#include "base.h"
#include "statmch.h"
#include "stp_vectors.h"
#if STP_DBG
# include "stpm.h"
#endif
STATE_MACH_T *
STP_state_mach_create (void (*concreteEnterState) (STATE_MACH_T*),
Bool (*concreteCheckCondition) (STATE_MACH_T*),
char *(*concreteGetStatName) (int),
void *owner, char *name)
{
STATE_MACH_T *this;
STP_MALLOC(this, STATE_MACH_T, "state machine");
this->State = BEGIN;
this->name = (char*) strdup (name);
this->changeState = False;
#if STP_DBG
this->debug = False;
this->ignoreHop2State = BEGIN;
#endif
this->concreteEnterState = concreteEnterState;
this->concreteCheckCondition = concreteCheckCondition;
this->concreteGetStatName = concreteGetStatName;
this->owner.owner = owner;
return this;
}
void
STP_state_mach_delete (STATE_MACH_T *this)
{
free (this->name);
STP_FREE(this, "state machine");
}
Bool
STP_check_condition (STATE_MACH_T* this)
{
Bool bret;
bret = (*(this->concreteCheckCondition)) (this);
if (bret) {
this->changeState = True;
}
return bret;
}
Bool
STP_change_state (STATE_MACH_T* this)
{
register int number_of_loops;
for (number_of_loops = 0; ; number_of_loops++) {
if (! this->changeState) break;
(*(this->concreteEnterState)) (this);
this->changeState = False;
(void) STP_check_condition (this);
}
return number_of_loops;
}
Bool
STP_hop_2_state (STATE_MACH_T* this, unsigned int new_state)
{
#ifdef STP_DBG
switch (this->debug) {
case 0: break;
case 1:
if (new_state == this->State || new_state == this->ignoreHop2State) break;
stp_trace ("%-8s(%s-%s): %s=>%s",
this->name,
*this->owner.port->owner->name ? this->owner.port->owner->name : "Glbl",
this->owner.port->port_name,
(*(this->concreteGetStatName)) (this->State),
(*(this->concreteGetStatName)) (new_state));
break;
case 2:
if (new_state == this->State) break;
stp_trace ("%s(%s): %s=>%s",
this->name,
*this->owner.stpm->name ? this->owner.stpm->name : "Glbl",
(*(this->concreteGetStatName)) (this->State),
(*(this->concreteGetStatName)) (new_state));
break;
}
#endif
this->State = new_state;
this->changeState = True;
return True;
}