off = tree->avl_offset;

        for (node = tree->avl_root; node != NULL;
            node = node->avl_child[child]) {

                prev = node;

                diff = tree->avl_compar(value, AVL_NODE2DATA(node, off));
                ASSERT(-1 <= diff && diff <= 1);
                if (diff == 0) {
#ifdef DEBUG
                        if (where != NULL)
                                *where = 0;
#endif
                        return (AVL_NODE2DATA(node, off));
                }
                child = (diff > 0);
        }

        if (where != NULL)
                *where = AVL_MKINDEX(prev, child);

        return (NULL);
}


/*
 * Perform a rotation to restore balance at the subtree given by depth.
 *
 * This routine is used by both insertion and deletion. The return value
 * indicates:
 *       0 : subtree did not change height
 *      !0 : subtree was reduced in height
 *
 * The code is written as if handling left rotations, right rotations are
 * symmetric and handled by swapping values of variables right/left[_heavy]
 *
 * On input balance is the "new" balance at "node". This value is either
 * -2 or +2.
 */
static int
avl_rotation(avl_tree_t *tree, avl_node_t *node, int balance)
{
        int left = !(balance < 0);      /* when balance = -2, left will be 0 */
        int right = 1 - left;
        int left_heavy = balance >> 1;
        int right_heavy = -left_heavy;
        avl_node_t *parent = AVL_XPARENT(node);
        avl_node_t *child = node->avl_child[left];
        avl_node_t *cright;
        avl_node_t *gchild;
        avl_node_t *gright;
        avl_node_t *gleft;
        int which_child = AVL_XCHILD(node);
        int child_bal = AVL_XBALANCE(child);

        /* BEGIN CSTYLED */
        /*
         * case 1 : node is overly left heavy, the left child is balanced or
         * also left heavy. This requires the following rotation.
         *
         *                   (node bal:-2)
         *                    /           \
         *                   /             \
         *              (child bal:0 or -1)
         *              /    \
         *             /      \
         *                     cright
         *
         * becomes:
         *
         *              (child bal:1 or 0)
         *              /        \
         *             /          \
         *                        (node bal:-1 or 0)
         *                         /     \
         *                        /       \
         *                     cright
         *
         * we detect this situation by noting that child's balance is not
         * right_heavy.
         */
        /* END CSTYLED */
        if (child_bal != right_heavy) {

                /*
                 * compute new balance of nodes
                 *
                 * If child used to be left heavy (now balanced) we reduced
                 * the height of this sub-tree -- used in "return...;" below
                 */
                child_bal += right_heavy; /* adjust towards right */

                /*
                 * move "cright" to be node's left child
                 */
                cright = child->avl_child[right];
                node->avl_child[left] = cright;
                if (cright != NULL) {
                        AVL_SETPARENT(cright, node);
                        AVL_SETCHILD(cright, left);
                }

                /*
                 * move node to be child's right child
                 */
                child->avl_child[right] = node;
                AVL_SETBALANCE(node, -child_bal);
                AVL_SETCHILD(node, right);
                AVL_SETPARENT(node, child);

                /*
                 * update the pointer into this subtree
                 */
                AVL_SETBALANCE(child, child_bal);
                AVL_SETCHILD(child, which_child);
                AVL_SETPARENT(child, parent);
                if (parent != NULL)
                        parent->avl_child[which_child] = child;
                else
                        tree->avl_root = child;

                return (child_bal == 0);
        }

        /* BEGIN CSTYLED */
        /*
         * case 2 : When node is left heavy, but child is right heavy we use
         * a different rotation.
         *
         *                   (node b:-2)
         *                    /   \
         *                   /     \
         *                  /       \
         *             (child b:+1)
         *              /     \
         *             /       \
         *                   (gchild b: != 0)
         *                     /  \
         *                    /    \
         *                 gleft   gright
         *
         * becomes:
         *
         *              (gchild b:0)
         *              /       \
         *             /         \
         *            /           \
         *        (child b:?)   (node b:?)
         *         /  \          /   \
         *        /    \        /     \
         *            gleft   gright
         *
         * computing the new balances is more complicated. As an example:
         *       if gchild was right_heavy, then child is now left heavy
         *              else it is balanced
         */
        /* END CSTYLED */
        gchild = child->avl_child[right];
        gleft = gchild->avl_child[left];
        gright = gchild->avl_child[right];

        /*
         * move gright to left child of node and
         *
         * move gleft to right child of node
         */
        node->avl_child[left] = gright;
        if (gright != NULL) {
                AVL_SETPARENT(gright, node);
                AVL_SETCHILD(gright, left);
        }

        child->avl_child[right] = gleft;
        if (gleft != NULL) {
                AVL_SETPARENT(gleft, child);
                AVL_SETCHILD(gleft, right);
        }

