Property
if (item->Property() == property)
const BString& Property() const;
alertMessage << _CreateAlertTextFromValidationFailure(failure->Property(),
output << failure->Property();
: Property(other),
: Property(archive),
status_t ret = Property::Archive(into, deep);
Property*
IntProperty::SetValue(const Property* other)
IntProperty::InterpolateTo(const Property* other, float scale)
Property::Property(uint32 identifier)
: Property(identifier),
: Property(other),
: Property(archive),
status_t ret = Property::Archive(into, deep);
Property::Property(const Property& other)
Property*
FloatProperty::SetValue(const Property* other)
FloatProperty::InterpolateTo(const Property* other, float scale)
: Property(identifier),
Property::Property(BMessage* archive)
: Property(other),
: Property(archive),
status_t ret = Property::Archive(into, deep);
Property*
UInt8Property::SetValue(const Property* other)
UInt8Property::InterpolateTo(const Property* other, float scale)
: Property(identifier),
: Property(other),
: Property(archive),
Property::~Property()
status_t ret = Property::Archive(into, deep);
Property*
BoolProperty::SetValue(const Property* other)
Property::Archive(BMessage* into, bool deep) const
BoolProperty::InterpolateTo(const Property* other, float scale)
: Property(identifier),
: Property(other),
: Property(archive),
status_t ret = Property::Archive(into, deep);
Property*
StringProperty::SetValue(const Property* other)
Property::InterpolateTo(const Property* other, float scale)
Property::SetEditable(bool editable)
: Property(identifier),
class FloatProperty : public Property {
virtual Property* Clone() const;
virtual bool SetValue(const Property* other);
virtual bool InterpolateTo(const Property* other,
class UInt8Property : public Property {
virtual Property* Clone() const;
virtual bool SetValue(const Property* other);
virtual bool InterpolateTo(const Property* other,
class BoolProperty : public Property {
virtual Property* Clone() const;
virtual bool SetValue(const Property* other);
virtual bool InterpolateTo(const Property* other,
class Property : public BArchivable {
class StringProperty : public Property {
virtual Property* Clone() const;
Property(uint32 identifier);
virtual bool SetValue(const Property* other);
Property(const Property& other);
Property(BMessage* archive);
virtual ~Property();
virtual Property* Clone() const = 0;
virtual bool SetValue(const Property* other) = 0;
virtual bool InterpolateTo(const Property* other,
class IntProperty : public Property {
virtual Property* Clone() const;
virtual bool SetValue(const Property* other);
virtual bool InterpolateTo(const Property* other,
PropertyObject::AddProperty(Property* property)
Property*
return (Property*)fProperties.ItemAt(index);
Property*
return (Property*)fProperties.ItemAtFast(index);
Property*
Property* p = (Property*)fProperties.ItemAtFast(i);
PropertyObject::HasProperty(Property* property) const
Property* ownProperty = PropertyAtFast(i);
Property* otherProperty = other.PropertyAtFast(i);
Property* p = (Property*)other.fProperties.ItemAtFast(i);
Property* clone = p->Clone();
delete (Property*)fProperties.ItemAtFast(i);
Property* p = (Property*)fProperties.ItemAtFast(i);
if (Property* p = FindProperty(propertyID)) {
if (Property* p = FindProperty(propertyID)) {
Property* p = PropertyAtFast(i);
Property* p = PropertyAtFast(i);
class Property;
bool AddProperty(Property* property);
Property* PropertyAt(int32 index) const;
Property* PropertyAtFast(int32 index) const;
Property* FindProperty(uint32 propertyID) const;
bool HasProperty(Property* property) const;
ColorProperty::SetValue(const Property* other)
ColorProperty::InterpolateTo(const Property* other, float scale)
: Property(identifier),
: Property(identifier),
: Property(other),
: Property(archive),
status_t ret = Property::Archive(into, deep);
Property*
class ColorProperty : public Property {
virtual Property* Clone() const;
virtual bool SetValue(const Property* other);
virtual bool InterpolateTo(const Property* other,
IconProperty::SetValue(const Property* other)
