Symbol: ServerWindow
src/servers/app/Desktop.cpp
1510
if (window->ServerWindow()->IsDirectlyAccessing()) {
src/servers/app/Desktop.cpp
1511
window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
src/servers/app/Desktop.cpp
1551
window->ServerWindow()->HandleDirectConnection(
src/servers/app/Desktop.cpp
1588
if (window->ServerWindow()->IsDirectlyAccessing()) {
src/servers/app/Desktop.cpp
1589
window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
src/servers/app/Desktop.cpp
1621
window->ServerWindow()->HandleDirectConnection(
src/servers/app/Desktop.cpp
2113
oldActiveApp = fFocus->ServerWindow()->App()->ClientTeam();
src/servers/app/Desktop.cpp
2120
newActiveApp = fFocus->ServerWindow()->App()->ClientTeam();
src/servers/app/Desktop.cpp
2173
if (window->ServerWindow()->ClientToken() == token
src/servers/app/Desktop.cpp
2174
&& window->ServerWindow()->ClientTeam() == teamID) {
src/servers/app/Desktop.cpp
2310
if (window->ServerWindow()->ClientTeam() != team)
src/servers/app/Desktop.cpp
2313
window->ServerWindow()->NotifyMinimize(true);
src/servers/app/Desktop.cpp
2328
if (window->ServerWindow()->ClientTeam() != team)
src/servers/app/Desktop.cpp
2331
window->ServerWindow()->NotifyMinimize(false);
src/servers/app/Desktop.cpp
2344
::ServerWindow* serverWindow;
src/servers/app/Desktop.cpp
2376
if (team < B_OK || window->ServerWindow()->ClientTeam() == team)
src/servers/app/Desktop.cpp
2388
if (team >= B_OK && window->ServerWindow()->ClientTeam() != team)
src/servers/app/Desktop.cpp
2391
sender.Attach<int32>(window->ServerWindow()->ServerToken());
src/servers/app/Desktop.cpp
2397
if ((team >= B_OK && window->ServerWindow()->ClientTeam() != team)
src/servers/app/Desktop.cpp
2401
sender.Attach<int32>(window->ServerWindow()->ServerToken());
src/servers/app/Desktop.cpp
2414
::ServerWindow* window;
src/servers/app/Desktop.cpp
2478
sender.Attach<int32>(window->ServerWindow()->ServerToken());
src/servers/app/Desktop.cpp
2521
team_id team = window->ServerWindow()->ClientTeam();
src/servers/app/Desktop.cpp
287
int32 windowToken = window->ServerWindow()->ServerToken();
src/servers/app/Desktop.cpp
2920
if (window->ServerWindow()->ClientLooperPort() == port)
src/servers/app/Desktop.cpp
3178
if (window->ServerWindow()->HasDirectFrameBufferAccess()) {
src/servers/app/Desktop.cpp
3179
window->ServerWindow()->HandleDirectConnection(
src/servers/app/Desktop.cpp
3191
if (window->ServerWindow()->IsDirectlyAccessing())
src/servers/app/Desktop.cpp
3192
window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
src/servers/app/Desktop.cpp
3473
if (window->ServerWindow()->IsDirectlyAccessing()) {
src/servers/app/Desktop.cpp
3474
window->ServerWindow()->HandleDirectConnection(
src/servers/app/Desktop.cpp
3549
if (window->ServerWindow()->IsDirectlyAccessing()) {
src/servers/app/Desktop.cpp
3550
window->ServerWindow()->HandleDirectConnection(
src/servers/app/Desktop.cpp
3574
if (window->ServerWindow()->IsDirectlyAccessing())
src/servers/app/Desktop.cpp
3575
window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
src/servers/app/Desktop.cpp
3591
if (window->ServerWindow()->HasDirectFrameBufferAccess()) {
src/servers/app/Desktop.cpp
3592
window->ServerWindow()->HandleDirectConnection(
src/servers/app/Desktop.cpp
3647
window->ServerWindow()->ScreenChanged(&update);
src/servers/app/Desktop.cpp
3664
&& window->ServerWindow()->ClientTeam() == team) {
src/servers/app/Desktop.cpp
3677
&& window->ServerWindow()->ClientTeam() == team) {
src/servers/app/Desktop.cpp
3797
&& window->ServerWindow()->IsDirectlyAccessing())
src/servers/app/Desktop.cpp
3798
window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
src/servers/app/Desktop.cpp
3883
&& window->ServerWindow()->HasDirectFrameBufferAccess()) {
src/servers/app/Desktop.cpp
3884
window->ServerWindow()->HandleDirectConnection(
src/servers/app/Desktop.cpp
