/* * Copyright (c) 1999-2000, Eric Moon. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions, and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // cortex_ui.h // // * PURPOSE // Definition of app-wire ui standards, like colors // // * HISTORY // clenz 26nov99 Begun // #ifndef __cortex_ui_h__ #define __cortex_ui_h__ // Interface Kit #include <InterfaceDefs.h> // -------------------------------------------------------- // // colors // -------------------------------------------------------- // // the monochromes const rgb_color M_BLACK_COLOR = {0, 0, 0, 255}; const rgb_color M_WHITE_COLOR = {255, 255, 255, 255}; // gray const rgb_color M_GRAY_COLOR = ui_color(B_PANEL_BACKGROUND_COLOR); const rgb_color M_LIGHT_GRAY_COLOR = tint_color(M_GRAY_COLOR, B_LIGHTEN_2_TINT); const rgb_color M_MED_GRAY_COLOR = tint_color(M_GRAY_COLOR, B_DARKEN_2_TINT); const rgb_color M_DARK_GRAY_COLOR = tint_color(M_MED_GRAY_COLOR, B_DARKEN_2_TINT); // blue const rgb_color M_BLUE_COLOR = {0, 0, 255, 255}; const rgb_color M_LIGHT_BLUE_COLOR = {165, 182, 198, 0}; const rgb_color M_MED_BLUE_COLOR = tint_color(M_BLUE_COLOR, B_DARKEN_2_TINT); const rgb_color M_DARK_BLUE_COLOR = {16, 65, 99, 0}; // yellow const rgb_color M_YELLOW_COLOR = ui_color(B_WINDOW_TAB_COLOR); const rgb_color M_LIGHT_YELLOW_COLOR = tint_color(M_YELLOW_COLOR, B_LIGHTEN_2_TINT); const rgb_color M_MED_YELLOW_COLOR = tint_color(M_YELLOW_COLOR, B_DARKEN_2_TINT); const rgb_color M_DARK_YELLOW_COLOR = tint_color(M_MED_YELLOW_COLOR, B_DARKEN_2_TINT); #endif /*__cortex_ui_h__*/