        /*
         * move child to left child of gchild and
         *
         * move node to right child of gchild and
         *
         * fixup parent of all this to point to gchild
         */
        balance = AVL_XBALANCE(gchild);
        gchild->avl_child[left] = child;
        AVL_SETBALANCE(child, (balance == right_heavy ? left_heavy : 0));
        AVL_SETPARENT(child, gchild);
        AVL_SETCHILD(child, left);

        gchild->avl_child[right] = node;
        AVL_SETBALANCE(node, (balance == left_heavy ? right_heavy : 0));
        AVL_SETPARENT(node, gchild);
        AVL_SETCHILD(node, right);

        AVL_SETBALANCE(gchild, 0);
        AVL_SETPARENT(gchild, parent);
        AVL_SETCHILD(gchild, which_child);
        if (parent != NULL)
                parent->avl_child[which_child] = gchild;
        else
                tree->avl_root = gchild;

        return (1);     /* the new tree is always shorter */
}


/*
 * Insert a new node into an AVL tree at the specified (from avl_find()) place.
 *
 * Newly inserted nodes are always leaf nodes in the tree, since avl_find()
 * searches out to the leaf positions.  The avl_index_t indicates the node
 * which will be the parent of the new node.
 *
 * After the node is inserted, a single rotation further up the tree may
 * be necessary to maintain an acceptable AVL balance.
 */
void
avl_insert(avl_tree_t *tree, void *new_data, avl_index_t where)
{
        avl_node_t *node;
        avl_node_t *parent = AVL_INDEX2NODE(where);
        int old_balance;
        int new_balance;
        int which_child = AVL_INDEX2CHILD(where);
        size_t off = tree->avl_offset;

        ASSERT(tree);
#ifdef _LP64
        ASSERT(((uintptr_t)new_data & 0x7) == 0);
#endif

        node = AVL_DATA2NODE(new_data, off);

        /*
         * First, add the node to the tree at the indicated position.
         */
        ++tree->avl_numnodes;

        node->avl_child[0] = NULL;
        node->avl_child[1] = NULL;

        AVL_SETCHILD(node, which_child);
        AVL_SETBALANCE(node, 0);
        AVL_SETPARENT(node, parent);
        if (parent != NULL) {
                ASSERT(parent->avl_child[which_child] == NULL);
                parent->avl_child[which_child] = node;
        } else {
                ASSERT(tree->avl_root == NULL);
                tree->avl_root = node;
        }
        /*
         * Now, back up the tree modifying the balance of all nodes above the
         * insertion point. If we get to a highly unbalanced ancestor, we
         * need to do a rotation.  If we back out of the tree we are done.
         * If we brought any subtree into perfect balance (0), we are also done.
         */
        for (;;) {
                node = parent;
                if (node == NULL)
                        return;

                /*
                 * Compute the new balance
                 */
                old_balance = AVL_XBALANCE(node);
                new_balance = old_balance + (which_child ? 1 : -1);

                /*
                 * If we introduced equal balance, then we are done immediately
                 */
                if (new_balance == 0) {
                        AVL_SETBALANCE(node, 0);
                        return;
                }

                /*
                 * If both old and new are not zero we went
                 * from -1 to -2 balance, do a rotation.
                 */
                if (old_balance != 0)
                        break;

                AVL_SETBALANCE(node, new_balance);
                parent = AVL_XPARENT(node);
                which_child = AVL_XCHILD(node);
        }

        /*
         * perform a rotation to fix the tree and return
         */
        (void) avl_rotation(tree, node, new_balance);
}

/*
 * Insert "new_data" in "tree" in the given "direction" either after or
 * before (AVL_AFTER, AVL_BEFORE) the data "here".
 *
 * Insertions can only be done at empty leaf points in the tree, therefore
 * if the given child of the node is already present we move to either
 * the AVL_PREV or AVL_NEXT and reverse the insertion direction. Since
 * every other node in the tree is a leaf, this always works.
 *
 * To help developers using this interface, we assert that the new node
 * is correctly ordered at every step of the way in DEBUG kernels.
 */
void
avl_insert_here(
        avl_tree_t *tree,
        void *new_data,
        void *here,
        int direction)
{
        avl_node_t *node;
        int child = direction;  /* rely on AVL_BEFORE == 0, AVL_AFTER == 1 */
#ifdef DEBUG
        int diff;
#endif

