SetPattern
void SetPattern(const uchar *pattern);
uint32 SetPattern[0x0002]; /* b0-31 is bitmap */
bool SetPattern(const char* pattern,
nv_image_pattern_ptr->SetPattern[0] = 0xffffffff;
nv_image_pattern_ptr->SetPattern[1] = 0xffffffff;
nv_image_pattern_ptr->SetPattern[0] = 0xffffffff;
nv_image_pattern_ptr->SetPattern[1] = 0xffffffff;
nv_image_pattern_ptr->SetPattern[0] = 0xffffffff;
nv_image_pattern_ptr->SetPattern[1] = 0xffffffff;
fMatcher.SetPattern(fExpression, false);
SetPattern(str);
bool SetPattern(const char * const expression, bool isSimpleFormat=true);
|| fCurrentFilter.SetPattern(filter, RegExp::PATTERN_TYPE_WILDCARD,
SetPattern(pattern, patternType, caseSensitive);
void SetPattern(const Pattern& pattern);
fState->GetDrawState()->SetPattern(Pattern(_pattern));
fCanvas->CurrentState()->SetPattern(Pattern(pattern));
fCanvas->GetDrawingEngine()->SetPattern(pattern);
fCurrentView->CurrentState()->SetPattern(Pattern(pat));
fWindow->GetDrawingEngine()->SetPattern(pat);
fDrawingEngine->SetPattern(B_MIXED_COLORS);
fPainter->SetPattern(B_SOLID_HIGH);
fPainter->SetPattern(pattern);
fPainter->SetPattern(pattern);
virtual void SetPattern(const struct pattern& pattern);
fPainter->SetPattern(B_SOLID_HIGH);
fPainter->SetPattern(fPattern);
SetPattern(state->GetPattern().GetPattern());
fPatternHandler.SetPattern(p);
void SetPattern(const pattern& p);
void SetPattern(const uint64& p);
void SetPattern(const Pattern& p);
void SetPattern(const pattern& p);
void SetPattern(const int8* p);
SetPattern(state->GetPattern().GetPattern());
fState.SetPattern(pattern);
virtual void SetPattern(const struct pattern& pattern);
if (expressionMatcher.SetPattern(parameterName,
fPatternHandler->SetPattern(p);
fPatternHandler->SetPattern(data->patt);
fPatternHandler->SetPattern(B_SOLID_HIGH);