LockOwner
LockOwner::LockOwner(uint32 owner)
LockOwner::~LockOwner()
LockInfo::LockInfo(LockOwner* owner)
LockOwner* fNext;
LockOwner* fPrev;
LockOwner(uint32 owner);
~LockOwner();
LockOwner* fOwner;
LockInfo(LockOwner* owner);
LockOwner* owner = state->GetLockOwner(info.team);
OpenState::_ReleaseLockOwner(LockOwner* owner)
LockOwner*
LockOwner* current = fLockOwners;
current = new LockOwner(owner);
LockOwner* owner = lock->fOwner;
LockOwner* fLockOwners;
LockOwner* GetLockOwner(uint32 owner);
status_t _ReleaseLockOwner(LockOwner* owner);
OpenState* state, LockOwner* owner)
RequestBuilder::ReleaseLockOwner(OpenState* state, LockOwner* owner)
struct LockOwner;
LockOwner* owner);
OpenState* state, LockOwner* owner);