root/src/tests/kits/media/playwav/playwav.cpp
#include <Application.h>
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#include <OS.h>

#define USE_NEW_PLAYER 0

#if USE_NEW_PLAYER
  #define NAMESPACE     BExperimental::
  #include "NewSoundPlayer.h"
#else
  #define NAMESPACE
  #include <SoundPlayer.h>
#endif

#define FILENAME "/boot/home/test1.wav"
#define SIZE    2048

port_id port = -1;
sem_id finished = -1;
int fd = -1;
NAMESPACE BSoundPlayer *sp = 0;

void PlayBuffer(void *cookie, void * buffer, size_t size, const media_raw_audio_format & format)
{
        size_t portsize = port_buffer_size(port);
        int32 code;
        
        read_port(port, &code, buffer, portsize);

        if (size != portsize) {
                sp->SetHasData(false);
                release_sem(finished);
        }
}

int32 filereader(void *arg)
{
        char buffer[SIZE];
        int size;
        
        printf("file reader started\n");
        
        for (;;) {
                size = read(fd, buffer, SIZE);
                write_port(port, 0, buffer, size);
                if (size != SIZE)
                        break;
        }

        write_port(port, 0, buffer, 0);

        printf("file reader finished\n");

        return 0;
}

int main(int argc, char *argv[])
{
        fd = open((argc > 1) ? argv[1] : FILENAME, O_RDONLY);
        if (fd < 0)
                return -1;
                
        lseek(fd, 44, SEEK_SET); // skip wav header

        new BApplication("application/x-vnd.playfile");
        finished = create_sem(0, "finish wait");
        port = create_port(64, "buffer");
        
        media_raw_audio_format format;
        format = media_raw_audio_format::wildcard;
        format.frame_rate = 44100;
        format.channel_count = 2;
        format.format = media_raw_audio_format::B_AUDIO_SHORT;
        format.byte_order = B_MEDIA_LITTLE_ENDIAN;
        format.buffer_size = 2048;

        printf("spawning reader thread...\n");
        
        resume_thread(spawn_thread(filereader, "filereader", 8, 0));
        
        snooze(1000000);

        printf("playing soundfile...\n");
        
        sp = new NAMESPACE BSoundPlayer(&format, "sound player test", PlayBuffer);

        sp->SetHasData(true);
        sp->Start();

        sp->SetVolume(1.0f);

        // wait for playback end
        acquire_sem(finished);

        printf("\nplayback finished\n");

        delete sp;
        
        close(fd);
}