root/headers/private/app/RosterPrivate.h
/*
 * Copyright 2001-2015, Haiku.
 * Distributed under the terms of the MIT License.
 *
 * Authors:
 *              Ingo Weinhold (bonefish@users.sf.net)
 */
#ifndef _ROSTER_PRIVATE_H
#define _ROSTER_PRIVATE_H


#include <Messenger.h>
#include <Roster.h>


const uint32 kMsgAppServerStarted = '_ASt';


class BRoster::Private {
        public:
                Private() : fRoster(const_cast<BRoster*>(be_roster)) {}
                Private(BRoster &roster) : fRoster(&roster) {}
                Private(BRoster *roster) : fRoster(roster) {}

                void SetTo(BMessenger mainMessenger, BMessenger mimeMessenger);

                status_t SendTo(BMessage *message, BMessage *reply, bool mime);
                bool IsMessengerValid(bool mime) const;

                status_t Launch(const char* mimeType, const entry_ref* ref,
                                        const BList* messageList, int argc, const char* const* args,
                                        const char** environment, team_id* appTeam,
                                        thread_id* appThread, port_id* appPort, uint32* appToken,
                                        bool launchSuspended)
                        { return fRoster->_LaunchApp(mimeType, ref, messageList, argc,
                                        args, environment, appTeam, appThread, appPort, appToken,
                                        launchSuspended); }

                status_t ShutDown(bool reboot, bool confirm, bool synchronous)
                        { return fRoster->_ShutDown(reboot, confirm, synchronous); }
                status_t IsShutDownInProgress(bool* inProgress)
                        { return fRoster->_IsShutDownInProgress(inProgress); }

                // needed by BApplication

                status_t AddApplication(const char *mimeSig, const entry_ref *ref,
                                        uint32 flags, team_id team, thread_id thread,
                                        port_id port, bool fullReg, uint32 *token,
                                        team_id *otherTeam) const
                        { return fRoster->_AddApplication(mimeSig, ref, flags, team, thread,
                                        port, fullReg, token, otherTeam); }

                status_t SetSignature(team_id team, const char *mimeSig) const
                        { return fRoster->_SetSignature(team, mimeSig); }

                status_t CompleteRegistration(team_id team, thread_id thread,
                                        port_id port) const
                        { return fRoster->_CompleteRegistration(team, thread, port); }

                status_t IsAppRegistered(const entry_ref *ref, team_id team,
                                        uint32 token, bool *preRegistered, app_info *info) const
                        { return fRoster->_IsAppRegistered(ref, team, token, preRegistered,
                                        info); }

                void SetWithoutRegistrar(bool noRegistrar) const
                        { fRoster->_SetWithoutRegistrar(noRegistrar); }

                status_t RemoveApp(team_id team) const
                        { return fRoster->_RemoveApp(team); }

                // needed by GetRecentTester

                void AddToRecentApps(const char *appSig) const
                        { fRoster->_AddToRecentApps(appSig); }

                void ClearRecentDocuments() const
                        { fRoster->_ClearRecentDocuments(); }

                void ClearRecentFolders() const
                        { fRoster->_ClearRecentFolders(); }

                void ClearRecentApps() const
                        { fRoster->_ClearRecentApps(); }

                void LoadRecentLists(const char *file) const
                        { fRoster->_LoadRecentLists(file); }

                void SaveRecentLists(const char *file) const
                        { fRoster->_SaveRecentLists(file); }

                // needed by the debug server
                void ApplicationCrashed(team_id team) const
                        { fRoster->_ApplicationCrashed(team); }

                void UpdateActiveApp(team_id team) const
                        { fRoster->_UpdateActiveApp(team); }

                static void InitBeRoster();
                static void DeleteBeRoster();

        private:
                BRoster *fRoster;
};

#endif  // _ROSTER_PRIVATE_H