#ifndef _TEMPLATE_H
#define _TEMPLATE_H
#include "PictureIterator.h"
class Template : public PictureIterator
{
public:
virtual void Op(int number);
virtual void MovePenBy(BPoint delta);
virtual void StrokeLine(BPoint start, BPoint end);
virtual void StrokeRect(BRect rect);
virtual void FillRect(BRect rect);
virtual void StrokeRoundRect(BRect rect, BPoint radii);
virtual void FillRoundRect(BRect rect, BPoint radii);
virtual void StrokeBezier(BPoint *control);
virtual void FillBezier(BPoint *control);
virtual void StrokeArc(BPoint center, BPoint radii, float startTheta, float arcTheta);
virtual void FillArc(BPoint center, BPoint radii, float startTheta, float arcTheta);
virtual void StrokeEllipse(BPoint center, BPoint radii);
virtual void FillEllipse(BPoint center, BPoint radii);
virtual void StrokePolygon(int32 numPoints, BPoint *points, bool isClosed);
virtual void FillPolygon(int32 numPoints, BPoint *points, bool isClosed);
virtual void StrokeShape(BShape *shape);
virtual void FillShape(BShape *shape);
virtual void DrawString(char *string, float escapement_nospace, float escapement_space);
virtual void DrawPixels(BRect src, BRect dest, int32 width, int32 height, int32 bytesPerRow, int32 pixelFormat, int32 flags, void *data);
virtual void SetClippingRects(BRect *rects, uint32 numRects);
virtual void ClipToPicture(BPicture *picture, BPoint point, bool clip_to_inverse_picture);
virtual void PushState();
virtual void PopState();
virtual void EnterStateChange();
virtual void ExitStateChange();
virtual void EnterFontState();
virtual void ExitFontState();
virtual void SetOrigin(BPoint pt);
virtual void SetPenLocation(BPoint pt);
virtual void SetDrawingMode(drawing_mode mode);
virtual void SetLineMode(cap_mode capMode, join_mode joinMode, float miterLimit);
virtual void SetPenSize(float size);
virtual void SetForeColor(rgb_color color);
virtual void SetBackColor(rgb_color color);
virtual void SetStipplePattern(pattern p);
virtual void SetScale(float scale);
virtual void SetFontFamily(char *family);
virtual void SetFontStyle(char *style);
virtual void SetFontSpacing(int32 spacing);
virtual void SetFontSize(float size);
virtual void SetFontRotate(float rotation);
virtual void SetFontEncoding(int32 encoding);
virtual void SetFontFlags(int32 flags);
virtual void SetFontShear(float shear);
virtual void SetFontFace(int32 flags);
};
#endif