root/src/tests/kits/app/broster/RosterWatchingTester.cpp
//------------------------------------------------------------------------------
//      RosterWatchingTester.cpp
//
//------------------------------------------------------------------------------

// Standard Includes -----------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include <utime.h>

// System Includes -------------------------------------------------------------
#include <Message.h>
#include <OS.h>
#include <AppFileInfo.h>
#include <Application.h>
#include <File.h>
#include <FindDirectory.h>
#include <Handler.h>
#include <Looper.h>
#include <Message.h>
#include <MessageQueue.h>
#include <Path.h>
#include <Roster.h>
#include <String.h>

// Project Includes ------------------------------------------------------------
#include <TestShell.h>
#include <TestUtils.h>
#include <cppunit/TestAssert.h>

// Local Includes --------------------------------------------------------------
#include "AppRunner.h"
#include "RosterWatchingTester.h"
#include "LaunchTesterHelper.h"
#include "RosterTestAppDefs.h"

// Local Defines ---------------------------------------------------------------

// Globals ---------------------------------------------------------------------

//------------------------------------------------------------------------------

static const char *testerSignature
        = "application/x-vnd.obos-roster-watching-test";
static const char *appType1     = "application/x-vnd.obos-roster-watching-app1";
static const char *appType2     = "application/x-vnd.obos-roster-watching-app2";
static const char *appType3     = "application/x-vnd.obos-roster-watching-app3";
static const char *appType4     = "application/x-vnd.obos-roster-watching-app4";
//static const char *appType5   = "application/x-vnd.obos-roster-watching-app5";

static const char *testDir              = "/tmp/testdir";
static const char *appFile1             = "/tmp/testdir/app1";
static const char *appFile2             = "/tmp/testdir/app2";
static const char *appFile3             = "/tmp/testdir/app3";
static const char *appFile4             = "/tmp/testdir/app4";
//static const char *appFile5           = "/tmp/testdir/app5";


// ref_for_path
static
entry_ref
ref_for_path(const char *filename, bool traverse = true)
{
        entry_ref ref;
        BEntry entry;
        CHK(entry.SetTo(filename, traverse) == B_OK);
        CHK(entry.GetRef(&ref) == B_OK);
        return ref;
}

// create_app
static
entry_ref
create_app(const char *filename, const char *signature,
                   bool install = false, bool makeExecutable = true,
                   uint32 appFlags = B_SINGLE_LAUNCH)
{
        BString testApp;
        CHK(find_test_app("RosterWatchingTestApp1", &testApp) == B_OK);
        system((string("cp ") + testApp.String() + " " + filename).c_str());
        if (makeExecutable)
                system((string("chmod a+x ") + filename).c_str());
        BFile file;
        CHK(file.SetTo(filename, B_READ_WRITE) == B_OK);
        BAppFileInfo appFileInfo;
        CHK(appFileInfo.SetTo(&file) == B_OK);
        if (signature)
                CHK(appFileInfo.SetSignature(signature) == B_OK);
        CHK(appFileInfo.SetAppFlags(appFlags) == B_OK);
        if (install && signature)
                CHK(BMimeType(signature).Install() == B_OK);
        // We write the signature into a separate attribute, just in case we
        // decide to also test files without BEOS:APP_SIG attribute.
        BString signatureString(signature);
        file.WriteAttrString("signature", &signatureString);
        return ref_for_path(filename);
}

// app_info_for_team
static
app_info
app_info_for_team(team_id team)
{
        app_info info;
        CHK(be_roster->GetRunningAppInfo(team, &info) == B_OK);
        return info;
}

