#include "ActionMenuItem.h"
#include <new>
#include <Looper.h>
ActionMenuItem::ActionMenuItem(const char* label, BMessage* message,
char shortcut, uint32 modifiers)
:
BMenuItem(label, message, shortcut, modifiers)
{
}
ActionMenuItem::ActionMenuItem(BMenu* menu, BMessage* message)
:
BMenuItem(menu, message)
{
}
ActionMenuItem::~ActionMenuItem()
{
}
void
ActionMenuItem::PrepareToShow(BLooper* parentLooper, BHandler* targetHandler)
{
SetTarget(targetHandler);
}
bool
ActionMenuItem::Finish(BLooper* parentLooper, BHandler* targetHandler,
bool force)
{
return false;
}
void
ActionMenuItem::ItemSelected()
{
}