root/usr/src/tools/smatch/src/allocate.c
/*
 * allocate.c - simple space-efficient blob allocator.
 *
 * Copyright (C) 2003 Transmeta Corp.
 *               2003-2004 Linus Torvalds
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 * Simple allocator for data that doesn't get partially free'd.
 * The tokenizer and parser allocate a _lot_ of small data structures
 * (often just two-three bytes for things like small integers),
 * and since they all depend on each other you can't free them
 * individually _anyway_. So do something that is very space-
 * efficient: allocate larger "blobs", and give out individual
 * small bits and pieces of it with no maintenance overhead.
 */
#include <stdlib.h>
#include <stddef.h>
#include <stdio.h>

#include "lib.h"
#include "allocate.h"
#include "compat.h"
#include "token.h"
#include "symbol.h"
#include "scope.h"
#include "expression.h"
#include "linearize.h"

void protect_allocations(struct allocator_struct *desc)
{
        desc->blobs = NULL;
}

void drop_all_allocations(struct allocator_struct *desc)
{
        struct allocation_blob *blob = desc->blobs;

        desc->blobs = NULL;
        desc->allocations = 0;
        desc->total_bytes = 0;
        desc->useful_bytes = 0;
        desc->freelist = NULL;
        while (blob) {
                struct allocation_blob *next = blob->next;
                blob_free(blob, desc->chunking);
                blob = next;
        }
}

void free_one_entry(struct allocator_struct *desc, void *entry)
{
        void **p = entry;
        *p = desc->freelist;
        desc->freelist = p;
}

void *allocate(struct allocator_struct *desc, unsigned int size)
{
        unsigned long alignment = desc->alignment;
        struct allocation_blob *blob = desc->blobs;
        void *retval;

        /*
         * NOTE! The freelist only works with things that are
         *  (a) sufficiently aligned
         *  (b) use a constant size
         * Don't try to free allocators that don't follow
         * these rules.
         */
        if (desc->freelist) {
                void **p = desc->freelist;
                retval = p;
                desc->freelist = *p;
                do {
                        *p = NULL;
                        p++;
                } while ((size -= sizeof(void *)) > 0);
                return retval;
        }

        desc->allocations++;
        desc->useful_bytes += size;
        size = (size + alignment - 1) & ~(alignment-1);
        if (!blob || blob->left < size) {
                unsigned int offset, chunking = desc->chunking;
                struct allocation_blob *newblob = blob_alloc(chunking);
                if (!newblob)
                        die("out of memory");
                if (size > chunking)
                        die("alloc too big");
                desc->total_bytes += chunking;
                newblob->next = blob;
                blob = newblob;
                desc->blobs = newblob;
                offset = offsetof(struct allocation_blob, data);
                offset = (offset + alignment - 1) & ~(alignment-1);
                blob->left = chunking - offset;
                blob->offset = offset - offsetof(struct allocation_blob, data);
        }
        retval = blob->data + blob->offset;
        blob->offset += size;
        blob->left -= size;
        return retval;
}

void show_allocations(struct allocator_struct *x)
{
        fprintf(stderr, "%s: %lu allocations, %lu bytes (%lu total bytes, "
                        "%6.2f%% usage, %6.2f average size)\n",
                x->name, x->allocations, x->useful_bytes, x->total_bytes,
                100 * (double) x->useful_bytes / x->total_bytes,
                (double) x->useful_bytes / x->allocations);
}

void get_allocator_stats(struct allocator_struct *x, struct allocator_stats *s)
{
        s->name = x->name;
        s->allocations = x->allocations;
        s->useful_bytes = x->useful_bytes;
        s->total_bytes = x->total_bytes;
}

ALLOCATOR(ident, "identifiers");
ALLOCATOR(token, "tokens");
ALLOCATOR(context, "contexts");
ALLOCATOR(symbol, "symbols");
ALLOCATOR(expression, "expressions");
ALLOCATOR(statement, "statements");
ALLOCATOR(string, "strings");
ALLOCATOR(scope, "scopes");
__DO_ALLOCATOR(void, 0, 1, "bytes", bytes);
ALLOCATOR(basic_block, "basic_block");
ALLOCATOR(entrypoint, "entrypoint");
ALLOCATOR(instruction, "instruction");
ALLOCATOR(multijmp, "multijmp");
ALLOCATOR(pseudo, "pseudo");