Minimize
virtual void Minimize(bool minimize);
virtual void Minimize(bool minimize);
BWindow::Minimize(false);
virtual void Minimize(bool minimize);
window->Minimize(true);
BWindow::Minimize(m);
virtual void Minimize(bool);
Minimize(false);
Minimize(false);
Minimize(false);
Minimize(false);
BWindow::Minimize(minimize);
virtual void Minimize(bool minimize);
Minimize(true);
WindowPntr->Minimize (m_ServerModeCachedValue);
Minimize (g_ServerMode);
inherited::Minimize(minimize);
Minimize(false);
Minimize(minimize);
Minimize(true);
Minimize(minimize);
Minimize(true);
Minimize(true);
_inherited::Minimize(minimize);
virtual void Minimize(bool minimize);
Minimize(false);
gState.currentWindow->Window()->Minimize(false);
gState.currentWindow->Window()->Minimize(true);
BWindow::Minimize(minimize);
void Minimize(bool minimized); // minimized windows are not visible
window->Minimize(true);