Texture
MeshInstance::MeshInstance(Mesh* mesh, Texture* texture,
MeshInstance(Mesh* mesh, Texture* texture,
BReference<Texture> fTextureReference;
Texture* texture = new BitmapTexture(
Texture::Texture()
Texture::~Texture()
Texture::Id()
Texture::Update(float dt)
class Texture : public BReferenceable {
Texture();
virtual ~Texture();
Texture()
class BitmapTexture : public Texture {
Texture(),
class VideoFileTexture : public Texture {