AddPoseToList
AddPoseToList(fPoseList, !IsFiltering(), insertionSort, pose, viewBounds,
AddPoseToList(fFilteredPoseList, true, insertionSort, pose,
AddPoseToList(fFilteredPoseList, true, true, pose, bounds, scrollBy, true, &index);
AddPoseToList(fFilteredPoseList, true, true, pose, bounds, scrollBy, true);
AddPoseToList(fFilteredPoseList, true, true, pose, bounds, scrollBy, true);
void AddPoseToList(PoseList* list, bool visibleList, bool insertionSort, BPose* pose,