634
window->ServerWindow()->PostMessage(code);
src/servers/app/Desktop.cpp
647
message.AddTarget(window->ServerWindow()->MessagePort());
src/servers/app/OffscreenServerWindow.cpp
19
: ServerWindow(title, app, clientPort, looperPort, handlerID),
src/servers/app/OffscreenServerWindow.h
15
class OffscreenServerWindow : public ServerWindow {
src/servers/app/OffscreenWindow.cpp
27
const char* name, ::ServerWindow* window)
src/servers/app/OffscreenWindow.h
23
const char* name, ::ServerWindow* window);
src/servers/app/ServerApp.cpp
164
ServerWindow* window = fWindowList.ItemAt(i);
src/servers/app/ServerApp.cpp
176
ServerWindow* window = fWindowList.ItemAt(i);
src/servers/app/ServerApp.cpp
2990
ServerWindow* serverWindow = fWindowList.ItemAt(i);
src/servers/app/ServerApp.cpp
317
ServerApp::AddWindow(ServerWindow* window)
src/servers/app/ServerApp.cpp
326
ServerApp::RemoveWindow(ServerWindow* window)
src/servers/app/ServerApp.cpp
345
ServerWindow* serverWindow = fWindowList.ItemAt(i);
src/servers/app/ServerApp.cpp
3702
ServerWindow *window = NULL;
src/servers/app/ServerApp.cpp
3713
window = new (nothrow) ServerWindow(title, this, clientReplyPort,
src/servers/app/ServerApp.cpp
373
ServerWindow* serverWindow = fWindowList.ItemAt(i);
src/servers/app/ServerApp.cpp
3748
ServerWindow* serverWindow = fWindowList.ItemAt(i);
src/servers/app/ServerApp.cpp
536
ServerWindow* serverWindow = fWindowList.ItemAt(i);
src/servers/app/ServerApp.h
141
BObjectList<ServerWindow> fWindowList;
src/servers/app/ServerApp.h
36
class ServerWindow;
src/servers/app/ServerApp.h
78
bool AddWindow(ServerWindow* window);
src/servers/app/ServerApp.h
79
void RemoveWindow(ServerWindow* window);
src/servers/app/ServerWindow.cpp
1121
|| current->Window()->ServerWindow() != this) {
src/servers/app/ServerWindow.cpp
1206
ServerWindow::_DispatchViewMessage(int32 code,
src/servers/app/ServerWindow.cpp
1258
&& view->Window()->ServerWindow() == this) {
src/servers/app/ServerWindow.cpp
159
ServerWindow::ServerWindow(const char* title, ServerApp* app,
src/servers/app/ServerWindow.cpp
201
ServerWindow::~ServerWindow()
src/servers/app/ServerWindow.cpp
2479
ServerWindow::_DispatchViewDrawingMessage(int32 code,
src/servers/app/ServerWindow.cpp
262
ServerWindow::Init(BRect frame, window_look look, window_feel feel,
src/servers/app/ServerWindow.cpp
304
ServerWindow::Window() const
src/servers/app/ServerWindow.cpp
314
ServerWindow::_PrepareQuit()
src/servers/app/ServerWindow.cpp
327
ServerWindow::_GetLooperName(char* name, size_t length)
src/servers/app/ServerWindow.cpp
3279
ServerWindow::_DispatchPictureMessage(int32 code, BPrivate::LinkReceiver& link)
src/servers/app/ServerWindow.cpp
340
ServerWindow::_Show()
src/servers/app/ServerWindow.cpp
364
ServerWindow::_Hide()
src/servers/app/ServerWindow.cpp
378
ServerWindow::RequestRedraw()
src/servers/app/ServerWindow.cpp
390
ServerWindow::SetTitle(const char* newTitle)
src/servers/app/ServerWindow.cpp
419
ServerWindow::NotifyQuitRequested()
src/servers/app/ServerWindow.cpp
4221
ServerWindow::_MessageLooper()
src/servers/app/ServerWindow.cpp
431
ServerWindow::NotifyMinimize(bool minimize)
src/servers/app/ServerWindow.cpp
4391
ServerWindow::ScreenChanged(const BMessage* message)
src/servers/app/ServerWindow.cpp
4401
ServerWindow::SendMessageToClient(const BMessage* msg, int32 target) const
src/servers/app/ServerWindow.cpp
4414
ServerWindow::MakeWindow(BRect frame, const char* name,
src/servers/app/ServerWindow.cpp
4425
ServerWindow::HandleDirectConnection(int32 bufferState, int32 driverState)
src/servers/app/ServerWindow.cpp
4459
ServerWindow::_SetCurrentView(View* view)
src/servers/app/ServerWindow.cpp
448
ServerWindow::NotifyZoom()
src/servers/app/ServerWindow.cpp
4493
ServerWindow::_UpdateDrawState(View* view)
src/servers/app/ServerWindow.cpp
4514
ServerWindow::_UpdateCurrentDrawingRegion()