// check_watching_message
void
check_watching_message(LaunchContext &context, team_id team, int32 &cookie,
                                           const app_info &info, uint32 messageCode)
{
        // wait for and get the message
        CHK(context.WaitForMessage(team, MSG_MESSAGE_RECEIVED, false,
                                                           B_INFINITE_TIMEOUT, cookie));
        BMessage *container = context.NextMessageFrom(team, cookie);
        CHK(container != NULL);
        CHK(container->what == MSG_MESSAGE_RECEIVED);
        BMessage message;
        CHK(container->FindMessage("message", &message) == B_OK);
        // check the message
if (message.what != messageCode)
printf("message.what: %.4s vs messageCode: %.4s\n", (char*)&message.what,
(char*)&messageCode);
        CHK(message.what == messageCode);
        // team
        team_id foundTeam;
        CHK(message.FindInt32("be:team", &foundTeam) == B_OK);
        CHK(foundTeam == info.team);
        // thread
        thread_id thread;
        CHK(message.FindInt32("be:thread", &thread) == B_OK);
        CHK(thread == info.thread);
        // signature
        const char *signature = NULL;
        CHK(message.FindString("be:signature", &signature) == B_OK);
        CHK(!strcmp(signature, info.signature));
        // ref
        entry_ref ref;  
        CHK(message.FindRef("be:ref", &ref) == B_OK);
        CHK(ref == info.ref);
        // flags
        uint32 flags;
        CHK(message.FindInt32("be:flags", (int32*)&flags) == B_OK);
        CHK(flags == info.flags);
}


// setUp
void
RosterWatchingTester::setUp()
{
        RosterLaunchApp *app = new RosterLaunchApp(testerSignature);
        fApplication = app;
        app->SetHandler(new RosterBroadcastHandler);
        system((string("mkdir ") + testDir).c_str());
}

// tearDown
void
RosterWatchingTester::tearDown()
{
        BMimeType(appType1).Delete();
        BMimeType(appType2).Delete();
        BMimeType(appType3).Delete();
        BMimeType(appType4).Delete();
//      BMimeType(appType5).Delete();
        delete fApplication;
        system((string("rm -rf ") + testDir).c_str());
}

// SimpleAppLauncher
class SimpleAppLauncher : public LaunchCaller {
public:
        SimpleAppLauncher() : fRef() {}
        SimpleAppLauncher(const entry_ref &ref) : fRef(ref) {}
        virtual ~SimpleAppLauncher() {}
        virtual status_t operator()(const char *type, BList *messages, int32 argc,
                                                                const char **argv, team_id *team)
        {
                return be_roster->Launch(&fRef, (BMessage*)NULL, team);
        }
        virtual bool SupportsRefs() const { return true; }
        virtual const entry_ref *Ref() const { return &fRef; }

        virtual LaunchCaller *CloneInternal()
        {
                return new SimpleAppLauncher;
        }

protected:
        entry_ref fRef;
};


/*
        status_t StartWatching(BMessenger target, uint32 eventMask) const
        status_t StopWatching(BMessenger target) const
        @case 1                 {Start,Stop}Watching() with invalid messenger or invalid
                                        flags; StopWatching() non-watching messenger =>
        @results                Should return B_OK; B_BAD_VALUE.
*/
void RosterWatchingTester::WatchingTest1()
{
        BRoster roster;
        BMessenger target;
        // not valid, not watching
        CHK(roster.StopWatching(target) == B_BAD_VALUE);
        // not valid
        CHK(roster.StartWatching(target, B_REQUEST_LAUNCHED | B_REQUEST_QUIT
                                                         | B_REQUEST_ACTIVATED) == B_OK);
        CHK(roster.StopWatching(target) == B_OK);
        // invalid flags
        CHK(roster.StartWatching(target, 0) == B_OK);
        CHK(roster.StopWatching(target) == B_OK);
        // valid, but not watching
        CHK(roster.StopWatching(be_app_messenger) == B_BAD_VALUE);
}

