LockLooperWithTimeout
status_t LockLooperWithTimeout(bigtime_t timeout);
if (LockLooperWithTimeout(50000) == B_OK) {
if (LockLooperWithTimeout(50000) == B_OK) {
if (bmp && LockLooperWithTimeout(50000) == B_OK) {
if (LockLooperWithTimeout(50000) != B_OK)
if (fMainWindow != NULL && fMainWindow->LockLooperWithTimeout(1500000) == B_OK) {
if (view->LockLooperWithTimeout(1000000) == B_OK) {
if (fListView->LockLooperWithTimeout(1000000) != B_OK)
if (LockLooperWithTimeout(0) >= B_OK) {
if (!bitmap || LockLooperWithTimeout(10000) != B_OK)
if (LockLooperWithTimeout(50000) == B_OK) {
if (gCurrentThreadBarMenu && gCurrentThreadBarMenu->LockLooperWithTimeout(25000) == B_OK) {
if (LockLooperWithTimeout(50000) == B_OK) {
if (LockLooperWithTimeout(50000) != B_OK)
if (LockLooperWithTimeout(50000) == B_OK) {
if (bmp && LockLooperWithTimeout(50000) == B_OK) {
if (LockLooperWithTimeout(50000) != B_OK)
if (Supermenu()->LockLooperWithTimeout(0) == B_OK) {
CPPUNIT_ASSERT(Handler.LockLooperWithTimeout(10000) == B_BAD_VALUE);
CPPUNIT_ASSERT(Handler.LockLooperWithTimeout(10000) == B_OK);
CPPUNIT_ASSERT(Handler.LockLooperWithTimeout(10000) == B_OK);
CPPUNIT_ASSERT(Handler.LockLooperWithTimeout(10000) == B_TIMED_OUT);