src/servers/app/ServerWindow.cpp
4525
ServerWindow::_MessageNeedsAllWindowsLocked(uint32 code) const
src/servers/app/ServerWindow.cpp
4556
ServerWindow::_ResizeToFullScreen()
src/servers/app/ServerWindow.cpp
4579
ServerWindow::_EnableDirectWindowMode()
src/servers/app/ServerWindow.cpp
458
ServerWindow::GetInfo(window_info& info)
src/servers/app/ServerWindow.cpp
4607
ServerWindow::_DirectWindowSetFullScreen(bool enable)
src/servers/app/ServerWindow.cpp
494
ServerWindow::ResyncDrawState()
src/servers/app/ServerWindow.cpp
501
ServerWindow::_CreateView(BPrivate::LinkReceiver& link, View** _parent)
src/servers/app/ServerWindow.cpp
582
|| parent->Window()->ServerWindow() != this) {
src/servers/app/ServerWindow.cpp
598
ServerWindow::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
src/servers/app/ServerWindow.h
53
class ServerWindow : public MessageLooper {
src/servers/app/ServerWindow.h
55
ServerWindow(const char *title, ServerApp *app,
src/servers/app/ServerWindow.h
58
virtual ~ServerWindow();
src/servers/app/View.cpp
180
fWindow->ServerWindow()->App()->ViewTokens().SetToken(fToken,
src/servers/app/View.cpp
194
if (fWindow != NULL && fWindow->ServerWindow()->App() != NULL)
src/servers/app/View.cpp
195
fWindow->ServerWindow()->App()->ViewTokens().RemoveToken(fToken);
src/servers/app/View.cpp
217
return Window()->ServerWindow()->App()->GetPicture(token);
src/servers/app/View.cpp
224
return Window()->ServerWindow()->ResyncDrawState();
src/servers/app/View.cpp
231
return Window()->ServerWindow()->UpdateCurrentDrawingRegion();
src/servers/app/Window.cpp
1008
ServerWindow()->App()->SetCurrentCursor(view->Cursor());
src/servers/app/Window.cpp
1031
ServerWindow()->SendMessageToClient(&activatedMsg);
src/servers/app/Window.cpp
1045
ServerWindow()->SendMessageToClient(&changedMsg);
src/servers/app/Window.cpp
1054
ServerWindow()->SendMessageToClient(&msg);
src/servers/app/Window.cpp
1553
return window->ServerWindow()->App() == ServerWindow()->App();
src/servers/app/Window.cpp
1573
return window->ServerWindow()->App() == ServerWindow()->App();
src/servers/app/Window.cpp
1605
&& front->ServerWindow()->App() == ServerWindow()->App())
src/servers/app/Window.cpp
1606
return ServerWindow()->App()->Workspaces();
src/servers/app/Window.cpp
1612
uint32 workspaces = ServerWindow()->App()->Workspaces();
src/servers/app/Window.cpp
1873
if (ServerWindow()->SendMessageToClient(&message) != B_OK) {
src/servers/app/Window.cpp
75
::ServerWindow* window, DrawingEngine* drawingEngine)
src/servers/app/Window.cpp
761
ServerWindow()->RequestRedraw();
src/servers/app/Window.cpp
843
ServerWindow()->RequestRedraw();
src/servers/app/Window.h
105
::ServerWindow* ServerWindow() const { return fWindow; }
src/servers/app/Window.h
385
::ServerWindow* fWindow;
src/servers/app/Window.h
90
::ServerWindow* window,
src/servers/app/WorkspacesView.cpp
324
font.SetSize(fWindow->ServerWindow()->App()->PlainFont().Size());
src/servers/app/WorkspacesView.cpp
419
fWindow->ServerWindow()->ResyncDrawState();
src/servers/app/WorkspacesView.cpp
474
fSelectedWindow->ServerWindow()->NotifyMinimize(true);
src/servers/app/decorator/DefaultWindowBehaviour.cpp
125
fWindow->ServerWindow()->NotifyMinimize(true);
src/servers/app/decorator/DefaultWindowBehaviour.cpp
545
fWindow->ServerWindow()->NotifyQuitRequested();
src/servers/app/decorator/DefaultWindowBehaviour.cpp
551
fWindow->ServerWindow()->NotifyZoom();
src/servers/app/decorator/DefaultWindowBehaviour.cpp
557
fWindow->ServerWindow()->NotifyMinimize(true);
src/servers/app/stackandtile/StackAndTile.cpp
443
listWindow->GetWindow()->ServerWindow()->NotifyMinimize(minimize);
src/servers/app/stackandtile/Stacking.cpp
133
ServerWindow* window = removeWindow->GetWindow()->ServerWindow();
src/servers/app/stackandtile/Stacking.cpp
166
ServerWindow* window = satWindow->GetWindow()->ServerWindow();