        ASSERT(tree != NULL);
        ASSERT(new_data != NULL);
        ASSERT(here != NULL);
        ASSERT(direction == AVL_BEFORE || direction == AVL_AFTER);

        /*
         * If corresponding child of node is not NULL, go to the neighboring
         * node and reverse the insertion direction.
         */
        node = AVL_DATA2NODE(here, tree->avl_offset);

#ifdef DEBUG
        diff = tree->avl_compar(new_data, here);
        ASSERT(-1 <= diff && diff <= 1);
        ASSERT(diff != 0);
        ASSERT(diff > 0 ? child == 1 : child == 0);
#endif

        if (node->avl_child[child] != NULL) {
                node = node->avl_child[child];
                child = 1 - child;
                while (node->avl_child[child] != NULL) {
#ifdef DEBUG
                        diff = tree->avl_compar(new_data,
                            AVL_NODE2DATA(node, tree->avl_offset));
                        ASSERT(-1 <= diff && diff <= 1);
                        ASSERT(diff != 0);
                        ASSERT(diff > 0 ? child == 1 : child == 0);
#endif
                        node = node->avl_child[child];
                }
#ifdef DEBUG
                diff = tree->avl_compar(new_data,
                    AVL_NODE2DATA(node, tree->avl_offset));
                ASSERT(-1 <= diff && diff <= 1);
                ASSERT(diff != 0);
                ASSERT(diff > 0 ? child == 1 : child == 0);
#endif
        }
        ASSERT(node->avl_child[child] == NULL);

        avl_insert(tree, new_data, AVL_MKINDEX(node, child));
}

/*
 * Add a new node to an AVL tree.
 */
void
avl_add(avl_tree_t *tree, void *new_node)
{
        avl_index_t where;

        /*
         * This is unfortunate.  We want to call panic() here, even for
         * non-DEBUG kernels.  In userland, however, we can't depend on anything
         * in libc or else the rtld build process gets confused.
         * Thankfully, rtld provides us with its own assfail() so we can use
         * that here.  We use assfail() directly to get a nice error message
         * in the core - much like what panic() does for crashdumps.
         */
        if (avl_find(tree, new_node, &where) != NULL)
#ifdef _KERNEL
                panic("avl_find() succeeded inside avl_add()");
#else
                (void) assfail("avl_find() succeeded inside avl_add()",
                    __FILE__, __LINE__);
#endif
        avl_insert(tree, new_node, where);
}

/*
 * Delete a node from the AVL tree.  Deletion is similar to insertion, but
 * with 2 complications.
 *
 * First, we may be deleting an interior node. Consider the following subtree:
 *
 *     d           c            c
 *    / \         / \          / \
 *   b   e       b   e        b   e
 *  / \         / \          /
 * a   c       a            a
 *
 * When we are deleting node (d), we find and bring up an adjacent valued leaf
 * node, say (c), to take the interior node's place. In the code this is
 * handled by temporarily swapping (d) and (c) in the tree and then using
 * common code to delete (d) from the leaf position.
 *
 * Secondly, an interior deletion from a deep tree may require more than one
 * rotation to fix the balance. This is handled by moving up the tree through
 * parents and applying rotations as needed. The return value from
 * avl_rotation() is used to detect when a subtree did not change overall
 * height due to a rotation.
 */
void
avl_remove(avl_tree_t *tree, void *data)
{
        avl_node_t *delete;
        avl_node_t *parent;
        avl_node_t *node;
        avl_node_t tmp;
        int old_balance;
        int new_balance;
        int left;
        int right;
        int which_child;
        size_t off = tree->avl_offset;

        ASSERT(tree);

        delete = AVL_DATA2NODE(data, off);

        /*
         * Deletion is easiest with a node that has at most 1 child.
         * We swap a node with 2 children with a sequentially valued
         * neighbor node. That node will have at most 1 child. Note this
         * has no effect on the ordering of the remaining nodes.
         *
         * As an optimization, we choose the greater neighbor if the tree
         * is right heavy, otherwise the left neighbor. This reduces the
         * number of rotations needed.
         */
        if (delete->avl_child[0] != NULL && delete->avl_child[1] != NULL) {

                /*
                 * choose node to swap from whichever side is taller
                 */
                old_balance = AVL_XBALANCE(delete);
                left = (old_balance > 0);
                right = 1 - left;

                /*
                 * get to the previous value'd node
                 * (down 1 left, as far as possible right)
                 */
                for (node = delete->avl_child[left];
                    node->avl_child[right] != NULL;
                    node = node->avl_child[right])
                        ;

                /*
                 * create a temp placeholder for 'node'
                 * move 'node' to delete's spot in the tree
                 */
                tmp = *node;