/*
        status_t StartWatching(BMessenger target, uint32 eventMask) const
        status_t StopWatching(BMessenger target) const
        @case 2                 several apps, several watchers, different eventMasks
        @results                Should return B_OK...
                                        Watching ends, when target has become invalid and the next watching
                                        message is tried to be sent.
*/
void RosterWatchingTester::WatchingTest2()
{
        LaunchContext context;
        BRoster roster;
        // launch app 1
        entry_ref ref1(create_app(appFile1, appType1));
        SimpleAppLauncher caller1(ref1);
        team_id team1;
        CHK(context(caller1, appType1, &team1) == B_OK);
        context.WaitForMessage(team1, MSG_READY_TO_RUN);
        BMessenger target1(NULL, team1);
        app_info appInfo1(app_info_for_team(team1));
        CHK(roster.StartWatching(target1, B_REQUEST_LAUNCHED | B_REQUEST_QUIT
                                                         | B_REQUEST_ACTIVATED) == B_OK);
        //   messages: app 1
        int32 cookie1 = 0;
        CHK(context.CheckNextMessage(caller1, team1, cookie1, MSG_STARTED));
        CHK(context.CheckMainArgsMessage(caller1, team1, cookie1, &ref1, false));
        CHK(context.CheckNextMessage(caller1, team1, cookie1, MSG_READY_TO_RUN));
        // launch app 2
        entry_ref ref2(create_app(appFile2, appType2, false, true,
                                                          B_SINGLE_LAUNCH | B_ARGV_ONLY));
        SimpleAppLauncher caller2(ref2);
        team_id team2;
        CHK(context(caller2, appType2, &team2) == B_OK);
        context.WaitForMessage(team2, MSG_READY_TO_RUN);
        BMessenger target2(context.AppMessengerFor(team2));
        CHK(target2.IsValid());
        app_info appInfo2(app_info_for_team(team2));
        CHK(roster.StartWatching(target2, B_REQUEST_LAUNCHED) == B_OK);
        //   messages: app 2
        int32 cookie2 = 0;
        CHK(context.CheckNextMessage(caller2, team2, cookie2, MSG_STARTED));
        CHK(context.CheckMainArgsMessage(caller2, team2, cookie2, &ref2, false));
        CHK(context.CheckNextMessage(caller2, team2, cookie2, MSG_READY_TO_RUN));
        //   messages: app 1
        check_watching_message(context, team1, cookie1, appInfo2,
                                                   B_SOME_APP_LAUNCHED);
        // launch app 3
        entry_ref ref3(create_app(appFile3, appType3));
        SimpleAppLauncher caller3(ref3);
        team_id team3;
        CHK(context(caller3, appType3, &team3) == B_OK);
        context.WaitForMessage(team3, MSG_READY_TO_RUN);
        BMessenger target3(NULL, team3);
        app_info appInfo3(app_info_for_team(team3));
        CHK(roster.StartWatching(target3, B_REQUEST_QUIT) == B_OK);
        //   messages: app 3
        int32 cookie3 = 0;
        CHK(context.CheckNextMessage(caller3, team3, cookie3, MSG_STARTED));
        CHK(context.CheckMainArgsMessage(caller3, team3, cookie3, &ref3, false));
        CHK(context.CheckNextMessage(caller3, team3, cookie3, MSG_READY_TO_RUN));
        //   messages: app 2
        check_watching_message(context, team2, cookie2, appInfo3,
                                                   B_SOME_APP_LAUNCHED);
