Pattern
ii. Enable CPU FDI Transmitter and PCH FDI Receiver with Training Pattern 1 enabled.
Pattern* pattern = ParsePattern();
Pattern*
Pattern* result = new(std::nothrow) Pattern(str, t->String());
Pattern* result = new(std::nothrow) Pattern(str);
Pattern* ParsePattern();
class Pattern;
Pattern::Sniff(Range range, const Data& data, bool caseInsensitive) const
Pattern::BytesNeeded() const
Pattern::Sniff(off_t start, const Data& data, bool caseInsensitive) const
Pattern::SetStatus(status_t status, const char* msg)
Pattern::SetErrorMessage(const char* msg)
Pattern::Pattern(const std::string& string, const std::string& mask)
Pattern::Pattern(const std::string& string)
Pattern::~Pattern()
Pattern::InitCheck() const
Pattern::GetErr() const
Pattern::SetTo(const std::string& string, const std::string& mask)
class Pattern {
Pattern(const std::string &string, const std::string &mask);
Pattern(const std::string &string);
~Pattern();
PatternList::Add(Pattern* pattern)
std::vector<Pattern*>::iterator i;
std::vector<Pattern*>::const_iterator i;
std::vector<Pattern*>::const_iterator i;
class Pattern;
void Add(Pattern *pattern);
std::vector<Pattern*> fList;
RPattern::RPattern(Range range, Pattern* pattern)
class Pattern;
RPattern(Range range, Pattern *pattern);
Pattern *fPattern;
DrawState::SetPattern(const Pattern& pattern)
void SetPattern(const Pattern& pattern);
const Pattern& GetPattern() const
Pattern fPattern;
fState->GetDrawState()->SetPattern(Pattern(_pattern));
fCanvas->CurrentState()->SetPattern(Pattern(pattern));
fCurrentView->CurrentState()->SetPattern(Pattern(pat));
struct pattern pattern = fPainter->Pattern();
fPattern(fPainter->Pattern())
inline pattern Pattern() const
PatternHandler::SetPattern(const Pattern& pat)
const Pattern kSolidHigh(0xFFFFFFFFFFFFFFFFLL);
const Pattern kSolidLow((uint64)0);
const Pattern kMixedColors(0xAAAAAAAAAAAAAAAALL);
: fPattern(pat ? Pattern(pat) : Pattern(kSolidHigh)),
PatternHandler::PatternHandler(const Pattern& pat)
void SetPattern(const Pattern& p);
const Pattern& GetPattern(void) const
Pattern fPattern;
class Pattern {
Pattern() {}
Pattern(const uint64& p)
Pattern(const int8* p)
Pattern(const Pattern& src)
Pattern(const pattern& src)
Pattern& operator=(const Pattern& from)
Pattern& operator=(const int64 &from)
Pattern& operator=(const pattern &from)
bool operator==(const Pattern& other) const
extern const Pattern kSolidHigh;
extern const Pattern kSolidLow;
extern const Pattern kMixedColors;
PatternHandler(const Pattern& p);
RemoteMessage::AddPattern(const Pattern& pattern)
void AddPattern(const Pattern& pattern);
class Pattern;