root/headers/private/storage/ResourcesContainer.h
//----------------------------------------------------------------------
//  This software is part of the Haiku distribution and is covered
//  by the MIT License.
//---------------------------------------------------------------------
/*!
        \file ResourcesContainer.h
        ResourcesContainer interface declaration.
*/

#ifndef _RESOURCES_CONTAINER_H
#define _RESOURCES_CONTAINER_H

#include <List.h>

namespace BPrivate {
namespace Storage {

class ResourceItem;

/*!
        \class ResourcesContainer
        \brief Represents a collection of resources.
        
        This class can be used to manage a collection of resources represented
        by ResourceItem's. Usually it does never contain two resources with the
        same type \em and ID, since AddResource() replaces an old item with the
        new one, unless explicitly told not to do so. This should only be done
        by ResourceFile, when type and ID of the items are not yet known.
        Asside from the basic vector features like Add/RemoveResource()/
        ResourceAt() and MakeEmpty() a bunch of IndexOf() methods are provided
        and AssimilateResources() which incorporates all resources of another
        container into this one (replacing old resources, if necessary), emptying
        the other one.

        The ResourceItem's in a container are deleted on destruction, unless
        removed before via RemoveResource(). MakeEmpty() deletes the items as
        well.

        \author <a href='mailto:bonefish@users.sf.net'>Ingo Weinhold</a>
        
        \version 0.0.0
*/
class ResourcesContainer {
public:
        ResourcesContainer();
        virtual ~ResourcesContainer();

        bool AddResource(ResourceItem *item, int32 index = -1,
                                         bool replace = true);

        ResourceItem *RemoveResource(int32 index);
        bool RemoveResource(ResourceItem *item);

        void MakeEmpty();

        void AssimilateResources(ResourcesContainer &container);

        int32 IndexOf(ResourceItem *item) const;
        int32 IndexOf(const void *data) const;
        int32 IndexOf(type_code type, int32 id) const;
        int32 IndexOf(type_code type, const char *name) const;
        int32 IndexOfType(type_code type, int32 index) const;
        ResourceItem *ResourceAt(int32 index) const;
        int32 CountResources() const;

        void SetModified(bool modified);
        bool IsModified() const;

private:
        BList   fResources;
        bool    fIsModified;
};

};      // namespace Storage
};      // namespace BPrivate

#endif  // _RESOURCES_CONTAINER_H