        //   messages: app 1
        check_watching_message(context, team1, cookie1, appInfo3,
                                                   B_SOME_APP_LAUNCHED);
        // launch app 4
        entry_ref ref4(create_app(appFile4, appType4));
        SimpleAppLauncher caller4(ref4);
        team_id team4;
        CHK(context(caller4, appType4, &team4) == B_OK);
        context.WaitForMessage(team4, MSG_READY_TO_RUN);
        BMessenger target4(NULL, team4);
        app_info appInfo4(app_info_for_team(team4));
        //   messages: app 4
        int32 cookie4 = 0;
        CHK(context.CheckNextMessage(caller4, team4, cookie4, MSG_STARTED));
        CHK(context.CheckMainArgsMessage(caller4, team4, cookie4, &ref4, false));
        CHK(context.CheckNextMessage(caller4, team4, cookie4, MSG_READY_TO_RUN));
        //   messages: app 3
        //   none
        //   messages: app 2
        check_watching_message(context, team2, cookie2, appInfo4,
                                                   B_SOME_APP_LAUNCHED);
        //   messages: app 1
        check_watching_message(context, team1, cookie1, appInfo4,
                                                   B_SOME_APP_LAUNCHED);
        // terminate app 4
        context.TerminateApp(team4);
        //   messages: app 3
        check_watching_message(context, team3, cookie3, appInfo4,
                                                   B_SOME_APP_QUIT);
        //   messages: app 2
        //   none
        //   messages: app 1
        check_watching_message(context, team1, cookie1, appInfo4,
                                                   B_SOME_APP_QUIT);
        // stop watching app 1
        CHK(roster.StopWatching(target1) == B_OK);
        // terminate app 2
        context.TerminateApp(team2);
        CHK(roster.StopWatching(target2) == B_OK);
        //   messages: app 3
        check_watching_message(context, team3, cookie3, appInfo2,
                                                   B_SOME_APP_QUIT);
        //   messages: app 1
        //   none
        // terminate app 3
        context.TerminateApp(team3);
// Haiku handles app termination a bit different. At the point, when the
// application unregisters itself from the registrar, its port is still
// valid.
#ifdef TEST_R5
        CHK(roster.StopWatching(target3) == B_BAD_VALUE);
#else
        CHK(roster.StopWatching(target3) == B_OK);
#endif
        //   messages: app 1
        //   none
        // remaining messages
        context.Terminate();
        // app 1
        CHK(context.CheckNextMessage(caller1, team1, cookie1, MSG_QUIT_REQUESTED));
        CHK(context.CheckNextMessage(caller1, team1, cookie1, MSG_TERMINATED));
        // app 2
        CHK(context.CheckNextMessage(caller2, team2, cookie2, MSG_QUIT_REQUESTED));
        CHK(context.CheckNextMessage(caller2, team2, cookie2, MSG_TERMINATED));
        // app 3
        CHK(context.CheckNextMessage(caller3, team3, cookie3, MSG_QUIT_REQUESTED));
        CHK(context.CheckNextMessage(caller3, team3, cookie3, MSG_TERMINATED));
        // app 4
        CHK(context.CheckNextMessage(caller4, team4, cookie4, MSG_QUIT_REQUESTED));
        CHK(context.CheckNextMessage(caller4, team4, cookie4, MSG_TERMINATED));
}

