root/src/apps/cortex/InfoView/InfoView.h
/*
 * Copyright (c) 1999-2000, Eric Moon.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions, and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions, and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */


// InfoView.h (Cortex/InfoView)
//
// * PURPOSE
//   A base class for displaying info in a list of fields,
//   where each field has a label and the actual content text.
//   This class has to be subclassed for providing info on
//   specific objects, by adding fields to the view in the
//   constructor of the subclass. InfoView takes care of all
//   the display details, dynamically rearranging text on resize
//   if necessary.
//
// * TODO
//   Maybe add more field types, e.g. for options (checkboxes) or
//   dropdown-menus ?
//
// * HISTORY
//   c.lenz             5nov99          Begun
//

#ifndef __InfoView_H__
#define __InfoView_H__

// Interface Kit
#include <View.h>
// Support Kit
#include <String.h>

#include "cortex_defs.h"
__BEGIN_CORTEX_NAMESPACE

class InfoView :
        public BView {

public:                                 // *** constants

        // the default frame for an InfoView. Is not actually
        // needed right now, because the frame is set to an
        // 'ideal' size when the view is attached to the window
        static const BRect      M_DEFAULT_FRAME;

        // defines how much space is used to separate objects
        // horizontally
        static const float      M_H_MARGIN;
        
        // defines how much space is used to separate objects
        // vertically
        static const float      M_V_MARGIN;

public:                                 // *** ctor/dtor

        // creates a view containing only the title and subtitle
        // and the icon (if provided). No fields are defined here.
                                                InfoView(
                                                        BString title,
                                                        BString subTitle,
                                                        BBitmap *icon);

        virtual                         ~InfoView();

public:                                 // *** BView impl.

        // resizes the view to an 'ideal' size and inits linewrapping
        // for each field
        virtual void            AttachedToWindow();

        // updates every fields linewrapping
        virtual void            FrameResized(
                                                        float width,
                                                        float height);

        // returns the ideal size needed to display all text without
        // wrapping lines
        virtual void            GetPreferredSize(
                                                        float *width,
                                                        float *height);

        // draws the title, subtitle, sidebar & icon as well as
        // every field
        virtual void            Draw(
                                                        BRect updateRect);
        
public:                                 // *** accessors

        // adjusts the sidebars' width
        void                            setSideBarWidth(
                                                        float width)
                                                { m_sideBarWidth = width; }

        // returns the sidebars' width
        float                           getSideBarWidth() const
                                                { return m_sideBarWidth; }                                      

        // set the title (also used for window title)
        void                            setTitle(
                                                        BString title)
                                                { m_title = title; }

        // set the string which will be displayed just below
        // the title
        void                            setSubTitle(
                                                        BString subTitle)
                                                { m_subTitle = subTitle; }

protected:                              // *** operations

        // add a field with the given label and 'content'-text.
        // fields are displayed in the order they are added!
        // as there is no way to update the fields (yet), these
        // should always be added in the constructor of the
        // subclass!
        void                            addField(
                                                        BString label,
                                                        BString text);
        
private:                                // *** data members

        // the objects title, which will appear at top of the view
        // and in the windows titlebar
        BString                         m_title;

        // a string to be displayed right beneath the title, using a
        // smaller font
        BString                         m_subTitle;

        // an icon representation of the object
        BBitmap                    *m_icon;
        
        // a list of the InfoTextField objects registered thru addField()
        BList                      *m_fields;

        // the width of the sidebar holding label strings
        float                           m_sideBarWidth;
        
        // cached frame rect for proper redrawing of the sidebar
        BRect                           m_oldFrame;
};

__END_CORTEX_NAMESPACE
#endif /* __InfoView_H__ */