                *node = *delete;
                if (node->avl_child[left] == node)
                        node->avl_child[left] = &tmp;

                parent = AVL_XPARENT(node);
                if (parent != NULL)
                        parent->avl_child[AVL_XCHILD(node)] = node;
                else
                        tree->avl_root = node;
                AVL_SETPARENT(node->avl_child[left], node);
                AVL_SETPARENT(node->avl_child[right], node);

                /*
                 * Put tmp where node used to be (just temporary).
                 * It always has a parent and at most 1 child.
                 */
                delete = &tmp;
                parent = AVL_XPARENT(delete);
                parent->avl_child[AVL_XCHILD(delete)] = delete;
                which_child = (delete->avl_child[1] != 0);
                if (delete->avl_child[which_child] != NULL)
                        AVL_SETPARENT(delete->avl_child[which_child], delete);
        }


        /*
         * Here we know "delete" is at least partially a leaf node. It can
         * be easily removed from the tree.
         */
        ASSERT(tree->avl_numnodes > 0);
        --tree->avl_numnodes;
        parent = AVL_XPARENT(delete);
        which_child = AVL_XCHILD(delete);
        if (delete->avl_child[0] != NULL)
                node = delete->avl_child[0];
        else
                node = delete->avl_child[1];

        /*
         * Connect parent directly to node (leaving out delete).
         */
        if (node != NULL) {
                AVL_SETPARENT(node, parent);
                AVL_SETCHILD(node, which_child);
        }
        if (parent == NULL) {
                tree->avl_root = node;
                return;
        }
        parent->avl_child[which_child] = node;


        /*
         * Since the subtree is now shorter, begin adjusting parent balances
         * and performing any needed rotations.
         */
        do {

                /*
                 * Move up the tree and adjust the balance
                 *
                 * Capture the parent and which_child values for the next
                 * iteration before any rotations occur.
                 */
                node = parent;
                old_balance = AVL_XBALANCE(node);
                new_balance = old_balance - (which_child ? 1 : -1);
                parent = AVL_XPARENT(node);
                which_child = AVL_XCHILD(node);

                /*
                 * If a node was in perfect balance but isn't anymore then
                 * we can stop, since the height didn't change above this point
                 * due to a deletion.
                 */
                if (old_balance == 0) {
                        AVL_SETBALANCE(node, new_balance);
                        break;
                }

                /*
                 * If the new balance is zero, we don't need to rotate
                 * else
                 * need a rotation to fix the balance.
                 * If the rotation doesn't change the height
                 * of the sub-tree we have finished adjusting.
                 */
                if (new_balance == 0)
                        AVL_SETBALANCE(node, new_balance);
                else if (!avl_rotation(tree, node, new_balance))
                        break;
        } while (parent != NULL);
}

#define AVL_REINSERT(tree, obj)         \
        avl_remove((tree), (obj));      \
        avl_add((tree), (obj))

boolean_t
avl_update_lt(avl_tree_t *t, void *obj)
{
        void *neighbor;

        ASSERT(((neighbor = AVL_NEXT(t, obj)) == NULL) ||
            (t->avl_compar(obj, neighbor) <= 0));

        neighbor = AVL_PREV(t, obj);
        if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
                AVL_REINSERT(t, obj);
                return (B_TRUE);
        }

        return (B_FALSE);
}

boolean_t
avl_update_gt(avl_tree_t *t, void *obj)
{
        void *neighbor;

        ASSERT(((neighbor = AVL_PREV(t, obj)) == NULL) ||
            (t->avl_compar(obj, neighbor) >= 0));

        neighbor = AVL_NEXT(t, obj);
        if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
                AVL_REINSERT(t, obj);
                return (B_TRUE);
        }

        return (B_FALSE);
}

boolean_t
avl_update(avl_tree_t *t, void *obj)
{
        void *neighbor;

        neighbor = AVL_PREV(t, obj);
        if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
                AVL_REINSERT(t, obj);
                return (B_TRUE);
        }

        neighbor = AVL_NEXT(t, obj);
        if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
                AVL_REINSERT(t, obj);
                return (B_TRUE);
        }

        return (B_FALSE);
}

void
avl_swap(avl_tree_t *tree1, avl_tree_t *tree2)
{
        avl_node_t *temp_node;
        ulong_t temp_numnodes;

