root/src/apps/launchbox/support.cpp
/*
 * Copyright 2006, 2011 Haiku.
 * Distributed under the terms of the MIT License.
 *
 * Authors:
 *              Stephan Aßmus <superstippi@gmx.de>
 */

#include "support.h"

#include <stdio.h>
#include <string.h>

#include <Directory.h>
#include <File.h>
#include <FindDirectory.h>
#include <Path.h>
#include <Screen.h>
#include <View.h>


status_t
load_settings(BMessage* message, const char* fileName, const char* folder)
{
        status_t ret = B_BAD_VALUE;
        if (message) {
                BPath path;
                if ((ret = find_directory(B_USER_SETTINGS_DIRECTORY, &path)) == B_OK) {
                        // passing folder is optional
                        if (folder)
                                ret = path.Append( folder );
                        if (ret == B_OK && (ret = path.Append(fileName)) == B_OK ) {
                                BFile file(path.Path(), B_READ_ONLY);
                                if ((ret = file.InitCheck()) == B_OK) {
                                        ret = message->Unflatten(&file);
                                        file.Unset();
                                }
                        }
                }
        }
        return ret;
}


status_t
save_settings(BMessage* message, const char* fileName, const char* folder)
{
        status_t ret = B_BAD_VALUE;
        if (message) {
                BPath path;
                if ((ret = find_directory(B_USER_SETTINGS_DIRECTORY, &path)) == B_OK) {
                        // passing folder is optional
                        if (folder && (ret = path.Append(folder)) == B_OK)
                                ret = create_directory(path.Path(), 0777);
                        if (ret == B_OK && (ret = path.Append(fileName)) == B_OK) {
                                BFile file(path.Path(), B_WRITE_ONLY | B_CREATE_FILE
                                        | B_ERASE_FILE);
                                if ((ret = file.InitCheck()) == B_OK) {
                                        ret = message->Flatten(&file);
                                        file.Unset();
                                }
                        }
                }
        }
        return ret;
}


void
stroke_frame(BView* v, BRect r, rgb_color left, rgb_color top, rgb_color right,
        rgb_color bottom)
{
        if (v && r.IsValid()) {
                v->BeginLineArray(4);
                        v->AddLine(BPoint(r.left, r.bottom),
                                           BPoint(r.left, r.top), left);
                        v->AddLine(BPoint(r.left + 1.0, r.top),
                                           BPoint(r.right, r.top), top);
                        v->AddLine(BPoint(r.right, r.top + 1.0),
                                           BPoint(r.right, r.bottom), right);
                        v->AddLine(BPoint(r.right - 1.0, r.bottom),
                                           BPoint(r.left + 1.0, r.bottom), bottom);
                v->EndLineArray();
        }
}


bool
make_sure_frame_is_on_screen(BRect& frame, BWindow* window)
{
        BScreen* screen = window != NULL ? new BScreen(window)
                : new BScreen(B_MAIN_SCREEN_ID);

        bool success = false;
        if (frame.IsValid() && screen->IsValid()) {
                BRect screenFrame = screen->Frame();
                if (!screenFrame.Contains(frame)) {
                        // make sure frame fits in the screen
                        if (frame.Width() > screenFrame.Width())
                                frame.right -= frame.Width() - screenFrame.Width() + 10.0;
                        if (frame.Height() > screenFrame.Height())
                                frame.bottom -= frame.Height() - screenFrame.Height() + 30.0;
                        // frame is now at the most the size of the screen
                        if (frame.right > screenFrame.right)
                                frame.OffsetBy(-(frame.right - screenFrame.right), 0.0);
                        if (frame.bottom > screenFrame.bottom)
                                frame.OffsetBy(0.0, -(frame.bottom - screenFrame.bottom));
                        if (frame.left < screenFrame.left)
                                frame.OffsetBy((screenFrame.left - frame.left), 0.0);
                        if (frame.top < screenFrame.top)
                                frame.OffsetBy(0.0, (screenFrame.top - frame.top));
                }
                success = true;
        }
        delete screen;
        return success;
}