Server
fFileSystem->Server()->WakeCall(entry->fRequest);
RPC::Server* serv = fFileSystem->Server();
Request request(fs->Server(), fs, geteuid(), getegid());
FileSystem::Mount(FileSystem** _fs, RPC::Server* serv, const char* serverName, const char* fsPath,
extern RPC::ProgramData* CreateNFS4Server(RPC::Server* serv);
FileSystem::Migrate(const RPC::Server* serv)
RPC::Server* server = fServer;
RPC::Server* fServer;
inline RPC::Server*
static status_t Mount(FileSystem** pfs, RPC::Server* serv,
status_t Migrate(const RPC::Server* serv);
inline RPC::Server* Server();
RPC::Server* serv = fs->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* server = from->fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
NFS4Object::HandleErrors(uint32& attempt, uint32 nfs4Error, RPC::Server* server,
RPC::Server* server, OpenStateCookie* cookie = NULL,
NFS4Server::NFS4Server(RPC::Server* serv)
NFS4Server(RPC::Server* serv);
RPC::Server* fServer;
RPC::Server* server = fFileSystem->Server();
RPC::Server* server = fFileSystem->Server();
RPC::Server* server = fFileSystem->Server();
RPC::Server* serv = fFileSystem->Server();
Callback::Callback(Server* server)
class Server;
Callback(Server* server);
Server* fServer;
CallbackServer::Get(Server* server)
class Server;
static CallbackServer* Get(Server* server);
Server::~Server()
Server::_StartListening()
fThread = spawn_kernel_thread(&Server::_ListenerThreadStart,
Server::SendCallAsync(Call* call, Reply** reply, Request** request)
Server::ResendCallAsync(Call* call, Request* request)
Server::WakeCall(Request* request)
Server::Repair()
Server::GetCallback()
Server::_GetXID()
Server::_Listener()
Server::_ListenerThreadStart(void* object)
Server* server = reinterpret_cast<Server*>(object);
ServerManager::Acquire(Server** _server, AddressResolver* resolver,
ProgramData* (*createPrivateData)(Server*))
ServerManager::_Acquire(Server** _server, const PeerAddress& address,
ProgramData* (*createPrivateData)(Server*))
node->fServer = new Server(conn, &node->fID);
ServerManager::Release(Server* server)
Server::Server(Connection* connection, PeerAddress* address)
Server::WaitCall(Request* request, bigtime_t time)
Server::CancelCall(Request* request)
Server::ID() const
Server::LocalID() const
Server::PrivateData()
Server::SetPrivateData(ProgramData* privateData)
Server* fServer;
status_t Acquire(Server** _server, AddressResolver* resolver,
ProgramData* (*createPrivateData)(Server*));
void Release(Server* server);
status_t _Acquire(Server** _server, const PeerAddress& address,
ProgramData* (*createPrivateData)(Server*));
class Server {
Server(Connection* connection,
virtual ~Server();
inline Request(RPC::Server* server,
RPC::Server* fServer;
Request::Request(RPC::Server* server, FileSystem* fileSystem, uid_t uid, gid_t gid,
RequestBuilder::SetClientID(RPC::Server* server)
const RPC::Server* server)
status_t SetClientID(RPC::Server* server);
const RPC::Server* server);
RPC::Server* server = fFileSystem->Server();
RPC::Server* server = fFileSystem->Server();
RPC::Server* server = fFileSystem->Server();
RPC::Server* server;
RPC::Server* server = fs->Server();
CreateNFS4Server(RPC::Server* serv)
message.ReplaceFirst("%server%", fSettings.Server());
return BNetworkAddress(Server(), Port());
BString Server() const;
virtual BMessenger* Server() const; /* message pipe to server */
virtual BMessenger* Server() const; /* message pipe to server */
virtual BMessenger* Server() const; /* message pipe to server */
Server = server;
if (Server) {
if (Server && !authenticating)
static int Server = 0;
Server = server;
(*ep->init)(Server);
if (!Server && autodecrypt)
type = ep->start ? (*ep->start)(DIR_ENCRYPT, Server) : 0;
if (Server)
i = (*ep->start)(DIR_ENCRYPT, Server);
static int Server = 0;
Server server(fileName);
Server(const char *fileName)