IconProperty::InterpolateTo(const Property* other, float scale)
: Property(identifier),
: Property(other),
: Property(archive),
status_t status = Property::Archive(into, deep);
Property*
class IconProperty : public Property {
virtual Property* Clone() const;
virtual bool SetValue(const Property* other);
virtual bool InterpolateTo(const Property* other,
: Property(identifier),
: Property(other),
Property*
Int64Property::SetValue(const Property* other)
Int64Property::InterpolateTo(const Property* other, float scale)
class Int64Property : public Property {
virtual Property* Clone() const;
virtual bool SetValue(const Property* other);
virtual bool InterpolateTo(const Property* other,
OptionProperty::SetValue(const Property* other)
: Property(identifier),
: Property(other),
: Property(archive),
status_t status = Property::Archive(into, deep);
Property*
class OptionProperty : public Property {
virtual Property* Clone() const;
virtual bool SetValue(const Property* other);
EditorFor(Property* p)
class Property;
PropertyEditorView* EditorFor(Property* property);
class Property;
virtual bool AdoptProperty(Property* property) = 0;
virtual Property* GetProperty() const = 0;
if (const Property* property = GetProperty())
Property*
PropertyItemView::AdoptProperty(Property* property)
if (const Property* p = fEditorView->GetProperty())
PropertyItemView::PropertyItemView(Property* property)
const Property* property = GetProperty();
class Property;
PropertyItemView(Property* property);
Property* GetProperty() const;
bool AdoptProperty(Property* property);
Property* property = dynamic_cast<Property*>(archivable);
const Property* property = item->GetProperty();
Property* property = object->PropertyAt(i);
for (int32 i = 0; Property* property = fPropertyObject->PropertyAt(i); i++) {
PropertyListView::PropertyChanged(const Property* previous,
const Property* current)
Property* p = object->PropertyAtFast(i);
Property* local = fPropertyObject->FindProperty(p->Identifier());
Property* previous = fSavedProperties->FindProperty(propertyID);
Property* current = fPropertyObject->FindProperty(propertyID);
const Property* p = fPropertyObject->PropertyAtFast(i);
class Property;
virtual void PropertyChanged(const Property* previous,
const Property* current);
BoolValueView::AdoptProperty(Property* property)
Property*
virtual bool AdoptProperty(Property* property);
virtual Property* GetProperty() const;
ColorValueView::AdoptProperty(Property* property)
Property*
virtual bool AdoptProperty(Property* property);
virtual Property* GetProperty() const;
FloatValueView::AdoptProperty(Property* property)
Property*
virtual bool AdoptProperty(Property* property);
virtual Property* GetProperty() const;
IconValueView::AdoptProperty(Property* property)
Property*
virtual bool AdoptProperty(Property* property);
virtual Property* GetProperty() const;
Int64ValueView::AdoptProperty(Property* property)
Property*
virtual bool AdoptProperty(Property* property);
virtual Property* GetProperty() const;
IntValueView::AdoptProperty(Property* property)
Property*
virtual bool AdoptProperty(Property* property);
virtual Property* GetProperty() const;
OptionValueView::AdoptProperty(Property* property)
Property*
virtual bool AdoptProperty(Property* property);
virtual Property* GetProperty() const;
StringValueView::AdoptProperty(Property* property)
Property*
virtual bool AdoptProperty(Property* property);
virtual Property* GetProperty() const;
Property* property = item->GetProperty();
IconObjectListView::PropertyChanged(const Property* previous,
const Property* current)
virtual void PropertyChanged(const Property* previous,
const Property* current);
BMessage *SpecifierMsgPntr, int32 SpecificationKind, const char *Property);
PropertyNumbers Property,
if (Property < 0 || Property >= PN_MAX)
CommandMessage.AddSpecifier (g_PropertyNames [Property]);
PropertyNumbers Property,
if (Property < 0 || Property >= PN_MAX)
CommandMessage.AddSpecifier (g_PropertyNames [Property]);
PropertyNumbers Property,
if (Property < 0 || Property >= PN_MAX)
CommandMessage.AddSpecifier (g_PropertyNames [Property]);