/*
        status_t StartWatching(BMessenger target, uint32 eventMask) const
        status_t StopWatching(BMessenger target) const
        @case 3                 call StartWatching() twice, second time with different
                                        masks
        @results                Should return B_OK. The second call simply overrides the
                                        first one.
*/
void RosterWatchingTester::WatchingTest3()
{
        LaunchContext context;
        BRoster roster;
        // launch app 1
        entry_ref ref1(create_app(appFile1, appType1));
        SimpleAppLauncher caller1(ref1);
        team_id team1;
        CHK(context(caller1, appType1, &team1) == B_OK);
        context.WaitForMessage(team1, MSG_READY_TO_RUN);
        BMessenger target1(NULL, team1);
        app_info appInfo1(app_info_for_team(team1));
        CHK(roster.StartWatching(target1, B_REQUEST_LAUNCHED | B_REQUEST_QUIT
                                                         | B_REQUEST_ACTIVATED) == B_OK);
        //   messages: app 1
        int32 cookie1 = 0;
        CHK(context.CheckNextMessage(caller1, team1, cookie1, MSG_STARTED));
        CHK(context.CheckMainArgsMessage(caller1, team1, cookie1, &ref1, false));
        CHK(context.CheckNextMessage(caller1, team1, cookie1, MSG_READY_TO_RUN));
        // app 1: another StartWatching() with different event mask
        CHK(roster.StartWatching(target1, B_REQUEST_QUIT) == B_OK);
        // launch app 2
        entry_ref ref2(create_app(appFile2, appType2, false, true,
                                                          B_SINGLE_LAUNCH | B_ARGV_ONLY));
        SimpleAppLauncher caller2(ref2);
        team_id team2;
        CHK(context(caller2, appType2, &team2) == B_OK);
        context.WaitForMessage(team2, MSG_READY_TO_RUN);
        BMessenger target2(context.AppMessengerFor(team2));
        CHK(target2.IsValid());
        app_info appInfo2(app_info_for_team(team2));
        CHK(roster.StartWatching(target2, B_REQUEST_QUIT) == B_OK);
        //   messages: app 2
        int32 cookie2 = 0;
        CHK(context.CheckNextMessage(caller2, team2, cookie2, MSG_STARTED));
        CHK(context.CheckMainArgsMessage(caller2, team2, cookie2, &ref2, false));
        CHK(context.CheckNextMessage(caller2, team2, cookie2, MSG_READY_TO_RUN));
        //   messages: app 1
        // none
        // app 2: another StartWatching() with different event mask
        CHK(roster.StartWatching(target2, B_REQUEST_LAUNCHED) == B_OK);
        // launch app 3
        entry_ref ref3(create_app(appFile3, appType3));
        SimpleAppLauncher caller3(ref3);
        team_id team3;
        CHK(context(caller3, appType3, &team3) == B_OK);
        context.WaitForMessage(team3, MSG_READY_TO_RUN);
        BMessenger target3(NULL, team3);
        app_info appInfo3(app_info_for_team(team3));
        //   messages: app 3
        int32 cookie3 = 0;
        CHK(context.CheckNextMessage(caller3, team3, cookie3, MSG_STARTED));
        CHK(context.CheckMainArgsMessage(caller3, team3, cookie3, &ref3, false));
        CHK(context.CheckNextMessage(caller3, team3, cookie3, MSG_READY_TO_RUN));
        //   messages: app 2
        check_watching_message(context, team2, cookie2, appInfo3,
                                                   B_SOME_APP_LAUNCHED);
        //   messages: app 1
        //   none
        // terminate app 3
        context.TerminateApp(team3);
        //   messages: app 3
        //   none
        //   messages: app 2
        //   none
        //   messages: app 1
        check_watching_message(context, team1, cookie1, appInfo3,
                                                   B_SOME_APP_QUIT);
        // terminate app 2
        context.TerminateApp(team2);
        CHK(roster.StopWatching(target2) == B_OK);
        //   messages: app 1
        check_watching_message(context, team1, cookie1, appInfo2,
                                                   B_SOME_APP_QUIT);
        // remaining messages
        context.Terminate();
        // app 1
        CHK(context.CheckNextMessage(caller1, team1, cookie1, MSG_QUIT_REQUESTED));
        CHK(context.CheckNextMessage(caller1, team1, cookie1, MSG_TERMINATED));
        // app 2
        CHK(context.CheckNextMessage(caller2, team2, cookie2, MSG_QUIT_REQUESTED));
        CHK(context.CheckNextMessage(caller2, team2, cookie2, MSG_TERMINATED));
        // app 3
        CHK(context.CheckNextMessage(caller3, team3, cookie3, MSG_QUIT_REQUESTED));
        CHK(context.CheckNextMessage(caller3, team3, cookie3, MSG_TERMINATED));
}


Test* RosterWatchingTester::Suite()
{
        TestSuite* SuiteOfTests = new TestSuite;

        ADD_TEST4(BRoster, SuiteOfTests, RosterWatchingTester, WatchingTest1);
        ADD_TEST4(BRoster, SuiteOfTests, RosterWatchingTester, WatchingTest2);
        ADD_TEST4(BRoster, SuiteOfTests, RosterWatchingTester, WatchingTest3);

        return SuiteOfTests;
}