ASCII
s->data_type = (Byte)(bin_freq > (ascii_freq >> 2) ? BINARY : ASCII);
case ASCII:
case ASCII:
case ASCII:
conv = ASCII;
conv = ASCII;
case ASCII:
case ASCII:
int ascii = ASCII;
if ( !isspace(c) ) st->context = ASCII;
case ASCII:
st->context = ASCII;
st->context = ASCII;
cd->state = ASCII;
cd->state = ASCII;
(cd->state == ASCII ? 3 : 2) :
(cd->state == ASCII ? 7 : 6);
cd->state = ASCII;
if (cd->state == ASCII)
cd->state = ASCII;
cd->state = ASCII;
cd->state = ASCII;
cd->state = ASCII;
cd->state = ASCII;
cd->state = ASCII;
if (cd->state == ASCII)
enum { ASCII, WANSUNG } state;
cd->state = ASCII;
*state = ASCII;
*state = ASCII;
if ((obtail - ob) < (i + (*state == ASCII ?
if (*state == ASCII)
*state = ASCII;
*cd = ASCII;
cd->state = ASCII;
cd->state == ASCII)
cd->state = ASCII;
cd->state = ASCII;
cd->state = ASCII;
cd->state = ASCII;
cd->state == ASCII)
enum { ASCII, WANSUNG } state;
cd->state = ASCII;
enum { ASCII, WANSUNG } state;
cd->state = ASCII;
cd->state == ASCII)
enum { ASCII, HANGUL } state;
cd->state = ASCII;
cd->state = ASCII;
if (cd->state == ASCII && errno != EILSEQ)\
enum { ASCII, WANSUNG } state;
(cd->state == ASCII ? 3 : 2) :\
(cd->state == ASCII ? 7 : 6);\
cd->state = ASCII;\
enum { ASCII, WANSUNG } state;
if ((obtail - ob) < (i + (cd->state == ASCII ?\
if (cd->state == ASCII)\
cd->state = ASCII;\
cd->state = ASCII;
cd->state = ASCII;
if (cd->state == ASCII) {
cd->state = ASCII;
cd->state = ASCII;
enum { ASCII, HANGUL } state;
cd->state = ASCII;
case CHAR_ASCII: return ASCII;
} else if (encoding.equals(ASCII) || encoding.equals(LATIN1)) {
} else if (encoding.equals(LATIN1) || encoding.equals(ASCII)) {
static final String ASCII = "Default";
if (encoding.equals(ASCII)) {
locale = new Locale(new String(a_bTemp, IANACharCode.ASCII), "");
(charCode.equals(IANACharCode.ASCII) ||