        ASSERT3P(tree1->avl_compar, ==, tree2->avl_compar);
        ASSERT3U(tree1->avl_offset, ==, tree2->avl_offset);
        ASSERT3U(tree1->avl_size, ==, tree2->avl_size);

        temp_node = tree1->avl_root;
        temp_numnodes = tree1->avl_numnodes;
        tree1->avl_root = tree2->avl_root;
        tree1->avl_numnodes = tree2->avl_numnodes;
        tree2->avl_root = temp_node;
        tree2->avl_numnodes = temp_numnodes;
}

/*
 * initialize a new AVL tree
 */
void
avl_create(avl_tree_t *tree, int (*compar) (const void *, const void *),
    size_t size, size_t offset)
{
        ASSERT(tree);
        ASSERT(compar);
        ASSERT(size > 0);
        ASSERT(size >= offset + sizeof (avl_node_t));
#ifdef _LP64
        ASSERT((offset & 0x7) == 0);
#endif

        tree->avl_compar = compar;
        tree->avl_root = NULL;
        tree->avl_numnodes = 0;
        tree->avl_size = size;
        tree->avl_offset = offset;
}

/*
 * Delete a tree.
 */
/* ARGSUSED */
void
avl_destroy(avl_tree_t *tree)
{
        ASSERT(tree);
        ASSERT(tree->avl_numnodes == 0);
        ASSERT(tree->avl_root == NULL);
}


/*
 * Return the number of nodes in an AVL tree.
 */
ulong_t
avl_numnodes(avl_tree_t *tree)
{
        ASSERT(tree);
        return (tree->avl_numnodes);
}

boolean_t
avl_is_empty(avl_tree_t *tree)
{
        ASSERT(tree);
        return (tree->avl_numnodes == 0);
}

#define CHILDBIT        (1L)

/*
 * Post-order tree walk used to visit all tree nodes and destroy the tree
 * in post order. This is used for removing all the nodes from a tree without
 * paying any cost for rebalancing it.
 *
 * example:
 *
 *      void *cookie = NULL;
 *      my_data_t *node;
 *
 *      while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
 *              free(node);
 *      avl_destroy(tree);
 *
 * The cookie is really an avl_node_t to the current node's parent and
 * an indication of which child you looked at last.
 *
 * On input, a cookie value of CHILDBIT indicates the tree is done.
 */
void *
avl_destroy_nodes(avl_tree_t *tree, void **cookie)
{
        avl_node_t      *node;
        avl_node_t      *parent;
        int             child;
        void            *first;
        size_t          off = tree->avl_offset;

        /*
         * Initial calls go to the first node or it's right descendant.
         */
        if (*cookie == NULL) {
                first = avl_first(tree);

                /*
                 * deal with an empty tree
                 */
                if (first == NULL) {
                        *cookie = (void *)CHILDBIT;
                        return (NULL);
                }

                node = AVL_DATA2NODE(first, off);
                parent = AVL_XPARENT(node);
                goto check_right_side;
        }

        /*
         * If there is no parent to return to we are done.
         */
        parent = (avl_node_t *)((uintptr_t)(*cookie) & ~CHILDBIT);
        if (parent == NULL) {
                if (tree->avl_root != NULL) {
                        ASSERT(tree->avl_numnodes == 1);
                        tree->avl_root = NULL;
                        tree->avl_numnodes = 0;
                }
                return (NULL);
        }

        /*
         * Remove the child pointer we just visited from the parent and tree.
         */
        child = (uintptr_t)(*cookie) & CHILDBIT;
        parent->avl_child[child] = NULL;
        ASSERT(tree->avl_numnodes > 1);
        --tree->avl_numnodes;

        /*
         * If we just did a right child or there isn't one, go up to parent.
         */
        if (child == 1 || parent->avl_child[1] == NULL) {
                node = parent;
                parent = AVL_XPARENT(parent);
                goto done;
        }

        /*
         * Do parent's right child, then leftmost descendent.
         */
        node = parent->avl_child[1];
        while (node->avl_child[0] != NULL) {
                parent = node;
                node = node->avl_child[0];
        }

        /*
         * If here, we moved to a left child. It may have one
         * child on the right (when balance == +1).
         */
check_right_side:
        if (node->avl_child[1] != NULL) {
                ASSERT(AVL_XBALANCE(node) == 1);
                parent = node;
                node = node->avl_child[1];
                ASSERT(node->avl_child[0] == NULL &&
                    node->avl_child[1] == NULL);
        } else {
                ASSERT(AVL_XBALANCE(node) <= 0);
        }

done:
        if (parent == NULL) {
                *cookie = (void *)CHILDBIT;
                ASSERT(node == tree->avl_root);
        } else {
                *cookie = (void *)((uintptr_t)parent | AVL_XCHILD(node));
        }

        return (AVL_NODE2DATA(node, off));
}