LockParallelAccess
if (GetDrawingEngine()->LockParallelAccess()) {
if (GetDrawingEngine()->LockParallelAccess()) {
if (GetDrawingEngine()->LockParallelAccess()) {
if (layerEngine->LockParallelAccess()) {
drawingEngine->LockParallelAccess();
if (drawingEngine->LockParallelAccess()) {
if (drawingEngine->LockParallelAccess()) {
if (drawingEngine->LockParallelAccess()) {
if (fDrawingEngine->LockParallelAccess()) {
if (dirtyBorderRegion->CountRects() > 0 && engine->LockParallelAccess()) {
if (fDrawingEngine->LockParallelAccess()) {
if (fDrawingEngine->LockParallelAccess()) {
if (fDrawingEngine->LockParallelAccess()) {
engine->LockParallelAccess();
engine->LockParallelAccess();
if (engine->LockParallelAccess()) {
return fGraphicsCard->LockParallelAccess();
bool LockParallelAccess();
bool LockParallelAccess() { return ReadLock(); }
if (mode && LockParallelAccess()) {